cleanup for object color theme (no functional changes), could set the opengl color 2-3 times per object.

This commit is contained in:
Campbell Barton 2011-09-12 01:43:20 +00:00
parent 736884fbcb
commit 471a86bf9c

@ -5841,46 +5841,68 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* which wire color */
if((flag & DRAW_CONSTCOLOR) == 0) {
/* confusing logic here, there are 2 methods of setting the color
* 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
*
* note: no theme yet for 'colindex' */
int theme_id= TH_WIRE;
int theme_shade= 0;
project_short(ar, ob->obmat[3], &base->sx);
if( (!scene->obedit) && (G.moving & G_TRANSFORM_OBJ) && (base->flag & (SELECT+BA_WAS_SEL))) UI_ThemeColor(TH_TRANSFORM);
if( (scene->obedit == NULL) &&
(G.moving & G_TRANSFORM_OBJ) &&
(base->flag & (SELECT+BA_WAS_SEL)))
{
theme_id= TH_TRANSFORM;
}
else {
if(ob->type==OB_LAMP) UI_ThemeColor(TH_LAMP);
else if(ob->type==OB_SPEAKER) UI_ThemeColor(TH_SPEAKER);
else UI_ThemeColor(TH_WIRE);
if((scene->basact)==base) {
if(base->flag & (SELECT+BA_WAS_SEL)) UI_ThemeColor(TH_ACTIVE);
}
else {
if(base->flag & (SELECT+BA_WAS_SEL)) UI_ThemeColor(TH_SELECT);
}
// no theme yet
/* Sets the 'colindex' */
if(ob->id.lib) {
if(base->flag & (SELECT+BA_WAS_SEL)) colindex = 4;
else colindex = 3;
colindex= (base->flag & (SELECT+BA_WAS_SEL)) ? 4 : 3;
}
else if(warning_recursive==1) {
if(base->flag & (SELECT+BA_WAS_SEL)) {
if(scene->basact==base) colindex = 8;
else colindex= 7;
colindex= (scene->basact==base) ? 8 : 7;
}
else colindex = 6;
}
else if(ob->flag & OB_FROMGROUP) {
if(base->flag & (SELECT+BA_WAS_SEL)) {
if(scene->basact==base) UI_ThemeColor(TH_GROUP_ACTIVE);
else UI_ThemeColorShade(TH_GROUP_ACTIVE, -16);
else {
colindex = 6;
}
else UI_ThemeColor(TH_GROUP);
colindex= 0;
}
/* Sets the 'theme_id' or fallback to wire */
else {
if(ob->flag & OB_FROMGROUP) {
if(base->flag & (SELECT+BA_WAS_SEL)) {
/* uses darker active color for non-active + selected*/
theme_id= TH_GROUP_ACTIVE;
if(scene->basact != base) {
theme_shade= -16;
}
}
else {
theme_id= TH_GROUP;
}
}
else {
if(base->flag & (SELECT+BA_WAS_SEL)) {
theme_id= scene->basact == base ? TH_ACTIVE : TH_SELECT;
}
else {
if(ob->type==OB_LAMP) theme_id= TH_LAMP;
else if(ob->type==OB_SPEAKER) theme_id= TH_SPEAKER;
/* fallback to TH_WIRE */
}
}
}
}
if(colindex) {
/* finally set the color */
if(colindex == 0) {
if(theme_shade == 0) UI_ThemeColor(theme_id);
else UI_ThemeColorShade(theme_id, theme_shade);
}
else {
col= colortab[colindex];
cpack(col);
}
@ -5965,7 +5987,6 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
if (cu->linewidth != 0.0f) {
cpack(0xff44ff);
UI_ThemeColor(TH_WIRE);
copy_v3_v3(vec1, ob->orig);
copy_v3_v3(vec2, ob->orig);
@ -5984,10 +6005,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
setlinestyle(3);
for (i=0; i<cu->totbox; i++) {
if (cu->tb[i].w != 0.0f) {
if (i == (cu->actbox-1))
UI_ThemeColor(TH_ACTIVE);
else
UI_ThemeColor(TH_WIRE);
UI_ThemeColor(i == (cu->actbox-1) ? TH_ACTIVE : TH_WIRE);
vec1[0] = (cu->xof * cu->fsize) + cu->tb[i].x;
vec1[1] = (cu->yof * cu->fsize) + cu->tb[i].y + cu->fsize;
vec1[2] = 0.001;