Fix T41988: Shadow pass inaccurate calculation

This commit is contained in:
Sergey Sharybin 2014-09-29 18:27:58 +06:00
parent 2842b0e9c9
commit 4a26d70e1e

@ -1717,7 +1717,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
*/
const int color_passes =
SCE_PASS_COMBINED | SCE_PASS_RGBA | SCE_PASS_DIFFUSE | SCE_PASS_SPEC |
SCE_PASS_REFLECT | SCE_PASS_NORMAL | SCE_PASS_REFRACT | SCE_PASS_EMIT;
SCE_PASS_REFLECT | SCE_PASS_NORMAL | SCE_PASS_REFRACT | SCE_PASS_EMIT | SCE_PASS_SHADOW;
Material *ma= shi->mat;
int passflag= shi->passflag;