forked from bartvdbraak/blender
fix another buffer overrun error, also replace BLI_snprintf with BLI_strncpy since no formatting is needed in this case.
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@ -207,7 +207,7 @@ typedef struct PaintAdjData {
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static int setError(DynamicPaintCanvasSettings *canvas, const char *string)
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{
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/* Add error to canvas ui info label */
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BLI_snprintf(canvas->error, sizeof(canvas->error), string);
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BLI_strncpy(canvas->error, string, sizeof(canvas->error));
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return 0;
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}
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@ -1919,7 +1919,7 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh
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/* Get closest edge to that subpixel on UV map */
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{
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float pixel[2], dist, t_dist;
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int i, uindex[2], edge1_index, edge2_index,
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int i, uindex[3], edge1_index, edge2_index,
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e1_index, e2_index, target_face;
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float closest_point[2], lambda, dir_vec[2];
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int target_uv1, target_uv2, final_pixel[2], final_index;
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