Cycles :Cleanup, indentation

This commit is contained in:
Sergey Sharybin 2016-12-06 15:36:35 +01:00
parent 0371ef16ee
commit 4b69b6d316

@ -1442,14 +1442,14 @@ void PointDensityTextureNode::compile(SVMCompiler& compiler)
else {
if(use_density) {
compiler.add_node(NODE_VALUE_F,
__float_as_int(0.0f),
compiler.stack_assign(density_out));
__float_as_int(0.0f),
compiler.stack_assign(density_out));
}
if(use_color) {
compiler.add_node(NODE_VALUE_V, compiler.stack_assign(color_out));
compiler.add_node(NODE_VALUE_V, make_float3(TEX_IMAGE_MISSING_R,
TEX_IMAGE_MISSING_G,
TEX_IMAGE_MISSING_B));
TEX_IMAGE_MISSING_G,
TEX_IMAGE_MISSING_B));
}
}
}
@ -2421,7 +2421,7 @@ void BackgroundNode::compile(SVMCompiler& compiler)
if(color_in->link || strength_in->link) {
compiler.add_node(NODE_EMISSION_WEIGHT,
compiler.stack_assign(color_in),
compiler.stack_assign(strength_in));
compiler.stack_assign(strength_in));
}
else
compiler.add_node(NODE_CLOSURE_SET_WEIGHT, color*strength);