Fix T91871: Symmetrize Armature on custom bone shape

Symmetrize Armature now also symmetrizes the transform of custom bone
shapes.

Adds a new property to `bpy.ops.armature.symmetrize`:

//Parameters//:

- **direction **(enum in ['NEGATIVE_X', 'POSITIVE_X'], (optional)) –
  **Direction**, Which sides to copy from and to (when both are selected)

- **custom_shape **(enum in ['SYMMETRIZE_SAME', 'SYMMETRIZE_ALL',
  'SYMMETRIZE_NONE'], (optional)) – **Custom Shapes**, Wether to
  symmetrize non symmetric custom bone shapes, all custom shapes, or
  none at all

//Rationale//:

Reviewed By: #animation_rigging, Mets, sybren

Maniphest Tasks: T91871

Differential Revision: https://developer.blender.org/D13416
This commit is contained in:
Paolo Acampora 2022-02-08 18:08:12 +01:00 committed by Sybren A. Stüvel
parent 55c90df316
commit 452a7f6731

@ -859,14 +859,28 @@ static void updateDuplicateCustomBoneShapes(bContext *C, EditBone *dup_bone, Obj
Main *bmain = CTX_data_main(C);
char name_flip[MAX_ID_NAME - 2];
/* Invert the X location */
pchan->custom_translation[0] *= -1;
/* Invert the Y rotation */
pchan->custom_rotation_euler[1] *= -1;
/* Invert the Z rotation */
pchan->custom_rotation_euler[2] *= -1;
/* Skip the first two chars in the object name as those are used to store object type */
BLI_string_flip_side_name(name_flip, pchan->custom->id.name + 2, false, sizeof(name_flip));
Object *shape_ob = (Object *)BKE_libblock_find_name(bmain, ID_OB, name_flip);
/* If name_flip doesn't exist, BKE_libblock_find_name() returns pchan->custom (best match) */
shape_ob = shape_ob == pchan->custom ? NULL : shape_ob;
if (shape_ob != NULL) {
/* A flipped shape object exists, use it! */
pchan->custom = shape_ob;
}
else {
/* Flip shape */
pchan->custom_scale_xyz[0] *= -1;
}
}
}