forked from bartvdbraak/blender
Fix T41988: Shadow pass inaccurate calculation
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@ -1717,7 +1717,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
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*/
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const int color_passes =
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SCE_PASS_COMBINED | SCE_PASS_RGBA | SCE_PASS_DIFFUSE | SCE_PASS_SPEC |
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SCE_PASS_REFLECT | SCE_PASS_NORMAL | SCE_PASS_REFRACT | SCE_PASS_EMIT;
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SCE_PASS_REFLECT | SCE_PASS_NORMAL | SCE_PASS_REFRACT | SCE_PASS_EMIT | SCE_PASS_SHADOW;
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Material *ma= shi->mat;
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int passflag= shi->passflag;
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