forked from bartvdbraak/blender
Fix part of #26850: OS X game player was showing _NSAutoreleaseNoPool()
error messages on start. These were coming from initializing the SDL video subsystem as part of Joystick init. We do not need this, as video stuff is covered by GHOST, most likely this was conflicting.
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@ -89,7 +89,7 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex )
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{
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int i;
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// do this once only
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if(SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO ) == -1 ){
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if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ){
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echo("Error-Initializing-SDL: " << SDL_GetError());
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return NULL;
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}
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@ -124,7 +124,7 @@ void SCA_Joystick::ReleaseInstance()
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m_instance[i]= NULL;
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}
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO );
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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#endif
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}
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}
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