forked from bartvdbraak/blender
Fix #27803: editing texture did not update compositing nodes using that texture.
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@ -58,6 +58,7 @@
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#include "GPU_material.h"
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#include "ED_node.h"
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#include "ED_render.h"
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#include "render_intern.h" // own include
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@ -115,6 +116,8 @@ static void texture_changed(Main *bmain, Tex *tex)
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Material *ma;
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Lamp *la;
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World *wo;
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Scene *scene;
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bNode *node;
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/* icons */
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BKE_icon_changed(BKE_icon_getid(&tex->id));
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@ -146,6 +149,16 @@ static void texture_changed(Main *bmain, Tex *tex)
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BKE_icon_changed(BKE_icon_getid(&wo->id));
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}
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/* find compositing nodes */
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for(scene=bmain->scene.first; scene; scene=scene->id.next) {
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if(scene->use_nodes && scene->nodetree) {
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for(node=scene->nodetree->nodes.first; node; node=node->next) {
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if(node->id == &tex->id)
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ED_node_changed_update(&scene->id, node);
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}
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}
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}
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}
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static void lamp_changed(Main *bmain, Lamp *la)
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