Fix for [#28239] Particles Billboard 3x3 Split Error.

* Patch by Alex Fraser.
This commit is contained in:
Janne Karhu 2011-08-25 07:30:12 +00:00
parent 38398d200f
commit 44f7a8aee2

@ -1345,8 +1345,11 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl
VlakRen *vlr;
MTFace *mtf;
float xvec[3], yvec[3], zvec[3], bb_center[3];
/* Number of tiles */
int totsplit = bb->uv_split * bb->uv_split;
float uvx = 0.0f, uvy = 0.0f, uvdx = 1.0f, uvdy = 1.0f, time = 0.0f;
int tile, x, y;
/* Tile offsets */
float uvx = 0.0f, uvy = 0.0f, uvdx = 1.0f, uvdy = 1.0f, time = 0.0f;
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->v1= RE_findOrAddVert(obr, obr->totvert++);
@ -1420,11 +1423,14 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl
else if(bb->split_offset==PART_BB_OFF_RANDOM)
time = (float)fmod(time + bb->random, 1.0f);
uvx = uvdx * floor((float)(bb->uv_split * bb->uv_split) * (float)fmod((double)time, (double)uvdx));
uvy = uvdy * floor((1.0f - time) * (float)bb->uv_split);
if(fmod(time, 1.0f / bb->uv_split) == 0.0f)
uvy -= uvdy;
/* Find the coordinates in tile space (integer), then convert to UV
* space (float). Note that Y is flipped. */
tile = (int)((time + FLT_EPSILON10) * totsplit);
x = tile % bb->uv_split;
y = tile / bb->uv_split;
y = (bb->uv_split - 1) - y;
uvx = uvdx * x;
uvy = uvdy * y;
}
/* normal UVs */