forked from bartvdbraak/blender
Fix fluid sim build error with MSVC.
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103fbb3afc
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@ -376,11 +376,11 @@ LbmFsgrSolver::mainLoop(const int lev)
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// main loop region
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const bool doReduce = true;
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const int gridLoopBound=1;
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const int gDebugLevel = ::gDebugLevel;
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int calcNumInvIfCells = 0;
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LbmFloat calcInitialMass = 0;
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GRID_REGION_INIT();
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#if PARALLEL==1
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const int gDebugLevel = ::gDebugLevel;
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#pragma omp parallel default(none) num_threads(mNumOMPThreads) \
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reduction(+: \
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calcCurrentMass,calcCurrentVolume, \
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@ -868,10 +868,8 @@ LbmFsgrSolver::mainLoop(const int lev)
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// physical drop model
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if(mPartUsePhysModel) {
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LbmFloat realWorldFac = (mLevel[lev].simCellSize / mLevel[lev].timestep);
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LbmFloat rux = (ux * realWorldFac);
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LbmFloat ruy = (uy * realWorldFac);
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LbmFloat ruz = (uz * realWorldFac);
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LbmFloat rl = norm(ntlVec3Gfx(rux,ruy,ruz));
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LbmVec ru(ux * realWorldFac, uy * realWorldFac, uz * realWorldFac);
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LbmFloat rl = norm(ru);
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basethresh *= rl;
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// reduce probability in outer region?
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@ -963,14 +961,15 @@ LbmFsgrSolver::mainLoop(const int lev)
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// average normal & velocity
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// -> mostly along velocity dir, many into surface
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// fluid velocity (not normalized!)
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LbmVec flvelVel = LbmVec(ux,uy,uz);
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LbmVec flvelVel(ux,uy,uz);
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LbmFloat flvelLen = norm(flvelVel);
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// surface normal
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LbmVec normVel = LbmVec(surfaceNormal[0],surfaceNormal[1],surfaceNormal[2]);
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LbmVec normVel(surfaceNormal[0],surfaceNormal[1],surfaceNormal[2]);
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normalize(normVel);
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LbmFloat normScale = (0.01+flvelLen);
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// jitter vector, 0.2 * flvel
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LbmVec jittVel = LbmVec(jx,jy,jz)*(0.05+flvelLen)*0.1;
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LbmVec jittVel(jx,jy,jz);
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jittVel *= (0.05+flvelLen)*0.1;
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// weighten velocities
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const LbmFloat flvelWeight = 0.9;
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LbmVec newpartVel = normVel*normScale*(1.-flvelWeight) + flvelVel*(flvelWeight) + jittVel;
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@ -1120,13 +1119,13 @@ LbmFsgrSolver::preinitGrids()
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const int lev = mMaxRefine;
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const bool doReduce = false;
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const int gridLoopBound=0;
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const int gDebugLevel = ::gDebugLevel;
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// preinit both grids
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for(int s=0; s<2; s++) {
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GRID_REGION_INIT();
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#if PARALLEL==1
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const int gDebugLevel = ::gDebugLevel;
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#pragma omp parallel default(none) num_threads(mNumOMPThreads) \
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reduction(+: \
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calcCurrentMass,calcCurrentVolume, \
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@ -1161,10 +1160,10 @@ LbmFsgrSolver::standingFluidPreinit()
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const int lev = mMaxRefine;
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const bool doReduce = false;
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const int gridLoopBound=1;
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const int gDebugLevel = ::gDebugLevel;
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GRID_REGION_INIT();
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#if PARALLEL==1
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const int gDebugLevel = ::gDebugLevel;
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#pragma omp parallel default(none) num_threads(mNumOMPThreads) \
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reduction(+: \
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calcCurrentMass,calcCurrentVolume, \
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