forked from bartvdbraak/blender
Fix minor glitch getting depth from mouse cursor
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46b42dba14
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434087981a
@ -4709,8 +4709,8 @@ bool ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d,
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depth_close = view_autodist_depth_margin(ar, mval, 4);
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if (depth_close != FLT_MAX) {
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cent[0] = (double)mval[0];
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cent[1] = (double)mval[1];
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cent[0] = (double)mval[0] + 0.5;
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cent[1] = (double)mval[1] + 0.5;
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if (gluUnProject(cent[0], cent[1], depth_close,
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mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
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@ -4761,8 +4761,8 @@ bool ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_world
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if (depth == FLT_MAX)
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return false;
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cent[0] = (double)mval[0];
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cent[1] = (double)mval[1];
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cent[0] = (double)mval[0] + 0.5;
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cent[1] = (double)mval[1] + 0.5;
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bgl_get_mats(&mats);
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