forked from bartvdbraak/blender
Fix for: [#18499] Particle size can only be set in steps of 0.1
- Some button settings were wrong.
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c1cf50be79
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48514b3d52
@ -4428,11 +4428,11 @@ static void object_panel_particle_extra(Object *ob)
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buty-=buth;
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/* size changes must create a recalc event always so that sizes are updated properly */
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uiDefButF(block, NUM, B_PART_RECALC, "Size:", butx,(buty-=buth),butw,buth, &part->size, 0.01, 100, 10, 1, "The size of the particles");
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uiDefButF(block, NUM, B_PART_RECALC, "Rand:", butx,(buty-=buth),butw,buth, &part->randsize, 0.0, 1.0, 10, 1, "Give the particle size a random variation");
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uiDefButF(block, NUM, B_PART_RECALC, "Size:", butx,(buty-=buth),butw,buth, &part->size, 0.001, 100, 10, 0, "The size of the particles");
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uiDefButF(block, NUM, B_PART_RECALC, "Rand:", butx,(buty-=buth),butw,buth, &part->randsize, 0.0, 1.0, 10, 0, "Give the particle size a random variation");
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uiDefButBitI(block, TOG, PART_SIZEMASS, B_PART_RECALC, "Mass from size", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Multiply mass with particle size");
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uiDefButF(block, NUM, B_PART_RECALC, "Mass:", butx,(buty-=buth),butw,buth, &part->mass, 0.01, 100, 10, 1, "Specify the mass of the particles");
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uiDefButF(block, NUM, B_PART_RECALC, "Mass:", butx,(buty-=buth),butw,buth, &part->mass, 0.001, 100, 10, 0, "Specify the mass of the particles");
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}
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/* copy from buttons_shading.c */
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static void autocomplete_uv(char *str, void *arg_v)
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@ -4936,8 +4936,8 @@ static void object_panel_particle_system(Object *ob)
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}
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if(part->type!=PART_HAIR) {
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uiDefButF(block, NUM, B_PART_INIT, "Life:", butx,(buty-=buth),butw,buth, &part->lifetime, 1.0, MAXFRAMEF, 100, 1, "Specify the life span of the particles");
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uiDefButF(block, NUM, B_PART_INIT, "Rand:", butx,(buty-=buth),butw,buth, &part->randlife, 0.0, 1.0, 10, 1, "Give the particle life a random variation");
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uiDefButF(block, NUM, B_PART_INIT, "Life:", butx,(buty-=buth),butw,buth, &part->lifetime, 1.0, MAXFRAMEF, 100, 0, "Specify the life span of the particles");
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uiDefButF(block, NUM, B_PART_INIT, "Rand:", butx,(buty-=buth),butw,buth, &part->randlife, 0.0, 1.0, 10, 0, "Give the particle life a random variation");
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}
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uiBlockEndAlign(block);
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