forked from bartvdbraak/blender
Forget add the bearing X, a little better now (hinting).
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4ba8397ab0
@ -573,10 +573,10 @@ int blf_glyph_bitmap_render(FontBLF *font, GlyphBLF *g, float x, float y)
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return(0);
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}
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glBitmap(0, 0, 0.0, 0.0, x, y, (const GLubyte *)&null_bitmap);
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glBitmap(0, 0, 0.0, 0.0, x + gt->pos_x, y, (const GLubyte *)&null_bitmap);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, gt->pitch * 8);
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glBitmap(gt->width, gt->height, 0.0, gt->pos_y, 0.0, 0.0, (const GLubyte *)gt->image);
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glBitmap(0, 0, 0.0, 0.0, -x, -y, (const GLubyte *)&null_bitmap);
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glBitmap(0, 0, 0.0, 0.0, -x - gt->pos_x, -y, (const GLubyte *)&null_bitmap);
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return(1);
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}
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