Added baking/unbaking functionality to constraint system. Retargeting now adds/manages 2 new NLA Tracks as planned. Modified bl_operatores/nla.py slightly to use it instead of creating my own bake function (now supports baking to a specific action, vs always creating a new one), but this does not break using the function in the old way.

This commit is contained in:
Benjy Cook 2011-07-07 20:46:35 +00:00
parent 6f5b5ac3c9
commit 46f938e70b
4 changed files with 124 additions and 24 deletions

@ -20,6 +20,7 @@
import bpy
from mathutils import *
from bl_operators import nla
### Utility Functions
@ -96,7 +97,7 @@ def updateConstraintBoneType(m_constraint, context):
# Function that copies all settings from m_constraint to the real Blender constraints
# Is only called when blender constraint already exists
def setConstraintFraming(m_constraint, cons_obj, real_constraint):
def setConstraintFraming(m_constraint, cons_obj, obj, real_constraint):
if isinstance(cons_obj, bpy.types.PoseBone):
fcurves = obj.animation_data.action.fcurves
else:
@ -129,7 +130,7 @@ def setConstraint(m_constraint):
real_constraint = cons_obj.constraints[m_constraint.real_constraint]
#frame changing section
setConstraintFraming(m_constraint, cons_obj, real_constraint)
setConstraintFraming(m_constraint, cons_obj, obj, real_constraint)
#Set the blender constraint parameters
if m_constraint.type == "point":
@ -176,4 +177,92 @@ def setConstraint(m_constraint):
real_constraint.distance = m_constraint.targetDist
# active check
real_constraint.mute = not m_constraint.active
real_constraint.mute = (not m_constraint.active) and (m_constraint.baked)
def updateBake(self, context):
if self.baked:
print("baking...")
bakeConstraint(self)
else:
print("unbaking...")
unbakeConstraint(self)
def bakeTransformFK(anim_data, s_frame, e_frame, end_bone, bones, cons_obj):
mute_ik = False
for bone in bones:
bone.bone.select = False
ik = hasIKConstraint(end_bone)
if not isinstance(cons_obj, bpy.types.PoseBone) and ik:
if ik.chain_count == 0:
selectedBones = bones
else:
selectedBones = [end_bone] + end_bone.parent_recursive[:ik.chain_count - 1]
mute_ik = True
else:
selectedBones = [end_bone]
print(selectedBones)
for bone in selectedBones:
bone.bone.select = True
anim_data.action = nla.bake(s_frame,
e_frame, action=anim_data.action)
return mute_ik
def bakeConstraint(m_constraint):
obj = bpy.context.active_object
bones = obj.pose.bones
end_bone = bones[m_constraint.constrained_bone]
cons_obj = getConsObj(end_bone)
scene = bpy.context.scene
s_frame = scene.frame_start
e_frame = scene.frame_end
mute_ik = bakeTransformFK(obj.animation_data, s_frame, e_frame, end_bone, bones, cons_obj)
if mute_ik:
ik_con = hasIKConstraint(end_bone)
ik_con.mute = True
real_constraint = cons_obj.constraints[m_constraint.real_constraint]
real_constraint.mute = True
constraintTrack = obj.animation_data.nla_tracks["Mocap constraints"]
constraintStrip = constraintTrack.strips[0]
constraintStrip.action_frame_start = s_frame
constraintStrip.action_frame_end = e_frame
constraintStrip.frame_start = s_frame
constraintStrip.frame_end = e_frame
def unbakeConstraint(m_constraint):
# to unbake a constraint we need to delete the whole strip
# and rebake all the other constraints
obj = bpy.context.active_object
bones = obj.pose.bones
end_bone = bones[m_constraint.constrained_bone]
cons_obj = getConsObj(end_bone)
scene = bpy.context.scene
s_frame = scene.frame_start
e_frame = scene.frame_end
constraintTrack = obj.animation_data.nla_tracks["Mocap constraints"]
constraintStrip = constraintTrack.strips[0]
action = constraintStrip.action
for fcurve in action.fcurves:
action.fcurves.remove(fcurve)
for other_m_constraint in obj.data.mocap_constraints:
if m_constraint != other_m_constraint:
bakeConstraint(other_m_constraint)
# It's a control empty: turn the ik back on
if not isinstance(cons_obj, bpy.types.PoseBone):
ik_con = hasIKConstraint(end_bone)
if ik_con:
ik_con.mute = False
real_constraint = cons_obj.constraints[m_constraint.real_constraint]
real_constraint.mute = False
def hasIKConstraint(pose_bone):
#utility function / predicate, returns True if given bone has IK constraint
ik = [constraint for constraint in pose_bone.constraints if constraint.type == "IK"]
if ik:
return ik[0]
else:
return False

@ -374,6 +374,21 @@ def totalRetarget():
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_name(name=inter_obj.name, extend=False)
bpy.ops.object.delete()
anim_data = enduser_obj.animation_data
mocapAction = anim_data.action
mocapAction.name = "Base Mocap Action"
anim_data.use_nla = True
mocapTrack = anim_data.nla_tracks.new()
mocapTrack.name = "Base Mocap Track"
mocapStrip = mocapTrack.strips.new("Base Mocap Action", s_frame, mocapAction)
constraintTrack = anim_data.nla_tracks.new()
constraintTrack.name = "Mocap constraints"
constraintAction = bpy.data.actions.new("Mocap constraints Action")
constraintStrip = constraintTrack.strips.new("Mocap constraints Action", s_frame, constraintAction)
#constraintStrip.frame_end = e_frame
anim_data.nla_tracks.active = constraintTrack
anim_data.action = constraintAction
if __name__ == "__main__":
totalRetarget()

@ -83,7 +83,7 @@ def bake(frame_start,
do_pose=True,
do_object=True,
do_constraint_clear=False,
):
action=None):
scene = bpy.context.scene
obj = bpy.context.object
@ -120,7 +120,8 @@ def bake(frame_start,
# incase animation data hassnt been created
atd = obj.animation_data_create()
action = bpy.data.actions.new("Action")
if action == None:
action = bpy.data.actions.new("Action")
atd.action = action
if do_pose:
@ -253,37 +254,38 @@ class BakeAction(bpy.types.Operator):
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
#################################
class ClearUselessActions(bpy.types.Operator):
'''Mark actions with no F-Curves for deletion after save+reload of file preserving "action libraries"'''
bl_idname = "anim.clear_useless_actions"
bl_label = "Clear Useless Actions"
bl_options = {'REGISTER', 'UNDO'}
only_unused = BoolProperty(name="Only Unused",
only_unused = BoolProperty(name="Only Unused",
description="Only unused (Fake User only) actions get considered",
default=True)
@classmethod
def poll(cls, context):
return len(bpy.data.actions) != 0
def execute(self, context):
removed = 0
for action in bpy.data.actions:
# if only user is "fake" user...
if ((self.only_unused is False) or
if ((self.only_unused is False) or
(action.use_fake_user and action.users == 1)):
# if it has F-Curves, then it's a "action library" (i.e. walk, wave, jump, etc.)
# if it has F-Curves, then it's a "action library" (i.e. walk, wave, jump, etc.)
# and should be left alone as that's what fake users are for!
if not action.fcurves:
# mark action for deletion
action.user_clear()
removed += 1
self.report({'INFO'}, "Removed %d empty and/or fake-user only Actions" % (removed))
return {'FINISHED'}

@ -80,7 +80,7 @@ class MocapConstraint(bpy.types.PropertyGroup):
baked = bpy.props.BoolProperty(name="Baked / Applied",
default=False,
description="Constraint has been baked to NLA layer",
update=updateConstraint)
update=updateBake)
targetPoint = bpy.props.FloatVectorProperty(name="Point", size=3,
subtype="XYZ", default=(0.0, 0.0, 0.0),
description="Target of Constraint - Point",
@ -157,11 +157,6 @@ bpy.types.PoseBone.IKRetarget = bpy.props.BoolProperty(name="IK",
update=toggleIKBone, default=False)
def hasIKConstraint(pose_bone):
#utility function / predicate, returns True if given bone has IK constraint
return ("IK" in [constraint.type for constraint in pose_bone.constraints])
def updateIKRetarget():
# ensures that Blender constraints and IK properties are in sync
# currently runs when module is loaded, should run when scene is loaded
@ -230,8 +225,6 @@ class MocapPanel(bpy.types.Panel):
else:
row.label(" ")
row.label(" ")
self.layout.operator("mocap.retarget", text='RETARGET!')
@ -328,6 +321,7 @@ class OBJECT_OT_LimitDOFButton(bpy.types.Operator):
def execute(self, context):
return {"FINISHED"}
class OBJECT_OT_RotateFixArmature(bpy.types.Operator):
bl_idname = "mocap.rotate_fix"
bl_label = "Rotates selected armature 90 degrees (fix for bvh import)"
@ -335,7 +329,7 @@ class OBJECT_OT_RotateFixArmature(bpy.types.Operator):
def execute(self, context):
mocap_tools.rotate_fix_armature(context.active_object.data)
return {"FINISHED"}
#def poll(self, context):
# return context.active_object.data in bpy.data.armatures