forked from bartvdbraak/blender
- the weird OB and ME buttons in 2nd Panel in MaterialButtons didnt work
properly. Also the "1 Mat 1" buttons didnt display in all situations.
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@ -2319,9 +2319,12 @@ static void material_panel_material(Object *ob, Material *ma)
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if(ob->actcol==0) ob->actcol= 1; /* because of TOG|BIT button */
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uiBlockBeginAlign(block);
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/* id is the block from which the material is used */
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if( BTST(ob->colbits, ob->actcol-1) ) id= (ID *)ob;
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else id= ob->data;
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/* indicate which one is linking a material */
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if(id) {
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strncpy(str, id->name, 2);
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@ -2338,19 +2341,13 @@ static void material_panel_material(Object *ob, Material *ma)
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uiDefButS(block, TOGN|BIT|(ob->actcol-1), B_MATFROM, str, 158,174,32,20, &ob->colbits, 0, 0, 0, 0, "Show the block the material is linked to");
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uiBlockSetCol(block, TH_AUTO);
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if( id == NULL ) return;
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uiSetButLock(id->lib!=0, "Can't edit library data");
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/* id is the block from which the material is used */
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if( BTST(ob->colbits, ob->actcol-1) ) id= (ID *)ob;
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else id= ob->data;
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sprintf(str, "%d Mat", ob->totcol);
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if(ob->totcol) min= 1.0; else min= 0.0;
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uiDefButC(block, NUM, B_ACTCOL, str, 191,174,114,20, &(ob->actcol), min, (float)ob->totcol, 0, 0, "Number of materials on object / Active material");
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uiBlockEndAlign(block);
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if(ob->totcol==0) return;
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uiSetButLock(id->lib!=0, "Can't edit library data");
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ma= give_current_material(ob, ob->actcol);
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if(ma==0) return;
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