forked from bartvdbraak/blender
due to old material copies hanging around in the preview database. This crash happened pretty randomly, but was especially noticeable when using node groups.
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parent
3578a93eb8
commit
44258c3c9a
@ -987,20 +987,19 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short
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IconPreviewSize *cur_size = ip->sizes.first;
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while (cur_size) {
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ShaderPreview sp;
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memset(&sp, 0, sizeof(ShaderPreview));
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ShaderPreview *sp = MEM_callocN(sizeof(ShaderPreview), "Icon ShaderPreview");
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/* construct shader preview from image size and previewcustomdata */
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sp.scene = ip->scene;
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sp.owner = ip->owner;
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sp.sizex = cur_size->sizex;
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sp.sizey = cur_size->sizey;
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sp.pr_method = PR_ICON_RENDER;
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sp.pr_rect = cur_size->rect;
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sp.id = ip->id;
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sp->scene = ip->scene;
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sp->owner = ip->owner;
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sp->sizex = cur_size->sizex;
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sp->sizey = cur_size->sizey;
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sp->pr_method = PR_ICON_RENDER;
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sp->pr_rect = cur_size->rect;
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sp->id = ip->id;
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common_preview_startjob(&sp, stop, do_update, progress);
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common_preview_startjob(sp, stop, do_update, progress);
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shader_preview_free(sp);
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cur_size = cur_size->next;
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}
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