forked from bartvdbraak/blender
svn merge -rHEAD:40523 doc/python_api/rst/change_log.rst
revert changes for texface, will apply manually after.
This commit is contained in:
parent
e42146c1ec
commit
447a60b7c4
@ -909,498 +909,3 @@ Added
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* :class:`bpy.types.SceneGameData.use_glsl_color_management`
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bpy.types.RenderSettings
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------------------------
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Added
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^^^^^
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* :class:`bpy.types.RenderSettings.ffmpeg_audio_channels`
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bpy.types.DriverTarget
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.DriverTarget.transform_space`
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Removed
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^^^^^^^
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* **use_local_space_transform**
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bpy.types.Sound
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---------------
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Added
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^^^^^
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* :class:`bpy.types.Sound.factory`
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* :class:`bpy.types.Sound.mono`
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bpy.types.Scene
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---------------
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Added
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^^^^^
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* :class:`bpy.types.Scene.audio_volume`
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bpy.types.KeyingSet
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-------------------
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Added
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^^^^^
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* :class:`bpy.types.KeyingSet.refresh`
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bpy.types.Armature
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------------------
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Added
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^^^^^
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* :class:`bpy.types.Armature.vert_deformer`
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bpy.types.GameObjectSettings
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----------------------------
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Added
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^^^^^
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* :class:`bpy.types.GameObjectSettings.create_obstacle`
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* :class:`bpy.types.GameObjectSettings.obstacle_radius`
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bpy.types.BlendData
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-------------------
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Added
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^^^^^
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* :class:`bpy.types.BlendData.speakers`
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bpy.types.SolidifyModifier
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--------------------------
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Added
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^^^^^
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* :class:`bpy.types.SolidifyModifier.thickness_vertex_group`
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bpy.types.ThemeGraphEditor
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--------------------------
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Added
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^^^^^
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* :class:`bpy.types.ThemeGraphEditor.handle_auto_clamped`
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* :class:`bpy.types.ThemeGraphEditor.handle_sel_auto_clamped`
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bpy.types.MultiresModifier
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--------------------------
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Added
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^^^^^
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* :class:`bpy.types.MultiresModifier.use_subsurf_uv`
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bpy.types.Node
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--------------
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Added
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^^^^^
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* :class:`bpy.types.Node.parent`
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bpy.types.KeyMap
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----------------
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Removed
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^^^^^^^
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* **copy_to_user**
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Renamed
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^^^^^^^
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* **is_user_defined** -> :class:`bpy.types.KeyMap.is_user_modified`
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bpy.types.SceneRenderLayer
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--------------------------
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Added
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^^^^^
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* :class:`bpy.types.SceneRenderLayer.use_pass_material_index`
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bpy.types.Texture
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-----------------
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Added
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^^^^^
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* :class:`bpy.types.Texture.evaluate`
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bpy.types.ToolSettings
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.ToolSettings.use_multipaint`
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Renamed
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^^^^^^^
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* **use_snap_project_self** -> :class:`bpy.types.ToolSettings.use_snap_self`
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bpy.types.RenderEngine
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.RenderEngine.report`
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bpy.types.UserPreferencesInput
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------------------------------
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Added
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^^^^^
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* :class:`bpy.types.UserPreferencesInput.ndof_fly_helicopter`
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* :class:`bpy.types.UserPreferencesInput.ndof_lock_horizon`
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* :class:`bpy.types.UserPreferencesInput.ndof_orbit_invert_axes`
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* :class:`bpy.types.UserPreferencesInput.ndof_panx_invert_axis`
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* :class:`bpy.types.UserPreferencesInput.ndof_pany_invert_axis`
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* :class:`bpy.types.UserPreferencesInput.ndof_panz_invert_axis`
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* :class:`bpy.types.UserPreferencesInput.ndof_roll_invert_axis`
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* :class:`bpy.types.UserPreferencesInput.ndof_rotate_invert_axis`
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* :class:`bpy.types.UserPreferencesInput.ndof_sensitivity`
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* :class:`bpy.types.UserPreferencesInput.ndof_show_guide`
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* :class:`bpy.types.UserPreferencesInput.ndof_tilt_invert_axis`
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* :class:`bpy.types.UserPreferencesInput.ndof_zoom_invert`
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* :class:`bpy.types.UserPreferencesInput.ndof_zoom_updown`
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Removed
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^^^^^^^
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* **edited_keymaps**
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* **ndof_pan_speed**
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* **ndof_rotate_speed**
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bpy.types.LockedTrackConstraint
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-------------------------------
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Added
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^^^^^
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* :class:`bpy.types.LockedTrackConstraint.head_tail`
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bpy.types.SpaceGraphEditor
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--------------------------
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Renamed
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^^^^^^^
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* **use_fancy_drawing** -> :class:`bpy.types.SpaceGraphEditor.use_beauty_drawing`
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bpy.types.Mesh
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--------------
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Added
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^^^^^
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* :class:`bpy.types.Mesh.use_paint_mask_vertex`
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bpy.types.FCurve
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----------------
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Removed
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^^^^^^^
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* **use_auto_handle_clamp**
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bpy.types.DampedTrackConstraint
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-------------------------------
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Added
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^^^^^
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* :class:`bpy.types.DampedTrackConstraint.head_tail`
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bpy.types.ImageTexture
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.ImageTexture.use_derivative_map`
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bpy.types.SoundSequence
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-----------------------
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Added
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^^^^^
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* :class:`bpy.types.SoundSequence.pan`
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* :class:`bpy.types.SoundSequence.pitch`
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Removed
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^^^^^^^
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* **attenuation**
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bpy.types.FModifier
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-------------------
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Added
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^^^^^
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* :class:`bpy.types.FModifier.blend_in`
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* :class:`bpy.types.FModifier.blend_out`
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* :class:`bpy.types.FModifier.frame_end`
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* :class:`bpy.types.FModifier.frame_start`
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* :class:`bpy.types.FModifier.influence`
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* :class:`bpy.types.FModifier.use_influence`
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* :class:`bpy.types.FModifier.use_restricted_range`
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bpy.types.EnvironmentMap
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------------------------
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Added
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^^^^^
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* :class:`bpy.types.EnvironmentMap.clear`
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* :class:`bpy.types.EnvironmentMap.is_valid`
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* :class:`bpy.types.EnvironmentMap.save`
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bpy.types.IDMaterials
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---------------------
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Function Arguments
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^^^^^^^^^^^^^^^^^^
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* :class:`bpy.types.IDMaterials.save` (index, update_data), *was (index)*
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bpy.types.UserPreferencesSystem
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-------------------------------
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Added
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^^^^^
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* :class:`bpy.types.UserPreferencesSystem.use_translate_interface`
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Removed
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^^^^^^^
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* **use_translate_buttons**
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* **use_translate_toolbox**
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bpy.types.LimitDistanceConstraint
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---------------------------------
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Added
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^^^^^
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* :class:`bpy.types.LimitDistanceConstraint.head_tail`
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* :class:`bpy.types.LimitDistanceConstraint.use_transform_limit`
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bpy.types.MovieSequence
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-----------------------
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Added
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^^^^^
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* :class:`bpy.types.MovieSequence.streamindex`
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bpy.types.Material
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------------------
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Added
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^^^^^
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* :class:`bpy.types.Material.game_settings`
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* :class:`bpy.types.Material.pass_index`
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bpy.types.RenderLayer
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---------------------
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Added
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^^^^^
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* :class:`bpy.types.RenderLayer.use_pass_material_index`
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bpy.types.Object
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----------------
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Added
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^^^^^
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* :class:`bpy.types.Object.closest_point_on_mesh`
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* :class:`bpy.types.Object.matrix_parent_inverse`
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bpy.types.ThemeNodeEditor
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-------------------------
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Added
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^^^^^
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* :class:`bpy.types.ThemeNodeEditor.noodle_curving`
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bpy.types.SequenceProxy
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-----------------------
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Added
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^^^^^
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* :class:`bpy.types.SequenceProxy.build_100`
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* :class:`bpy.types.SequenceProxy.build_25`
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* :class:`bpy.types.SequenceProxy.build_50`
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* :class:`bpy.types.SequenceProxy.build_75`
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* :class:`bpy.types.SequenceProxy.build_free_run`
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* :class:`bpy.types.SequenceProxy.build_free_run_rec_date`
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* :class:`bpy.types.SequenceProxy.build_record_run`
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* :class:`bpy.types.SequenceProxy.quality`
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* :class:`bpy.types.SequenceProxy.timecode`
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bpy.types.SpaceUVEditor
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-----------------------
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Added
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^^^^^
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* :class:`bpy.types.SpaceUVEditor.show_faces`
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bpy.types.Sequence
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------------------
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Added
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^^^^^
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* :class:`bpy.types.Sequence.waveform`
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bpy.types.ChildOfConstraint
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---------------------------
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Added
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^^^^^
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* :class:`bpy.types.ChildOfConstraint.inverse_matrix`
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bpy.types.DopeSheet
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-------------------
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Added
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^^^^^
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* :class:`bpy.types.DopeSheet.show_datablock_filters`
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* :class:`bpy.types.DopeSheet.show_speakers`
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bpy.types.ActionActuator
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------------------------
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Added
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^^^^^
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* :class:`bpy.types.ActionActuator.apply_to_children`
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* :class:`bpy.types.ActionActuator.layer`
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* :class:`bpy.types.ActionActuator.layer_weight`
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* :class:`bpy.types.ActionActuator.use_additive`
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* :class:`bpy.types.ActionActuator.use_force`
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* :class:`bpy.types.ActionActuator.use_local`
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bpy.types.KeyConfigurations
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---------------------------
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Added
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^^^^^
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* :class:`bpy.types.KeyConfigurations.addon`
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* :class:`bpy.types.KeyConfigurations.user`
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bpy.types.VertexGroup
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---------------------
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Added
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^^^^^
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* :class:`bpy.types.VertexGroup.lock_weight`
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bpy.types.ThemeView3D
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---------------------
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Added
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^^^^^
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* :class:`bpy.types.ThemeView3D.speaker`
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bpy.types.Image
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---------------
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Added
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^^^^^
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* :class:`bpy.types.Image.pack`
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* :class:`bpy.types.Image.unpack`
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* :class:`bpy.types.Image.use_generated_float`
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bpy.types.Curve
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---------------
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Added
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^^^^^
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* :class:`bpy.types.Curve.fill_mode`
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Removed
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^^^^^^^
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* **use_fill_back**
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* **use_fill_front**
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bpy.types.KeyMapItem
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--------------------
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Added
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^^^^^
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* :class:`bpy.types.KeyMapItem.is_user_modified`
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bpy.types.SceneGameData
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-----------------------
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Added
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^^^^^
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* :class:`bpy.types.SceneGameData.level_height`
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* :class:`bpy.types.SceneGameData.obstacle_simulation`
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* :class:`bpy.types.SceneGameData.recast_data`
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* :class:`bpy.types.SceneGameData.restrict_animation_updates`
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* :class:`bpy.types.SceneGameData.show_obstacle_simulation`
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bpy.types.MeshTextureFace
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-------------------------
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Removed
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^^^^^^^
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* **use_image**
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* **use_object_color**
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* **use_blend_shared**
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Moved
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^^^^^
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* **hide** -> :class:`bpy.types.Material.game_settings.invisible`
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* **use_collision** -> :class:`bpy.types.Material.game_settings.physics`
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* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless`
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* **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling`
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* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text`
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* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend`
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* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend`
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* **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation`
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* **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation`
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* **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation`
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