forked from bartvdbraak/blender
cmake files for bundling blenderplayer in OSX
this is working fine. The only problem is described in the XXX there. While Blender is linked to the right place during `make` time (~/bin/blender.app/Content/MacOS/blender) blenderplayer is in the top bin folder (~/bin/blenderplayer). That means it will be correct only after you run `make install` (we are moving it to the right place inside the bundle). I couldn't find the place to fix this properly. I will see with Jens Verwiebe how we can address that.
This commit is contained in:
parent
a932f93098
commit
4b273f013e
@ -709,6 +709,63 @@ elseif(APPLE)
|
||||
\${TARGETDIR_VER}
|
||||
)
|
||||
endif()
|
||||
|
||||
# install blenderplayer bundle - copy of blender.app above. re-using macros et al
|
||||
if(WITH_GAMEENGINE AND WITH_PLAYER)
|
||||
set(SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blenderplayer.app)
|
||||
set(SOURCEINFO ${SOURCEDIR}/Contents/Info.plist)
|
||||
set(TARGETDIR_VER ${TARGETDIR}/blenderplayer.app/Contents/MacOS/${BLENDER_VERSION})
|
||||
|
||||
# setup Info.plist
|
||||
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
# important to make a clean install each time else old scripts get loaded.
|
||||
install(
|
||||
CODE
|
||||
"file(REMOVE_RECURSE ${TARGETDIR_VER})"
|
||||
)
|
||||
|
||||
# message after building.
|
||||
add_custom_command(
|
||||
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
|
||||
COMMAND ${CMAKE_COMMAND} -E echo 'now run: \"make install\" to copy runtime files & scripts to ${TARGETDIR_VER}'
|
||||
)
|
||||
|
||||
install(
|
||||
FILES ${SOURCEDIR}/Contents/PkgInfo
|
||||
DESTINATION ${TARGETDIR}/blenderplayer.app/Contents
|
||||
)
|
||||
|
||||
install_dir(
|
||||
${SOURCEDIR}/Contents/Resources
|
||||
\${TARGETDIR}/blenderplayer.app/Contents/
|
||||
)
|
||||
|
||||
# python
|
||||
if(WITH_PYTHON)
|
||||
add_custom_command(
|
||||
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/python
|
||||
COMMAND rm -rf ${CMAKE_CURRENT_BINARY_DIR}/python/
|
||||
COMMAND mkdir ${CMAKE_CURRENT_BINARY_DIR}/python/
|
||||
COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${CMAKE_CURRENT_BINARY_DIR}/python/
|
||||
DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
|
||||
|
||||
# copy extracted python files
|
||||
install_dir(
|
||||
${CMAKE_CURRENT_BINARY_DIR}/python
|
||||
\${TARGETDIR_VER}
|
||||
)
|
||||
endif()
|
||||
|
||||
# This is a hack. Blender is linked to the right place (inside the .app)
|
||||
# blenderplayer not ... that also means blenderplayer is in the right place
|
||||
# only when we do make install. XXX to be fixed.
|
||||
install(
|
||||
CODE
|
||||
"file(RENAME ${TARGETDIR}/blenderplayer ${TARGETDIR}/blenderplayer.app/Contents/MacOS/blenderplayer)"
|
||||
)
|
||||
|
||||
endif()
|
||||
endif()
|
||||
|
||||
unset(BLENDER_TEXT_FILES)
|
||||
|
Loading…
Reference in New Issue
Block a user