forked from bartvdbraak/blender
BGE Animations: Making the action actuator's loop end play mode work better.
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@ -203,8 +203,9 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
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else if (m_playtype == ACT_ACTION_LOOP_END)
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{
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// Convert into a play and let it finish
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obj->PlayAction(m_action->id.name+2, start, end, m_layer, 0, 0, BL_Action::ACT_MODE_PLAY, m_layer_weight, m_ipo_flags);
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obj->SetActionFrame(m_layer, m_localtime);
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start = obj->GetActionFrame(m_layer);
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obj->StopAction(m_layer);
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obj->PlayAction(m_action->id.name+2, start, end, m_layer, m_priority, 0, BL_Action::ACT_MODE_PLAY, m_layer_weight, m_ipo_flags);
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return true;
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}
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@ -215,6 +216,8 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
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start = obj->GetActionFrame(m_layer);
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obj->StopAction(m_layer);
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obj->PlayAction(m_action->id.name+2, start, end, m_layer, m_priority, 0, BL_Action::ACT_MODE_PLAY, m_layer_weight, m_ipo_flags);
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return true;
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}
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m_is_going = false;
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