BGE Animations: FCurve Actuators are now converted to Action Actuators in do_versions(). Note: The fcurve actuator still needs to be removed from menus and such.

This commit is contained in:
Mitchell Stokes 2011-06-16 01:57:39 +00:00
parent c02006bc2b
commit 47b061609d
2 changed files with 36 additions and 1 deletions

@ -11662,8 +11662,42 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
}
}
{
/* convert fcurve actuator to action actuator */
Object *ob;
bActuator *act;
bIpoActuator *ia;
bActionActuator *aa;
for (ob= main->object.first; ob; ob= ob->id.next) {
for (act= ob->actuators.first; act; act= act->next) {
if (act->type == ACT_IPO) {
// Create the new actuator
ia= act->data;
aa= MEM_callocN(sizeof(bActionActuator), "fcurve -> action actuator do_version");
// Copy values
aa->type = ia->type;
aa->flag = ia->flag;
aa->sta = ia->sta;
aa->end = ia->end;
strcpy(aa->name, ia->name);
strcpy(aa->frameProp, ia->frameProp);
aa->act = ob->adt->action;
// Get rid of the old actuator
MEM_freeN(ia);
// Assign the new actuator
act->data = aa;
act->type= act->otype= ACT_ACTION;
}
}
}
}
}
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */

@ -122,6 +122,7 @@ typedef struct bObjectActuator {
struct Object *reference;
} bObjectActuator;
/* deprecated, handled by bActionActuator now */
typedef struct bIpoActuator {
short flag, type;
float sta, end;