Freestyle changes:

- Revert some stylistic changes made in branch
  They weren't directly related on freestyle project
  and better be handled in trunk. Helps reading patches
  ad prevents possible merge conflicts.

- Solved issue introduced with recent deprecation of
  RenderData.maximize,
This commit is contained in:
Sergey Sharybin 2013-03-26 09:59:43 +00:00
parent 18d2dd7e3a
commit 4a0351cba2
7 changed files with 57 additions and 55 deletions

0
release/bin/blender-softwaregl Normal file → Executable file

@ -3423,7 +3423,7 @@ static void direct_link_texture(FileData *fd, Tex *tex)
tex->env = newdataadr(fd, tex->env);
if (tex->env) {
tex->env->ima = NULL;
memset(tex->env->cube, 0, 6*sizeof(void *));
memset(tex->env->cube, 0, 6 * sizeof(void *));
tex->env->ok= 0;
}
tex->pd = newdataadr(fd, tex->pd);
@ -7236,7 +7236,7 @@ static void do_versions_nodetree_convert_angle(bNodeTree *ntree)
/* Convert degrees to radians. */
NodeDefocus *nqd = node->storage;
/* XXX DNA char to float conversion seems to map the char value into the [0.0f, 1.0f] range... */
nqd->rotation = DEG2RADF(nqd->rotation*255.0f);
nqd->rotation = DEG2RADF(nqd->rotation * 255.0f);
}
else if (node->type == CMP_NODE_CHROMA_MATTE) {
/* Convert degrees to radians. */
@ -7248,7 +7248,7 @@ static void do_versions_nodetree_convert_angle(bNodeTree *ntree)
/* Convert degrees to radians. */
NodeGlare *ndg = node->storage;
/* XXX DNA char to float conversion seems to map the char value into the [0.0f, 1.0f] range... */
ndg->angle_ofs = DEG2RADF(ndg->angle_ofs*255.0f);
ndg->angle_ofs = DEG2RADF(ndg->angle_ofs * 255.0f);
}
/* XXX TexMapping struct is used by other nodes too (at least node_composite_mapValue),
* but not the rot part...

@ -2672,7 +2672,7 @@ void uiTemplateList(uiLayout *layout, bContext *C, const char *listtype_name, co
}
i++;
}
}
RNA_PROP_END;
}

@ -93,7 +93,7 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
freestyle_scene->r.tilex = old_scene->r.tilex;
freestyle_scene->r.tiley = old_scene->r.tiley;
freestyle_scene->r.size = 100; // old_scene->r.size
freestyle_scene->r.maximsize = old_scene->r.maximsize;
//freestyle_scene->r.maximsize = old_scene->r.maximsize; /* DEPRECATED */
freestyle_scene->r.ocres = old_scene->r.ocres;
freestyle_scene->r.color_mgt_flag = 0; // old_scene->r.color_mgt_flag;
freestyle_scene->r.scemode = old_scene->r.scemode & ~(R_SINGLE_LAYER);

@ -34,6 +34,7 @@ blender_include_dirs(
..
)
# -----------------------------------------------------------------------------
# Build makesdna executable
set(SRC

@ -103,6 +103,7 @@ PyDoc_STRVAR(bpy_bm_elem_tag_doc, "Generic attribute scripts can use for own
PyDoc_STRVAR(bpy_bm_elem_smooth_doc, "Smooth state of this element.\n\n:type: boolean");
PyDoc_STRVAR(bpy_bm_elem_seam_doc, "Seam for UV unwrapping.\n\n:type: boolean");
static PyObject *bpy_bm_elem_hflag_get(BPy_BMElem *self, void *flag)
{
const char hflag = (char)GET_INT_FROM_POINTER(flag);

@ -2705,7 +2705,7 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
v2= mface->v2;
v3= mface->v3;
v4= mface->v4;
flag = mface->flag & ME_SMOOTH;
flag= mface->flag & ME_SMOOTH;
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->v1= RE_findOrAddVert(obr, vertofs+v1);
@ -3465,7 +3465,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
v2= mface->v2;
v3= reverse_verts==0 ? mface->v3 : mface->v1;
v4= mface->v4;
flag = mface->flag & ME_SMOOTH;
flag= mface->flag & ME_SMOOTH;
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->v1= RE_findOrAddVert(obr, vertofs+v1);