forked from bartvdbraak/blender
Cycles: Keep STACK_MAX_HITS private in kernel_shadow
This way adding record_all for other things becomes easier and doesn't lead to naming conflicts.
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@ -181,6 +181,8 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *
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return blocked;
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}
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#undef STACK_MAX_HITS
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#else
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/* Shadow function to compute how much light is blocked, GPU variation.
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