forked from bartvdbraak/blender
fix [#27479] Missing 'Select vertex groups under the cursor' in weight paint mode
really todo :) but still needs to be done. Split this into 2 operators, works like 2.4x - Ctrl+LMB samples weight. - Shift+LMB selects vertex groups.
This commit is contained in:
parent
3cfa9a2163
commit
49ad7345af
@ -729,6 +729,9 @@ void uiItemsFullEnumO(uiLayout *layout, const char *opname, const char *propname
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RNA_pointer_create(NULL, ot->srna, NULL, &ptr);
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prop= RNA_struct_find_property(&ptr, propname);
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/* don't let bad properties slip through */
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BLI_assert((prop == NULL) || (RNA_property_type(prop) == PROP_ENUM));
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if(prop && RNA_property_type(prop) == PROP_ENUM) {
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EnumPropertyItem *item;
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int totitem, i, free;
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@ -84,6 +84,8 @@ void PAINT_OT_weight_paint_toggle(struct wmOperatorType *ot);
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void PAINT_OT_weight_paint(struct wmOperatorType *ot);
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void PAINT_OT_weight_set(struct wmOperatorType *ot);
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void PAINT_OT_weight_from_bones(struct wmOperatorType *ot);
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void PAINT_OT_weight_sample(struct wmOperatorType *ot);
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void PAINT_OT_weight_sample_group(struct wmOperatorType *ot);
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void PAINT_OT_vertex_paint_toggle(struct wmOperatorType *ot);
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void PAINT_OT_vertex_paint(struct wmOperatorType *ot);
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@ -370,6 +370,8 @@ void ED_operatortypes_paint(void)
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WM_operatortype_append(PAINT_OT_weight_paint);
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WM_operatortype_append(PAINT_OT_weight_set);
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WM_operatortype_append(PAINT_OT_weight_from_bones);
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WM_operatortype_append(PAINT_OT_weight_sample);
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WM_operatortype_append(PAINT_OT_weight_sample_group);
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/* vertex */
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WM_operatortype_append(PAINT_OT_vertex_paint_toggle);
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@ -589,6 +591,10 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
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WM_keymap_verify_item(keymap, "PAINT_OT_weight_paint", LEFTMOUSE, KM_PRESS, 0, 0);
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/* these keys are from 2.4x but could be changed */
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WM_keymap_verify_item(keymap, "PAINT_OT_weight_sample", LEFTMOUSE, KM_PRESS, KM_CTRL, 0);
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WM_keymap_verify_item(keymap, "PAINT_OT_weight_sample_group", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0);
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WM_keymap_add_item(keymap,
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"PAINT_OT_weight_set", KKEY, KM_PRESS, KM_SHIFT, 0);
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@ -61,6 +61,7 @@
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_action.h"
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@ -72,6 +73,7 @@
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_report.h"
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#include "WM_api.h"
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#include "WM_types.h"
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@ -855,145 +857,195 @@ static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float
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/* ----------------------------------------------------- */
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/* used for 3d view, on active object, assumes me->dvert exists */
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/* if mode==1: */
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/* samples cursor location, and gives menu with vertex groups to activate */
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/* else */
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/* sets wp->weight to the closest weight value to vertex */
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/* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */
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static void sample_wpaint(Scene *scene, ARegion *ar, View3D *UNUSED(v3d), int mode)
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/* sets wp->weight to the closest weight value to vertex */
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/* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */
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static int weight_sample_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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ViewContext vc;
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ToolSettings *ts= scene->toolsettings;
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Object *ob= OBACT;
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Mesh *me= get_mesh(ob);
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int index;
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int mval[2] = {0, 0}, sco[2];
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int vgroup= ob->actdef-1;
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Mesh *me;
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short change= FALSE;
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view3d_set_viewcontext(C, &vc);
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me= get_mesh(vc.obact);
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if (me && me->dvert && vc.v3d && vc.rv3d) {
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int index;
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view3d_operator_needs_opengl(C);
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index= view3d_sample_backbuf(&vc, event->mval[0], event->mval[1]);
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if(index && index<=me->totface) {
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DerivedMesh *dm= mesh_get_derived_final(vc.scene, vc.obact, CD_MASK_BAREMESH);
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if (!me) return;
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// getmouseco_areawin(mval);
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index= view3d_sample_backbuf(&vc, mval[0], mval[1]);
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if(index && index<=me->totface) {
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MFace *mface;
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mface= ((MFace *)me->mface) + index-1;
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if(mode==1) { /* sampe which groups are in here */
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MDeformVert *dv;
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int a, totgroup;
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totgroup= BLI_countlist(&ob->defbase);
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if(totgroup) {
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int totmenu=0;
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int *groups=MEM_callocN(totgroup*sizeof(int), "groups");
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dv= me->dvert+mface->v1;
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for(a=0; a<dv->totweight; a++) {
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if (dv->dw[a].def_nr<totgroup)
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groups[dv->dw[a].def_nr]= 1;
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}
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dv= me->dvert+mface->v2;
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for(a=0; a<dv->totweight; a++) {
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if (dv->dw[a].def_nr<totgroup)
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groups[dv->dw[a].def_nr]= 1;
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}
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dv= me->dvert+mface->v3;
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for(a=0; a<dv->totweight; a++) {
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if (dv->dw[a].def_nr<totgroup)
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groups[dv->dw[a].def_nr]= 1;
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}
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if(mface->v4) {
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dv= me->dvert+mface->v4;
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for(a=0; a<dv->totweight; a++) {
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if (dv->dw[a].def_nr<totgroup)
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groups[dv->dw[a].def_nr]= 1;
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}
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}
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for(a=0; a<totgroup; a++)
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if(groups[a]) totmenu++;
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if(totmenu==0) {
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//notice("No Vertex Group Selected");
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}
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else {
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bDeformGroup *dg;
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short val;
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char item[40], *str= MEM_mallocN(40*totmenu+40, "menu");
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strcpy(str, "Vertex Groups %t");
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for(a=0, dg=ob->defbase.first; dg && a<totgroup; a++, dg= dg->next) {
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if(groups[a]) {
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sprintf(item, "|%s %%x%d", dg->name, a);
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strcat(str, item);
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}
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}
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val= 0; // XXX pupmenu(str);
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if(val>=0) {
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ob->actdef= val+1;
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DAG_id_tag_update(&me->id, 0);
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}
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MEM_freeN(str);
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}
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MEM_freeN(groups);
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}
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// else notice("No Vertex Groups in Object");
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}
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else {
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DerivedMesh *dm;
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float w1, w2, w3, w4, co[3], fac;
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dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
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if(dm->getVertCo==NULL) {
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//notice("Not supported yet");
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BKE_report(op->reports, RPT_WARNING, "The modifier used does not support deformed locations");
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}
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else {
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/* calc 3 or 4 corner weights */
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dm->getVertCo(dm, mface->v1, co);
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project_int_noclip(ar, co, sco);
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w1= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
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dm->getVertCo(dm, mface->v2, co);
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project_int_noclip(ar, co, sco);
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w2= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
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dm->getVertCo(dm, mface->v3, co);
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project_int_noclip(ar, co, sco);
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w3= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
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if(mface->v4) {
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dm->getVertCo(dm, mface->v4, co);
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project_int_noclip(ar, co, sco);
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w4= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
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}
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else w4= 1.0e10;
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fac= MIN4(w1, w2, w3, w4);
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if(w1==fac) {
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ts->vgroup_weight= defvert_find_weight(me->dvert+mface->v1, vgroup);
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}
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else if(w2==fac) {
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ts->vgroup_weight= defvert_find_weight(me->dvert+mface->v2, vgroup);
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}
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else if(w3==fac) {
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ts->vgroup_weight= defvert_find_weight(me->dvert+mface->v3, vgroup);
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}
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else if(w4==fac) {
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if(mface->v4) {
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ts->vgroup_weight= defvert_find_weight(me->dvert+mface->v4, vgroup);
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MFace *mf= ((MFace *)me->mface) + index-1;
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const int vgroup= vc.obact->actdef - 1;
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ToolSettings *ts= vc.scene->toolsettings;
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float mval_f[2];
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int v_idx_best= -1;
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int fidx;
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float len_best= FLT_MAX;
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mval_f[0]= (float)event->mval[0];
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mval_f[1]= (float)event->mval[1];
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fidx= mf->v4 ? 3:2;
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do {
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float co[3], sco[3], len;
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const int v_idx= (*(&mf->v1 + fidx));
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dm->getVertCo(dm, v_idx, co);
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project_float_noclip(vc.ar, co, sco);
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len= len_squared_v2v2(mval_f, sco);
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if(len < len_best) {
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len_best= len;
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v_idx_best= v_idx;
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}
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} while (fidx--);
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if(v_idx_best != -1) { /* should always be valid */
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ts->vgroup_weight= defvert_find_weight(&me->dvert[v_idx_best], vgroup);
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change= TRUE;
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}
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}
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dm->release(dm);
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}
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}
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}
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if(change) {
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/* not really correct since the brush didnt change, but redraws the toolbar */
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WM_main_add_notifier(NC_BRUSH|NA_EDITED, NULL); /* ts->wpaint->paint.brush */
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return OPERATOR_FINISHED;
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}
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else {
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return OPERATOR_CANCELLED;
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}
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}
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void PAINT_OT_weight_sample(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Weight Paint Sample Weight";
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ot->idname= "PAINT_OT_weight_sample";
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/* api callbacks */
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ot->invoke= weight_sample_invoke;
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ot->poll= weight_paint_mode_poll;
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/* flags */
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ot->flag= OPTYPE_UNDO;
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}
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/* samples cursor location, and gives menu with vertex groups to activate */
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static EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C, PointerRNA *UNUSED(ptr), int *free)
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{
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if (C) {
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wmWindow *win= CTX_wm_window(C);
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if(win && win->eventstate) {
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ViewContext vc;
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Mesh *me;
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view3d_set_viewcontext(C, &vc);
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me= get_mesh(vc.obact);
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if (me && me->dvert && vc.v3d && vc.rv3d) {
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int index;
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view3d_operator_needs_opengl(C);
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index= view3d_sample_backbuf(&vc, win->eventstate->x - vc.ar->winrct.xmin, win->eventstate->y - vc.ar->winrct.ymin);
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if(index && index<=me->totface) {
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const int totgroup= BLI_countlist(&vc.obact->defbase);
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if(totgroup) {
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MFace *mf= ((MFace *)me->mface) + index-1;
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int fidx= mf->v4 ? 3:2;
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int *groups= MEM_callocN(totgroup*sizeof(int), "groups");
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int found= FALSE;
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do {
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MDeformVert *dvert= me->dvert + (*(&mf->v1 + fidx));
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int i= dvert->totweight;
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MDeformWeight *dw;
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for(dw= dvert->dw; i > 0; dw++, i--) {
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groups[dw->def_nr]= TRUE;
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found= TRUE;
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}
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} while (fidx--);
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if(found==FALSE) {
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MEM_freeN(groups);
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}
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else {
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EnumPropertyItem *item= NULL, item_tmp= {0};
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int totitem= 0;
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int i= 0, a= 0;
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bDeformGroup *dg;
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for(dg= vc.obact->defbase.first; dg && a<totgroup; a++, dg= dg->next) {
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if(groups[a]) {
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item_tmp.identifier= item_tmp.name= dg->name;
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item_tmp.value= i++;
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RNA_enum_item_add(&item, &totitem, &item_tmp);
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}
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}
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RNA_enum_item_end(&item, &totitem);
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*free= 1;
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MEM_freeN(groups);
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return item;
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}
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}
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}
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}
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}
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}
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return DummyRNA_NULL_items;
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}
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static int weight_sample_group_exec(bContext *C, wmOperator *op)
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{
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int type= RNA_enum_get(op->ptr, "group");
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ViewContext vc;
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view3d_set_viewcontext(C, &vc);
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vc.obact->actdef= type + 1;
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DAG_id_tag_update(&vc.obact->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, vc.obact);
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return OPERATOR_FINISHED;
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}
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/* TODO, we could make this a menu into OBJECT_OT_vertex_group_set_active rather then its own operator */
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void PAINT_OT_weight_sample_group(wmOperatorType *ot)
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{
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PropertyRNA *prop= NULL;
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/* identifiers */
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ot->name= "Weight Paint Sample Group";
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ot->idname= "PAINT_OT_weight_sample_group";
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/* api callbacks */
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ot->exec= weight_sample_group_exec;
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ot->invoke= WM_menu_invoke;
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ot->poll= weight_paint_mode_poll;
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/* flags */
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ot->flag= OPTYPE_UNDO;
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/* keyingset to use (dynamic enum) */
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prop= RNA_def_enum(ot->srna, "group", DummyRNA_DEFAULT_items, 0, "Keying Set", "The Keying Set to use");
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RNA_def_enum_funcs(prop, weight_paint_sample_enum_itemf);
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ot->prop= prop;
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}
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static void do_weight_paint_auto_normalize(MDeformVert *dvert,
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int paint_nr, char *map)
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{
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@ -1156,6 +1156,8 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
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struct Base *base = scene->basact;
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rcti winrct;
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BLI_assert(ar->regiontype == RGN_TYPE_WINDOW);
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if(base && (base->object->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT) ||
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paint_facesel_test(base->object)));
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else if((base && (base->object->mode & OB_MODE_TEXTURE_PAINT)) &&
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