- changed button type for WorldButtns->misi to fit with the others. Just

for a better looks.
This commit is contained in:
Ton Roosendaal 2003-07-20 08:58:42 +00:00
parent 4856071402
commit 45845c51a9

@ -5707,9 +5707,9 @@ void worldbuts(void)
uiDefButF(block, NUM,REDRAWVIEW3D, "Sta:",571,150,100,17, &wrld->miststa, 0.0, 1000.0, 10, 0, "Specify the starting distance of the mist");
uiDefButF(block, NUM,REDRAWVIEW3D, "Di:",571,133,100,17, &wrld->mistdist, 0.0,1000.0, 10, 00, "Specify the depth of the mist");
uiDefButF(block, NUM,B_DIFF,"Hi:", 571,116,100,17, &wrld->misthi,0.0,100.0, 10, 0, "Specify the factor for a less dense mist with increasing height");
uiDefButF(block, NUM,B_DIFF,"Hi:", 571,116,100,17, &wrld->misthi,0.0,100.0, 10, 0, "Specify the factor for a less dense mist with increasing height");
uiDefButF(block, NUMSLI,0, "misi",571,99,120,17, &(wrld->misi), 0., 1.0, 0, 0, "Set the mist intensity");
uiDefButF(block, NUM, 0, "misi", 571,99,100,17, &(wrld->misi), 0., 1.0, 0, 0, "Set the mist intensity");
uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|1,B_DIFF, "Stars",571,82,100,17, &wrld->mode, 0, 0, 0, 0, "Enable stars");