forked from bartvdbraak/blender
fix some types and incorrect info
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7f1a76887f
commit
4c2de5e0c7
@ -1479,7 +1479,7 @@ void GHOST_SystemX11::getClipboard_xcout(XEvent evt,
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XFree(buffer);
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/* if we have come this far, the propery contains
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/* if we have come this far, the property contains
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* text, we know the size. */
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XGetWindowProperty(m_display, win, m_xclip_out, 0, (long) pty_size,
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False, AnyPropertyType, &pty_type, &pty_format,
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@ -335,7 +335,7 @@ protected:
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/** Modified state : are there unsaved changes */
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bool m_isUnsavedChanges;
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/** Stores wether this is a full screen window. */
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/** Stores whether this is a full screen window. */
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bool m_fullScreen;
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/** Stereo visual created. Only necessary for 'real' stereo support,
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@ -106,7 +106,7 @@ int _EatSpace( std::istream& is,int* countp=NULL) {
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// Eats whites, returns, tabs and the delim character
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// Checks wether delim char. is encountered.
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// Checks whether delim char. is encountered.
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void Eat( std::istream& is, int delim )
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{
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int ch;
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@ -119,7 +119,7 @@ void Eat( std::istream& is, int delim )
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}
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// Eats whites, returns, tabs and the delim character
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// Checks wether delim char. is encountered.
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// Checks whether delim char. is encountered.
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// EatEnd does not eat all space-like char's at the end.
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void EatEnd( std::istream& is, int delim )
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{
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@ -130,7 +130,7 @@ protected :
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/**
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* Protected constructors
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* This class is not for direct instanciation. Sub classes
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* This class is not for direct instantiation. Sub classes
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* should only be allocated on the heap.
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*/
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@ -1066,7 +1066,7 @@ void BKE_brush_jitter_pos(const Scene *scene, Brush *brush, const float pos[2],
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int use_jitter = brush->jitter != 0;
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/* jitter-ed brush gives weird and unpredictable result for this
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* kinds of stroke, so manyally disable jitter usage (sergey) */
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* kinds of stroke, so manually disable jitter usage (sergey) */
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use_jitter &= (brush->flag & (BRUSH_RESTORE_MESH | BRUSH_ANCHORED)) == 0;
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if (use_jitter) {
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@ -3309,7 +3309,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
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if (ob->softflag & OB_SB_GOAL) {bp->goal = sb->defgoal;}
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}
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/* to proove the concept
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/* to proof the concept
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* this enables per vertex *mass painting*
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*/
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@ -3798,7 +3798,7 @@ static void softbody_update_positions(Object *ob, SoftBody *sb, float (*vertexCo
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/* vertexCos came from local world, go global */
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mul_m4_v3(ob->obmat, bp->origE);
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/* just to be save give bp->origT a defined value
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* will be calulated in interpolate_exciter()*/
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* will be calculated in interpolate_exciter() */
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copy_v3_v3(bp->origT, bp->origE);
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}
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}
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@ -853,7 +853,7 @@ static void track_mask_gpencil_layer_rasterize(int frame_width, int frame_height
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fp[1] = (stroke_points[i].y - marker->search_min[1]) * frame_height / mask_height;
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}
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/* TODO: add an option to control wether AA is enabled or not */
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/* TODO: add an option to control whether AA is enabled or not */
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PLX_raskterize((float (*)[2])mask_points, stroke->totpoints, mask, mask_width, mask_height, FALSE);
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MEM_freeN(mask_points);
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@ -556,7 +556,7 @@ typedef struct FT_Outline_
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* Type1 format.
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*
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* Each arc is described through a series of start, end and control points. Each point of the outline
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* has a specific tag which indicates wether it is used to describe a line segment or an arc.
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* has a specific tag which indicates whether it is used to describe a line segment or an arc.
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*
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*
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* The following rules are applied to decompose the contour's points into segments and arcs :
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@ -914,12 +914,13 @@ static int image_open_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event)
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if (prop) {
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PointerRNA oldptr;
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Image *oldima;
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oldptr = RNA_property_pointer_get(&ptr, prop);
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ima = (Image *)oldptr.id.data;
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/* unlikely but better avoid strange crash */
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if (ima && GS(ima->id.name) != ID_IM) {
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ima = NULL;
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oldima = (Image *)oldptr.id.data;
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/* unlikely to fail but better avoid strange crash */
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if (oldima && GS(oldima->id.name) != ID_IM) {
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ima = oldima;
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}
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}
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}
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@ -438,7 +438,7 @@ static short apply_targetless_ik(Object *ob)
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/* rotation */
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/* [#22409] is partially caused by this, as slight numeric error introduced during
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* the solving process leads to locked-axis values changing. However, we cannot modify
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* the values here, or else there are huge discreptancies between IK-solver (interactive)
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* the values here, or else there are huge discrepancies between IK-solver (interactive)
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* and applied poses.
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*/
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if (parchan->rotmode > 0)
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@ -86,7 +86,7 @@ typedef struct IDProperty {
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#define IDP_STRING_SUB_UTF8 0 /* default */
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#define IDP_STRING_SUB_BYTE 1 /* arbitrary byte array, _not_ null terminated */
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/*->flag*/
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#define IDP_FLAG_GHOST (1<<7) /* this means the propery is set but RNA will return
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#define IDP_FLAG_GHOST (1<<7) /* this means the property is set but RNA will return
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* false when checking 'RNA_property_is_set',
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* currently this is a runtime flag */
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@ -526,7 +526,7 @@ static int rna_Property_readonly_get(PointerRNA *ptr)
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{
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PropertyRNA *prop = (PropertyRNA *)ptr->data;
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/* don't use this becaure it will call functions that check the internal
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/* don't use this because it will call functions that check the internal
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* data for introspection we only need to know if it can be edited so the
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* flag is better for this */
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/* return RNA_property_editable(ptr, prop); */
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@ -145,7 +145,7 @@ EnumPropertyItem snap_node_element_items[] = {
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};
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/* workaround for duplice enums,
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/* workaround for duplicate enums,
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* have each enum line as a defne then conditionally set it or not
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*/
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@ -771,7 +771,7 @@ static EnumPropertyItem *rna_ImageFormatSettings_color_mode_itemf(bContext *C, P
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#ifdef WITH_FFMPEG
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/* a WAY more crappy case than B&W flag: depending on codec, file format MIGHT support
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* alpha channel. for example MPEG format with h264 codec can't do alpha channel, but
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* the same MPEG format with QTRLE codec can easily handle alpga channel.
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* the same MPEG format with QTRLE codec can easily handle alpha channel.
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* not sure how to deal with such cases in a nicer way (sergey) */
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if (is_render) {
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Scene *scene = ptr->id.data;
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@ -1105,7 +1105,7 @@ static void rna_RenderSettings_color_management_update(Main *bmain, Scene *UNUSE
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if (ntree && scene->use_nodes) {
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/* images are freed here, stop render and preview threads, until
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* Image is threadsafe. when we are changing this propery from a
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* Image is threadsafe. when we are changing this property from a
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* python script in the render thread, don't stop own thread */
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if (BLI_thread_is_main())
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WM_jobs_stop_all(bmain->wm.first);
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@ -128,7 +128,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
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return derivedData;
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/* 2.64 used this... */
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/* 2.63 used this... */
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/* dm = bmd->object->derivedFinal; */
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/* but we want to make sure we can get the object
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@ -27,7 +27,7 @@
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/** \file gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
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* \ingroup ketsji
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* Adjust dynamics settins for this object
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* Adjust dynamics settings for this object
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*/
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/* Previously existed as:
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@ -289,7 +289,7 @@ private :
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/**
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* Private constructor - this class is not meant
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* for instanciation.
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* for instantiation.
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*/
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RAS_FramingManager(
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