forked from bartvdbraak/blender
Put back minimum window sizes on 320x240.
This didnt work well with making blender areas into windows. Real fix: check such minimums based on what's in the window itself... or just make scaling work flawless.
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@ -783,8 +783,8 @@ GHOST_TSuccess GHOST_SystemWin32::pushDragDropEvent(GHOST_TEventType eventType,
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void GHOST_SystemWin32::processMinMaxInfo(MINMAXINFO *minmax)
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{
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minmax->ptMinTrackSize.x = 640;
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minmax->ptMinTrackSize.y = 480;
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minmax->ptMinTrackSize.x = 320;
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minmax->ptMinTrackSize.y = 240;
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}
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#ifdef WITH_INPUT_NDOF
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@ -488,8 +488,8 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
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[m_window setSystemAndWindowCocoa:systemCocoa windowCocoa:this];
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//Forbid to resize the window below the blender defined minimum one
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minSize.width = 640;
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minSize.height = 480;
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minSize.width = 320;
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minSize.height = 240;
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[m_window setContentMinSize:minSize];
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setTitle(title);
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@ -1049,7 +1049,7 @@ GHOST_TSuccess GHOST_WindowCocoa::setState(GHOST_TWindowState state)
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[tmpWindow registerForDraggedTypes:[NSArray arrayWithObjects:NSFilenamesPboardType,
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NSStringPboardType, NSTIFFPboardType, nil]];
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//Forbid to resize the window below the blender defined minimum one
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[tmpWindow setContentMinSize:NSMakeSize(640, 480)];
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[tmpWindow setContentMinSize:NSMakeSize(320, 240)];
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//Assign the openGL view to the new window
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[tmpWindow setContentView:m_openGLView];
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@ -358,8 +358,8 @@ GHOST_WindowX11(
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xsizehints->y = top;
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xsizehints->width = width;
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xsizehints->height = height;
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xsizehints->min_width = 640; /* size hints, could be made apart of the ghost api */
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xsizehints->min_height = 480; /* limits are also arbitrary, but should not allow 1x1 window */
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xsizehints->min_width = 320; /* size hints, could be made apart of the ghost api */
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xsizehints->min_height = 240; /* limits are also arbitrary, but should not allow 1x1 window */
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xsizehints->max_width = 65535;
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xsizehints->max_height = 65535;
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XSetWMNormalHints(m_display, m_window, xsizehints);
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