forked from bartvdbraak/blender
Fix missing brush texture mask in texture properties, for cycles. Handling this
properly with blender internal is probably for after release, when we can add the same system to gather textures from brushes, modifiers, force fields, ...
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2c662f8be8
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@ -239,11 +239,19 @@ static void buttons_texture_users_from_context(ListBase *users, const bContext *
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PointerRNA ptr;
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PropertyRNA *prop;
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/* texture */
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RNA_pointer_create(&brush->id, &RNA_BrushTextureSlot, &brush->mtex, &ptr);
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prop = RNA_struct_find_property(&ptr, "texture");
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buttons_texture_user_property_add(users, &brush->id, ptr, prop,
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"Brush", ICON_BRUSH_DATA, brush->id.name + 2);
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"Brush", ICON_BRUSH_DATA, "Brush");
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/* mask texture */
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RNA_pointer_create(&brush->id, &RNA_BrushTextureSlot, &brush->mask_mtex, &ptr);
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prop = RNA_struct_find_property(&ptr, "texture");
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buttons_texture_user_property_add(users, &brush->id, ptr, prop,
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"Brush", ICON_BRUSH_DATA, "Brush Mask");
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}
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}
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