added simple shaded+wire and solid+wire drawmodes. It basically draws

the wireframe after drawing the model in solid/shaded/textured mode.
The user can set this per object using the "Wire" button in the
edit buttons window.
This commit is contained in:
Stefan Gartner 2003-02-01 08:25:09 +00:00
parent dd8f2d4ee3
commit 4709eced07
3 changed files with 103 additions and 12 deletions

@ -251,6 +251,7 @@ extern Object workob;
#define OB_TEXSPACE 4
#define OB_DRAWNAME 8
#define OB_DRAWIMAGE 16
#define OB_DRAWWIRE 32 /* for solid+wire display */
/* boundtype */
#define OB_BOUND_BOX 0

@ -1020,6 +1020,7 @@ void common_editbuts(void)
uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Bounds", 28, 140, 100, 18, &ob->dtx, 0, 0, 0, 0, "Display bounding object");
uiDefButS(block, MENU, REDRAWVIEW3D, "Bounding volume%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder",
28, 120, 100, 18, &ob->boundtype, 0, 0, 0, 0, "Choose between bound objects");
uiDefButC(block, TOG|BIT|5, REDRAWVIEW3D, "Wire", 28, 100, 100, 18, &ob->dtx, 0, 0, 0, 0, "Display wireframe in shaded mode");
uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Axis", 28, 80, 100, 18, &ob->dtx, 0, 0, 0, 0, "Draw axis");
uiDefButC(block, TOG|BIT|2, REDRAWVIEW3D, "TexSpace", 28, 60, 100, 18, &ob->dtx, 0, 0, 0, 0, "Display texture space");
uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "Name", 28, 40, 100, 18, &ob->dtx, 0, 0, 0, 0, "Print object name");

@ -1719,6 +1719,10 @@ static void drawmeshsolid(Object *ob, float *nors)
if(G.zbuf) glEnable(GL_DEPTH_TEST);
}
if(ob->dtx == OB_DRAWWIRE) {
drawmeshwire(ob);
}
}
else {
@ -1978,6 +1982,10 @@ static void drawmeshshaded(Object *ob, unsigned int *col1, unsigned int *col2)
glShadeModel(GL_FLAT);
if(twoside) glDisable(GL_CULL_FACE);
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawmeshwire(ob);
}
}
static void drawDispList(Object *ob, int dt)
@ -2013,15 +2021,29 @@ static void drawDispList(Object *ob, int dt)
int vertexpaint= (G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT)) && (ob==((G.scene->basact) ? (G.scene->basact->object) : 0));
/* vertexpaint only true when selecting */
if (vertexpaint)
if (vertexpaint) {
drawmeshsolid(ob, NULL);
else {
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawmeshwire(ob);
}
} else {
init_gl_materials(ob);
two_sided(me->flag & ME_TWOSIDED);
drawDispListsolid(lb, ob);
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawDispListwire(lb);
}
}
}
else {
drawmeshsolid(ob, dl->nors);
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawmeshwire(ob);
}
}
else drawmeshsolid(ob, dl->nors);
}
else if(dt==OB_SHADED) {
@ -2056,6 +2078,10 @@ static void drawDispList(Object *ob, int dt)
}
drawmeshshaded(ob, (unsigned int*)wtcol, 0);
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawmeshwire(ob);
}
MEM_freeN (wtcol);
}
@ -2066,12 +2092,20 @@ static void drawDispList(Object *ob, int dt)
///*
//*/
if(me->mcol)
if(me->mcol) {
drawmeshshaded(ob, (unsigned int *)me->mcol, 0);
else if(me->tface) {
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawmeshwire(ob);
}
} else if(me->tface) {
tface_to_mcol(me);
drawmeshshaded(ob, (unsigned int *)me->mcol, 0);
drawmeshshaded(ob, (unsigned int *)me->mcol, 0);
MEM_freeN(me->mcol); me->mcol= 0;
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawmeshwire(ob);
}
}
else
drawmeshwire(ob);
@ -2085,10 +2119,19 @@ static void drawDispList(Object *ob, int dt)
dl= ob->disp.first;
}
if(dl) {
if(mesh_uses_displist(me))
if(mesh_uses_displist(me)) {
drawDispListshaded(&me->disp, ob);
else
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawDispListwire(&me->disp);
}
} else {
drawmeshshaded(ob, dl->col1, dl->col2);
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawmeshwire(ob);
}
}
}
}
}
@ -2121,11 +2164,21 @@ static void drawDispList(Object *ob, int dt)
if(dt==OB_SHADED) {
if(ob->disp.first==0) shadeDispList(ob);
drawDispListshaded(lb, ob);
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawDispListwire(lb);
}
}
else {
init_gl_materials(ob);
two_sided(0);
drawDispListsolid(lb, ob);
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawDispListwire(lb);
}
}
index3_nors_incr= 1;
}
@ -2149,12 +2202,20 @@ static void drawDispList(Object *ob, int dt)
if(dt==OB_SHADED) {
if(ob->disp.first==0) shadeDispList(ob);
drawDispListshaded(lb, ob);
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawDispListwire(lb);
}
}
else {
init_gl_materials(ob);
two_sided(0);
drawDispListsolid(lb, ob);
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawDispListwire(lb);
}
}
}
else {
@ -2172,12 +2233,22 @@ static void drawDispList(Object *ob, int dt)
dl= lb->first;
if(dl && dl->col1==0) shadeDispList(ob);
drawDispListshaded(lb, ob);
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawDispListwire(lb);
}
}
else {
init_gl_materials(ob);
two_sided(0);
drawDispListsolid(lb, ob);
drawDispListsolid(lb, ob);
if(ob->dtx == OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawDispListwire(lb);
}
}
}
else drawDispListwire(lb);
@ -3353,9 +3424,21 @@ void draw_object(Base *base)
init_gl_materials(ob);
two_sided( me->flag & ME_TWOSIDED );
drawDispListsolid(&me->disp, ob);
/* this seems to be the place where the wire for subsurfs
* gets drawn.. so we draw an extra wire in grey here (editmode) */
if(ob->dtx & OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawDispListwire(&me->disp);
}
drawmeshwire(ob);
}
else drawmeshsolid(ob, 0);
else {
drawmeshsolid(ob, 0);
if(ob->dtx & OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawDispListwire(&me->disp);
}
}
}
if(ob==G.obedit && (G.f & G_PROPORTIONAL)) draw_prop_circle();
}
@ -3367,8 +3450,14 @@ void draw_object(Base *base)
else if(dt==OB_WIRE) drawmeshwire(ob);
else if(ma && (ma->mode & MA_HALO)) drawmeshwire(ob);
else if(me->tface) {
if(G.f & G_BACKBUFSEL) drawmeshsolid(ob, 0);
else if(G.f & G_FACESELECT || G.vd->drawtype==OB_TEXTURE) draw_tface_mesh(ob, ob->data, dt);
if(G.f & G_BACKBUFSEL) drawmeshsolid(ob, 0);
else if(G.f & G_FACESELECT || G.vd->drawtype==OB_TEXTURE) {
draw_tface_mesh(ob, ob->data, dt);
if(ob->dtx & OB_DRAWWIRE) {
cpack(0x5F5F5F);
drawmeshwire(ob);
}
}
else drawDispList(ob, dt);
}
else drawDispList(ob, dt);