patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.

This commit is contained in:
Erwin Coumans 2007-01-07 04:39:39 +00:00
parent cf4d627897
commit 4a70681ce2
11 changed files with 200 additions and 30 deletions

@ -136,6 +136,9 @@
#include "BKE_mesh.h" #include "BKE_mesh.h"
#include "MT_Point3.h" #include "MT_Point3.h"
extern "C" {
#include "BKE_customdata.h"
}
#include "BKE_material.h" /* give_current_material */ #include "BKE_material.h" /* give_current_material */
/* end of blender include block */ /* end of blender include block */
@ -297,8 +300,22 @@ static void GetRGB(short type,
} }
} }
typedef struct MTF_localLayer
{
MTFace *face;
char *name;
}MTF_localLayer;
// ------------------------------------ // ------------------------------------
BL_Material* ConvertMaterial( Mesh* mesh, Material *mat, MTFace* tface, MFace* mface, MCol* mmcol, int lightlayer, Object* blenderobj ) BL_Material* ConvertMaterial(
Mesh* mesh,
Material *mat,
MTFace* tface,
MFace* mface,
MCol* mmcol,
int lightlayer,
Object* blenderobj,
MTF_localLayer *layers)
{ {
//this needs some type of manager //this needs some type of manager
BL_Material *material = new BL_Material(); BL_Material *material = new BL_Material();
@ -344,6 +361,7 @@ BL_Material* ConvertMaterial( Mesh* mesh, Material *mat, MTFace* tface, MFace*
// foreach MTex // foreach MTex
for(int i=0; i<numchan; i++) { for(int i=0; i<numchan; i++) {
// use face tex // use face tex
if(i==0 && facetex ) { if(i==0 && facetex ) {
Image*tmp = (Image*)(tface->tpage); Image*tmp = (Image*)(tface->tpage);
if(tmp) { if(tmp) {
@ -355,7 +373,20 @@ BL_Material* ConvertMaterial( Mesh* mesh, Material *mat, MTFace* tface, MFace*
if(material->img[i]->flag & IMA_REFLECT) if(material->img[i]->flag & IMA_REFLECT)
material->mapping[i].mapping |= USEREFL; material->mapping[i].mapping |= USEREFL;
else else
{
mttmp = getImageFromMaterial( mat, i );
if(mttmp && mttmp->texco &TEXCO_UV)
{
STR_String uvName = mttmp->uvname;
if (!uvName.IsEmpty())
material->mapping[i].uvCoName = mttmp->uvname;
else
material->mapping[i].uvCoName = "";
}
material->mapping[i].mapping |= USEUV; material->mapping[i].mapping |= USEUV;
}
if(material->ras_mode & USE_LIGHT) if(material->ras_mode & USE_LIGHT)
material->ras_mode &= ~USE_LIGHT; material->ras_mode &= ~USE_LIGHT;
if(tface->mode & TF_LIGHT) if(tface->mode & TF_LIGHT)
@ -433,7 +464,15 @@ BL_Material* ConvertMaterial( Mesh* mesh, Material *mat, MTFace* tface, MFace*
else if(mttmp->texco &(TEXCO_ORCO|TEXCO_GLOB)) else if(mttmp->texco &(TEXCO_ORCO|TEXCO_GLOB))
material->mapping[i].mapping |= USEORCO; material->mapping[i].mapping |= USEORCO;
else if(mttmp->texco &TEXCO_UV) else if(mttmp->texco &TEXCO_UV)
{
STR_String uvName = mttmp->uvname;
if (!uvName.IsEmpty())
material->mapping[i].uvCoName = mttmp->uvname;
else
material->mapping[i].uvCoName = "";
material->mapping[i].mapping |= USEUV; material->mapping[i].mapping |= USEUV;
}
else if(mttmp->texco &TEXCO_NORM) else if(mttmp->texco &TEXCO_NORM)
material->mapping[i].mapping |= USENORM; material->mapping[i].mapping |= USENORM;
else if(mttmp->texco &TEXCO_TANGENT) else if(mttmp->texco &TEXCO_TANGENT)
@ -550,6 +589,7 @@ BL_Material* ConvertMaterial( Mesh* mesh, Material *mat, MTFace* tface, MFace*
material->ref = 0.8f; material->ref = 0.8f;
} }
MT_Point2 uv[4]; MT_Point2 uv[4];
MT_Point2 uv2[4];
if( validface ) { if( validface ) {
@ -581,10 +621,68 @@ BL_Material* ConvertMaterial( Mesh* mesh, Material *mat, MTFace* tface, MFace*
material->transp = TF_SOLID; material->transp = TF_SOLID;
material->tile = 0; material->tile = 0;
} }
// get uv sets
if(validmat)
{
bool isFirstSet = true;
// only two sets implemented, but any of the eight
// sets can make up the two layers
for (int vind = 0; vind<material->num_enabled; vind++)
{
BL_Mapping &map = material->mapping[vind];
if (map.uvCoName.IsEmpty())
isFirstSet = false;
else
{
MT_Point2 uvSet[4];
for (int lay=0; lay<MAX_MTFACE; lay++)
{
MTF_localLayer& layer = layers[lay];
if (layer.face == 0) break;
bool processed = false;
if (strcmp(map.uvCoName.ReadPtr(), layer.name)==0)
{
uvSet[0] = MT_Point2(layer.face->uv[0]);
uvSet[1] = MT_Point2(layer.face->uv[1]);
uvSet[2] = MT_Point2(layer.face->uv[2]);
if (mface->v4)
uvSet[3] = MT_Point2(layer.face->uv[3]);
processed = true;
}
if (!processed) continue;
if (isFirstSet)
{
uv[0] = uvSet[0]; uv[1] = uvSet[1];
uv[2] = uvSet[2]; uv[3] = uvSet[3];
isFirstSet = false;
}
else
{
uv2[0] = uvSet[0]; uv2[1] = uvSet[1];
uv2[2] = uvSet[2]; uv2[3] = uvSet[3];
map.mapping |= USECUSTOMUV;
}
}
}
}
}
unsigned int rgb[4]; unsigned int rgb[4];
GetRGB(type,mface,mmcol,mat,rgb[0],rgb[1],rgb[2], rgb[3]); GetRGB(type,mface,mmcol,mat,rgb[0],rgb[1],rgb[2], rgb[3]);
material->SetConversionRGB(rgb); material->SetConversionRGB(rgb);
material->SetConversionUV(uv); material->SetConversionUV(uv);
material->SetConversionUV2(uv2);
material->ras_mode |= (mface->v4==0)?TRIANGLE:0; material->ras_mode |= (mface->v4==0)?TRIANGLE:0;
if(validmat) if(validmat)
@ -689,6 +787,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
MCol* mmcol = mesh->mcol; MCol* mmcol = mesh->mcol;
MT_assert(mface || mesh->totface == 0); MT_assert(mface || mesh->totface == 0);
// Determine if we need to make a skinned mesh // Determine if we need to make a skinned mesh
if (mesh->dvert){ if (mesh->dvert){
meshobj = new BL_SkinMeshObject(lightlayer); meshobj = new BL_SkinMeshObject(lightlayer);
@ -701,10 +800,32 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
if (tface) if (tface)
tangent = BL_ComputeMeshTangentSpace(mesh); tangent = BL_ComputeMeshTangentSpace(mesh);
// Extract avaiable layers
MTF_localLayer *layers = new MTF_localLayer[MAX_MTFACE];
for (int lay=0; lay<MAX_MTFACE; lay++)
{
layers[lay].face = 0;
layers[lay].name = "";
}
int validLayers = 0;
for (int i=0; i<mesh->fdata.totlayer; i++)
{
if (mesh->fdata.layers[i].type == CD_MTFACE)
{
assert(validLayers <= 8);
layers[validLayers].face = (MTFace*)mesh->fdata.layers[i].data;;
layers[validLayers].name = mesh->fdata.layers[i].name;
validLayers++;
}
}
meshobj->SetName(mesh->id.name); meshobj->SetName(mesh->id.name);
meshobj->m_xyz_index_to_vertex_index_mapping.resize(mesh->totvert); meshobj->m_xyz_index_to_vertex_index_mapping.resize(mesh->totvert);
for (int f=0;f<mesh->totface;f++,mface++) for (int f=0;f<mesh->totface;f++,mface++)
{ {
@ -714,6 +835,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
if (mface->v3) if (mface->v3)
{ {
MT_Point2 uv0(0.0,0.0),uv1(0.0,0.0),uv2(0.0,0.0),uv3(0.0,0.0); MT_Point2 uv0(0.0,0.0),uv1(0.0,0.0),uv2(0.0,0.0),uv3(0.0,0.0);
MT_Point2 uv20(0.0,0.0),uv21(0.0,0.0),uv22(0.0,0.0),uv23(0.0,0.0);
// rgb3 is set from the adjoint face in a square // rgb3 is set from the adjoint face in a square
unsigned int rgb0,rgb1,rgb2,rgb3 = 0; unsigned int rgb0,rgb1,rgb2,rgb3 = 0;
MT_Vector3 no0(mesh->mvert[mface->v1].no[0], mesh->mvert[mface->v1].no[1], mesh->mvert[mface->v1].no[2]), MT_Vector3 no0(mesh->mvert[mface->v1].no[0], mesh->mvert[mface->v1].no[1], mesh->mvert[mface->v1].no[2]),
@ -761,7 +883,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
else else
ma = give_current_material(blenderobj, 1); ma = give_current_material(blenderobj, 1);
BL_Material *bl_mat = ConvertMaterial(mesh, ma, tface, mface, mmcol, lightlayer, blenderobj); BL_Material *bl_mat = ConvertMaterial(mesh, ma, tface, mface, mmcol, lightlayer, blenderobj, layers);
// set the index were dealing with // set the index were dealing with
bl_mat->material_index = (int)mface->mat_nr; bl_mat->material_index = (int)mface->mat_nr;
@ -773,16 +895,17 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
unsigned int rgb[4]; unsigned int rgb[4];
bl_mat->GetConversionRGB(rgb); bl_mat->GetConversionRGB(rgb);
rgb0 = rgb[0]; rgb0 = rgb[0]; rgb1 = rgb[1];
rgb1 = rgb[1]; rgb2 = rgb[2]; rgb3 = rgb[3];
rgb2 = rgb[2];
rgb3 = rgb[3];
MT_Point2 uv[4]; MT_Point2 uv[4];
bl_mat->GetConversionUV(uv); bl_mat->GetConversionUV(uv);
uv0 = uv[0]; uv0 = uv[0]; uv1 = uv[1];
uv1 = uv[1]; uv2 = uv[2]; uv3 = uv[3];
uv2 = uv[2];
uv3 = uv[3]; bl_mat->GetConversionUV2(uv);
uv20 = uv[0]; uv21 = uv[1];
uv22 = uv[2]; uv23 = uv[3];
if(tangent){ if(tangent){
tan0 = tangent[mface->v1]; tan0 = tangent[mface->v1];
tan1 = tangent[mface->v2]; tan1 = tangent[mface->v2];
@ -923,19 +1046,19 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
d3=((BL_SkinMeshObject*)meshobj)->FindOrAddDeform(vtxarray, mface->v3, &mesh->dvert[mface->v3], polymat); d3=((BL_SkinMeshObject*)meshobj)->FindOrAddDeform(vtxarray, mface->v3, &mesh->dvert[mface->v3], polymat);
if (nverts==4) if (nverts==4)
d4=((BL_SkinMeshObject*)meshobj)->FindOrAddDeform(vtxarray, mface->v4, &mesh->dvert[mface->v4], polymat); d4=((BL_SkinMeshObject*)meshobj)->FindOrAddDeform(vtxarray, mface->v4, &mesh->dvert[mface->v4], polymat);
poly->SetVertex(0,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt0,uv0,tan0,rgb0,no0,d1,flat, polymat)); poly->SetVertex(0,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt0,uv0,uv20,tan0,rgb0,no0,d1,flat, polymat));
poly->SetVertex(1,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt1,uv1,tan1,rgb1,no1,d2,flat, polymat)); poly->SetVertex(1,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt1,uv1,uv21,tan1,rgb1,no1,d2,flat, polymat));
poly->SetVertex(2,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt2,uv2,tan2,rgb2,no2,d3,flat, polymat)); poly->SetVertex(2,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt2,uv2,uv22,tan2,rgb2,no2,d3,flat, polymat));
if (nverts==4) if (nverts==4)
poly->SetVertex(3,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt3,uv3,tan3,rgb3,no3,d4, flat,polymat)); poly->SetVertex(3,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt3,uv3,uv23,tan3,rgb3,no3,d4, flat,polymat));
} }
else else
{ {
poly->SetVertex(0,meshobj->FindOrAddVertex(vtxarray,pt0,uv0,tan0,rgb0,no0,polymat,mface->v1)); poly->SetVertex(0,meshobj->FindOrAddVertex(vtxarray,pt0,uv0,uv20,tan0,rgb0,no0,polymat,mface->v1));
poly->SetVertex(1,meshobj->FindOrAddVertex(vtxarray,pt1,uv1,tan1,rgb1,no1,polymat,mface->v2)); poly->SetVertex(1,meshobj->FindOrAddVertex(vtxarray,pt1,uv1,uv21,tan1,rgb1,no1,polymat,mface->v2));
poly->SetVertex(2,meshobj->FindOrAddVertex(vtxarray,pt2,uv2,tan2,rgb2,no2,polymat,mface->v3)); poly->SetVertex(2,meshobj->FindOrAddVertex(vtxarray,pt2,uv2,uv22,tan2,rgb2,no2,polymat,mface->v3));
if (nverts==4) if (nverts==4)
poly->SetVertex(3,meshobj->FindOrAddVertex(vtxarray,pt3,uv3,tan3,rgb3,no3,polymat,mface->v4)); poly->SetVertex(3,meshobj->FindOrAddVertex(vtxarray,pt3,uv3,uv23,tan3,rgb3,no3,polymat,mface->v4));
} }
meshobj->AddPolygon(poly); meshobj->AddPolygon(poly);
if (poly->IsCollider()) if (poly->IsCollider())
@ -964,6 +1087,14 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
tface++; tface++;
if (mmcol) if (mmcol)
mmcol+=4; mmcol+=4;
for (int lay=0; lay<MAX_MTFACE; lay++)
{
MTF_localLayer &layer = layers[lay];
if (layer.face == 0) break;
layer.face++;
}
} }
meshobj->UpdateMaterialList(); meshobj->UpdateMaterialList();
@ -979,6 +1110,8 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
if(tangent) if(tangent)
delete [] tangent; delete [] tangent;
if (layers)
delete []layers;
return meshobj; return meshobj;
} }

@ -139,11 +139,12 @@ public:
int FindOrAddDeform(unsigned int vtxarray, unsigned int mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat); int FindOrAddDeform(unsigned int vtxarray, unsigned int mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat);
int FindOrAddVertex(int vtxarray,const MT_Point3& xyz, int FindOrAddVertex(int vtxarray,const MT_Point3& xyz,
const MT_Point2& uv, const MT_Point2& uv,
const MT_Point2& uv2,
const MT_Vector4& tangent, const MT_Vector4& tangent,
const unsigned int rgbacolor, const unsigned int rgbacolor,
const MT_Vector3& normal, int defnr, bool flat, RAS_IPolyMaterial* mat) const MT_Vector3& normal, int defnr, bool flat, RAS_IPolyMaterial* mat)
{ {
RAS_TexVert tempvert(xyz,uv,tangent,rgbacolor,normal,flat ? TV_CALCFACENORMAL : 0); RAS_TexVert tempvert(xyz,uv,uv2, tangent,rgbacolor,normal,flat ? TV_CALCFACENORMAL : 0);
// KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]); // KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]); BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);

@ -59,7 +59,10 @@ BL_Material::BL_Material()
int i; int i;
for(i=0; i<4; i++) for(i=0; i<4; i++)
{
uv[i] = MT_Point2(0.f,1.f); uv[i] = MT_Point2(0.f,1.f);
uv2[i] = MT_Point2(0.f, 1.f);
}
for(i=0; i<MAXTEX; i++) // :( for(i=0; i<MAXTEX; i++) // :(
{ {
@ -114,6 +117,19 @@ void BL_Material::GetConversionUV(MT_Point2 *nuv){
*nuv++ = uv[2]; *nuv++ = uv[2];
*nuv = uv[3]; *nuv = uv[3];
} }
void BL_Material::SetConversionUV2(MT_Point2 *nuv) {
uv2[0] = *nuv++;
uv2[1] = *nuv++;
uv2[2] = *nuv++;
uv2[3] = *nuv;
}
void BL_Material::GetConversionUV2(MT_Point2 *nuv){
*nuv++ = uv2[0];
*nuv++ = uv2[1];
*nuv++ = uv2[2];
*nuv = uv2[3];
}
void BL_Material::SetSharedMaterial(bool v) void BL_Material::SetSharedMaterial(bool v)

@ -31,6 +31,7 @@ public:
float offsets[3]; float offsets[3];
int projplane[3]; int projplane[3];
STR_String objconame; STR_String objconame;
STR_String uvCoName;
}; };
// base material struct // base material struct
@ -79,6 +80,7 @@ public:
unsigned int rgb[4]; unsigned int rgb[4];
MT_Point2 uv[4]; MT_Point2 uv[4];
MT_Point2 uv2[4];
void SetConversionRGB(unsigned int *rgb); void SetConversionRGB(unsigned int *rgb);
void GetConversionRGB(unsigned int *rgb); void GetConversionRGB(unsigned int *rgb);
@ -86,6 +88,9 @@ public:
void SetConversionUV(MT_Point2 *uv); void SetConversionUV(MT_Point2 *uv);
void GetConversionUV(MT_Point2 *uv); void GetConversionUV(MT_Point2 *uv);
void SetConversionUV2(MT_Point2 *uv);
void GetConversionUV2(MT_Point2 *uv);
void SetSharedMaterial(bool v); void SetSharedMaterial(bool v);
bool IsShared(); bool IsShared();
void SetUsers(int num); void SetUsers(int num);
@ -148,7 +153,8 @@ enum BL_MappingFlag
USEORCO =16, USEORCO =16,
USEUV =32, USEUV =32,
USETANG =64, USETANG =64,
DISABLE =128 DISABLE =128,
USECUSTOMUV=256
}; };
// BL_Material::BL_Mapping::projplane // BL_Material::BL_Mapping::projplane

@ -438,6 +438,14 @@ void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
for(int i=0; i<mMaterial->num_enabled; i++) { for(int i=0; i<mMaterial->num_enabled; i++) {
int mode = mMaterial->mapping[i].mapping; int mode = mMaterial->mapping[i].mapping;
if (mode &USECUSTOMUV)
{
STR_String str = mMaterial->mapping[i].uvCoName;
if (!str.IsEmpty())
ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_UV2, i);
continue;
}
if( mode &(USEREFL|USEOBJ)) if( mode &(USEREFL|USEOBJ))
ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_GEN, i); ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_GEN, i);
else if(mode &USEORCO) else if(mode &USEORCO)

@ -114,6 +114,7 @@ public:
RAS_TEXCO_WINDOW, //< Window coordinates RAS_TEXCO_WINDOW, //< Window coordinates
RAS_TEXCO_NORM, //< Normal coordinates RAS_TEXCO_NORM, //< Normal coordinates
RAS_TEXTANGENT, //< RAS_TEXTANGENT, //<
RAS_TEXCO_UV2, //<
RAS_TEXCO_DISABLE //< Disable this texture unit (cached) RAS_TEXCO_DISABLE //< Disable this texture unit (cached)
}; };

@ -255,6 +255,7 @@ void RAS_MeshObject::ScheduleWireframePoly(const KX_VertexIndex& idx,
int RAS_MeshObject::FindOrAddVertex(int vtxarray, int RAS_MeshObject::FindOrAddVertex(int vtxarray,
const MT_Point3& xyz, const MT_Point3& xyz,
const MT_Point2& uv, const MT_Point2& uv,
const MT_Point2& uv2,
const MT_Vector4& tangent, const MT_Vector4& tangent,
const unsigned int rgbacolor, const unsigned int rgbacolor,
const MT_Vector3& normal, const MT_Vector3& normal,
@ -264,7 +265,7 @@ int RAS_MeshObject::FindOrAddVertex(int vtxarray,
KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]); KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
int numverts = ao->m_VertexArrayCache1[vtxarray]->size();//m_VertexArrayCount[vtxarray]; int numverts = ao->m_VertexArrayCache1[vtxarray]->size();//m_VertexArrayCount[vtxarray];
RAS_TexVert newvert(xyz,uv,tangent,rgbacolor,normal, 0); RAS_TexVert newvert(xyz,uv,uv2,tangent,rgbacolor,normal, 0);
#define KX_FIND_SHARED_VERTICES #define KX_FIND_SHARED_VERTICES
#ifdef KX_FIND_SHARED_VERTICES #ifdef KX_FIND_SHARED_VERTICES

@ -237,6 +237,7 @@ public:
int vtxarray, int vtxarray,
const MT_Point3& xyz, const MT_Point3& xyz,
const MT_Point2& uv, const MT_Point2& uv,
const MT_Point2& uv2,
const MT_Vector4& tangent, const MT_Vector4& tangent,
const unsigned int rgbacolor, const unsigned int rgbacolor,
const MT_Vector3& normal, const MT_Vector3& normal,

@ -1243,6 +1243,8 @@ void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv, int enabled)
break; break;
case RAS_TEXTANGENT: case RAS_TEXTANGENT:
bgl::blMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent()); bgl::blMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent());
case RAS_TEXCO_UV2:
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
} }
} }
} }

@ -39,6 +39,7 @@
RAS_TexVert::RAS_TexVert(const MT_Point3& xyz, RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
const MT_Point2& uv, const MT_Point2& uv,
const MT_Point2& uv2,
const MT_Vector4& tangent, const MT_Vector4& tangent,
const unsigned int rgba, const unsigned int rgba,
const MT_Vector3& normal, const MT_Vector3& normal,
@ -46,7 +47,7 @@ RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
{ {
xyz.getValue(m_localxyz); xyz.getValue(m_localxyz);
uv.getValue(m_uv1); uv.getValue(m_uv1);
uv.getValue(m_uv2); // ..py access uv2.getValue(m_uv2);
SetRGBA(rgba); SetRGBA(rgba);
SetNormal(normal); SetNormal(normal);
tangent.getValue(m_tangent); tangent.getValue(m_tangent);
@ -154,8 +155,8 @@ bool RAS_TexVert::closeTo(const RAS_TexVert* other)
m_rgba == other->m_rgba && m_rgba == other->m_rgba &&
MT_fuzzyEqual(MT_Vector3(m_normal), MT_Vector3(other->m_normal)) && MT_fuzzyEqual(MT_Vector3(m_normal), MT_Vector3(other->m_normal)) &&
MT_fuzzyEqual(MT_Vector2(m_uv1), MT_Vector2(other->m_uv1)) && MT_fuzzyEqual(MT_Vector2(m_uv1), MT_Vector2(other->m_uv1)) &&
MT_fuzzyEqual(MT_Vector2(m_uv2), MT_Vector2(other->m_uv2)) && // p --
MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))) ; MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))) ;
} }
short RAS_TexVert::getFlag() const short RAS_TexVert::getFlag() const

@ -52,7 +52,7 @@ class RAS_TexVert
float m_localxyz[3]; // 3*4 = 12 float m_localxyz[3]; // 3*4 = 12
float m_uv1[2]; // 2*4 = 8 float m_uv1[2]; // 2*4 = 8
float m_uv2[2]; // 2*4 = 8 ... python access to this set float m_uv2[2]; // 2*4 = 8
unsigned int m_rgba; // 4 unsigned int m_rgba; // 4
float m_tangent[4]; // 4*2 = 8 float m_tangent[4]; // 4*2 = 8
float m_normal[3]; // 3*2 = 6 float m_normal[3]; // 3*2 = 6
@ -62,7 +62,6 @@ class RAS_TexVert
// 52 // 52
//32 bytes total size, fits nice = 52 = not fit nice. //32 bytes total size, fits nice = 52 = not fit nice.
// We'll go for 64 bytes total size - 24 bytes left. // We'll go for 64 bytes total size - 24 bytes left.
public: public:
short getFlag() const; short getFlag() const;
unsigned int getUnit() const; unsigned int getUnit() const;
@ -71,6 +70,7 @@ public:
{} {}
RAS_TexVert(const MT_Point3& xyz, RAS_TexVert(const MT_Point3& xyz,
const MT_Point2& uv, const MT_Point2& uv,
const MT_Point2& uv2,
const MT_Vector4& tangent, const MT_Vector4& tangent,
const unsigned int rgba, const unsigned int rgba,
const MT_Vector3& normal, const MT_Vector3& normal,