forked from bartvdbraak/blender
* Added a new 'bone constraint' property editor icon and panel titles to distinguish bone constraints from object constraints
It was a bit too confusing and people were easily getting them mixed up.
This commit is contained in:
parent
3b43a5228e
commit
4b8c64246e
Binary file not shown.
Before Width: | Height: | Size: 190 KiB After Width: | Height: | Size: 190 KiB |
@ -611,7 +611,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
|
||||
|
||||
|
||||
class OBJECT_PT_constraints(ConstraintButtonsPanel):
|
||||
bl_label = "Constraints"
|
||||
bl_label = "Object Constraints"
|
||||
bl_context = "constraint"
|
||||
|
||||
def poll(self, context):
|
||||
@ -764,7 +764,7 @@ class BONE_PT_iksolver_itasc(ConstraintButtonsPanel):
|
||||
|
||||
|
||||
class BONE_PT_constraints(ConstraintButtonsPanel):
|
||||
bl_label = "Constraints"
|
||||
bl_label = "Bone Constraints"
|
||||
bl_context = "bone_constraint"
|
||||
|
||||
def poll(self, context):
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -219,7 +219,7 @@ DEF_ICON(ICON_POSE_DATA)
|
||||
DEF_ICON(ICON_BONE_DATA)
|
||||
DEF_ICON(ICON_CONSTRAINT)
|
||||
DEF_ICON(ICON_SHAPEKEY_DATA)
|
||||
DEF_ICON(ICON_BLANK079a)
|
||||
DEF_ICON(ICON_CONSTRAINT_BONE)
|
||||
DEF_ICON(ICON_BLANK079)
|
||||
DEF_ICON(ICON_PACKAGE)
|
||||
DEF_ICON(ICON_UGLYPACKAGE)
|
||||
|
@ -124,7 +124,7 @@ void buttons_header_buttons(const bContext *C, ARegion *ar)
|
||||
if(sbuts->pathflag & (1<<BCONTEXT_BONE))
|
||||
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_BONE_DATA, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_BONE, 0, 0, "Bone");
|
||||
if(sbuts->pathflag & (1<<BCONTEXT_BONE_CONSTRAINT))
|
||||
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_CONSTRAINT, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_BONE_CONSTRAINT, 0, 0, "Bone Constraints");
|
||||
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_CONSTRAINT_BONE, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_BONE_CONSTRAINT, 0, 0, "Bone Constraints");
|
||||
if(sbuts->pathflag & (1<<BCONTEXT_MATERIAL))
|
||||
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_MATERIAL, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_MATERIAL, 0, 0, "Material");
|
||||
if(sbuts->pathflag & (1<<BCONTEXT_TEXTURE))
|
||||
|
Loading…
Reference in New Issue
Block a user