Fix #27803: editing texture did not update compositing nodes using that texture.

This commit is contained in:
Brecht Van Lommel 2011-08-15 12:07:52 +00:00
parent 270ed82c7b
commit 470b39608a

@ -58,6 +58,7 @@
#include "GPU_material.h"
#include "ED_node.h"
#include "ED_render.h"
#include "render_intern.h" // own include
@ -115,6 +116,8 @@ static void texture_changed(Main *bmain, Tex *tex)
Material *ma;
Lamp *la;
World *wo;
Scene *scene;
bNode *node;
/* icons */
BKE_icon_changed(BKE_icon_getid(&tex->id));
@ -146,6 +149,16 @@ static void texture_changed(Main *bmain, Tex *tex)
BKE_icon_changed(BKE_icon_getid(&wo->id));
}
/* find compositing nodes */
for(scene=bmain->scene.first; scene; scene=scene->id.next) {
if(scene->use_nodes && scene->nodetree) {
for(node=scene->nodetree->nodes.first; node; node=node->next) {
if(node->id == &tex->id)
ED_node_changed_update(&scene->id, node);
}
}
}
}
static void lamp_changed(Main *bmain, Lamp *la)