forked from bartvdbraak/blender
SpaceFile: Cleanup: fix stupid indices in filelist_from_main()
Dead code (currently), but still...
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46bce66805
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4bdd4aa633
@ -1199,9 +1199,9 @@ static void filelist_from_main(struct FileList *filelist)
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/* make directories */
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#ifdef WITH_FREESTYLE
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filelist->numfiles = 25;
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#else
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filelist->numfiles = 24;
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#else
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filelist->numfiles = 23;
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#endif
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filelist->filelist = (struct direntry *)malloc(filelist->numfiles * sizeof(struct direntry));
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@ -1211,30 +1211,30 @@ static void filelist_from_main(struct FileList *filelist)
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}
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filelist->filelist[0].relname = BLI_strdup("..");
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filelist->filelist[2].relname = BLI_strdup("Scene");
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filelist->filelist[3].relname = BLI_strdup("Object");
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filelist->filelist[4].relname = BLI_strdup("Mesh");
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filelist->filelist[5].relname = BLI_strdup("Curve");
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filelist->filelist[6].relname = BLI_strdup("Metaball");
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filelist->filelist[7].relname = BLI_strdup("Material");
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filelist->filelist[8].relname = BLI_strdup("Texture");
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filelist->filelist[9].relname = BLI_strdup("Image");
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filelist->filelist[10].relname = BLI_strdup("Ika");
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filelist->filelist[11].relname = BLI_strdup("Wave");
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filelist->filelist[12].relname = BLI_strdup("Lattice");
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filelist->filelist[13].relname = BLI_strdup("Lamp");
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filelist->filelist[14].relname = BLI_strdup("Camera");
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filelist->filelist[15].relname = BLI_strdup("Ipo");
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filelist->filelist[16].relname = BLI_strdup("World");
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filelist->filelist[17].relname = BLI_strdup("Screen");
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filelist->filelist[18].relname = BLI_strdup("VFont");
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filelist->filelist[19].relname = BLI_strdup("Text");
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filelist->filelist[20].relname = BLI_strdup("Armature");
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filelist->filelist[21].relname = BLI_strdup("Action");
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filelist->filelist[22].relname = BLI_strdup("NodeTree");
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filelist->filelist[23].relname = BLI_strdup("Speaker");
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filelist->filelist[1].relname = BLI_strdup("Scene");
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filelist->filelist[2].relname = BLI_strdup("Object");
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filelist->filelist[3].relname = BLI_strdup("Mesh");
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filelist->filelist[4].relname = BLI_strdup("Curve");
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filelist->filelist[5].relname = BLI_strdup("Metaball");
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filelist->filelist[6].relname = BLI_strdup("Material");
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filelist->filelist[7].relname = BLI_strdup("Texture");
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filelist->filelist[8].relname = BLI_strdup("Image");
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filelist->filelist[9].relname = BLI_strdup("Ika");
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filelist->filelist[10].relname = BLI_strdup("Wave");
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filelist->filelist[11].relname = BLI_strdup("Lattice");
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filelist->filelist[12].relname = BLI_strdup("Lamp");
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filelist->filelist[13].relname = BLI_strdup("Camera");
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filelist->filelist[14].relname = BLI_strdup("Ipo");
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filelist->filelist[15].relname = BLI_strdup("World");
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filelist->filelist[16].relname = BLI_strdup("Screen");
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filelist->filelist[17].relname = BLI_strdup("VFont");
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filelist->filelist[18].relname = BLI_strdup("Text");
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filelist->filelist[19].relname = BLI_strdup("Armature");
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filelist->filelist[20].relname = BLI_strdup("Action");
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filelist->filelist[21].relname = BLI_strdup("NodeTree");
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filelist->filelist[22].relname = BLI_strdup("Speaker");
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#ifdef WITH_FREESTYLE
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filelist->filelist[24].relname = BLI_strdup("FreestyleLineStyle");
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filelist->filelist[23].relname = BLI_strdup("FreestyleLineStyle");
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#endif
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}
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else {
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