Applied Ian Calvert's patch (#7801) to add a "rake" setting to sculpt mode; when used with a 2D brush texture, the texture is automatically rotated to follow the direction of the brush stroke.

This commit is contained in:
Nicholas Bishop 2007-12-17 03:21:25 +00:00
parent 079d78f183
commit 4431e7d441
3 changed files with 33 additions and 6 deletions

@ -444,6 +444,10 @@ typedef struct SculptData
/* Symmetry is separate from the other BrushData because the same
settings are always used for all brush types */
char symm;
/* Added to store if the 'Rake' setting has been set */
char rake;
char pad[7];
} SculptData;
typedef struct Scene {

@ -5205,8 +5205,15 @@ void sculptmode_draw_interface_textures(uiBlock *block, unsigned short cx, unsig
if(sd->texrept != SCULPTREPT_3D) {
uiBlockBeginAlign(block);
uiDefButF(block,NUM,0, "Angle", cx,cy,115,19, &mtex->warpfac, 0,360,100,0, "Rotate texture counterclockwise");
/*Moved inside, so that following buttons aren't made bigger for no reason*/
cy-= 20;
}
/* Added Rake button. Needs to be turned off if 3D is on / disappear*/
if(sd->texrept != SCULPTREPT_3D){
uiDefButC(block,TOG,B_NOP, "Rake", cx,cy,115,19, &sd->rake, 0,0,0,0,"Rotate the brush in the direction of motion");
cy-=20;
}
cy-= 20;
if(sd->texrept != SCULPTREPT_DRAG) {
uiBlockBeginAlign(block);

@ -225,6 +225,7 @@ void sculptmode_init(Scene *sce)
sd->flags= SCULPT_DRAW_BRUSH;
sd->tablet_size=3;
sd->tablet_strength=10;
sd->rake=0;
}
void sculptmode_free_session(Scene *);
@ -1645,13 +1646,14 @@ void sculpt(void)
SculptData *sd= sculpt_data();
SculptSession *ss= sculpt_session();
Object *ob= OBACT;
short mouse[2], mvalo[2], firsttime=1, mousebut;
/* lastSigMouse is for the rake, to store the last place the mouse movement was significant */
short mouse[2], mvalo[2], lastSigMouse[2],firsttime=1, mousebut;
short modifier_calculations= 0;
EditData e;
RectNode *rn= NULL;
short spacing= 32000;
int scissor_box[4];
float offsetRot;
if(!(G.f & G_SCULPTMODE) || G.obedit || !ob || ob->id.lib || !get_mesh(ob) || (get_mesh(ob)->totface == 0))
return;
if(!(ob->lay & G.vd->lay))
@ -1700,7 +1702,8 @@ void sculpt(void)
getmouseco_areawin(mouse);
mvalo[0]= mouse[0];
mvalo[1]= mouse[1];
lastSigMouse[0]=mouse[0];
lastSigMouse[1]=mouse[1];
mousebut = L_MOUSE;
/* If modifier_calculations is true, then extra time must be spent
@ -1730,8 +1733,18 @@ void sculpt(void)
/* Get original scissor box */
glGetIntegerv(GL_SCISSOR_BOX, scissor_box);
/* For raking, get the original angle*/
offsetRot=tex_angle();
while (get_mbut() & mousebut) {
getmouseco_areawin(mouse);
/* If rake, and the mouse has moved over 10 pixels (euclidean) (prevents jitter) then get the new angle */
if (sd->rake && (pow(lastSigMouse[0]-mouse[0],2)+pow(lastSigMouse[1]-mouse[1],2))>100){
/*Nasty looking, but just orig + new angle really*/
set_tex_angle(offsetRot+180.+to_deg(atan2((float)(mouse[1]-lastSigMouse[1]),(float)(mouse[0]-lastSigMouse[0]))));
lastSigMouse[0]=mouse[0];
lastSigMouse[1]=mouse[1];
}
if(firsttime || mouse[0]!=mvalo[0] || mouse[1]!=mvalo[1] || sculptmode_brush()->airbrush) {
firsttime= 0;
@ -1828,6 +1841,9 @@ void sculpt(void)
else BIF_wait_for_statechange();
}
/* Set the rotation of the brush back to what it was before any rake */
set_tex_angle(offsetRot);
if(sd->flags & SCULPT_INPUT_SMOOTH) {
sculpt_stroke_apply_all(&e);
calc_damaged_verts(&ss->damaged_verts,e.grabdata);