build blenderplayer without opennl and decimation

This commit is contained in:
Campbell Barton 2009-02-26 12:43:24 +00:00
parent fd1adb58eb
commit 4d92526401
3 changed files with 9 additions and 3 deletions

@ -5,4 +5,4 @@ sources = env.Glob('intern/*.cpp')
incs = '. ../moto/include ../container ../memutil'
env.BlenderLib ('bf_decimation', sources, Split(incs) , [], libtype=['core','common','player'], priority = [10, 20, 25] )
env.BlenderLib ('bf_decimation', sources, Split(incs) , [], libtype=['core','common'], priority = [10, 20] )

@ -6,7 +6,7 @@ sources = env.Glob('intern/*.c') + env.Glob('superlu/*.c')
incs = 'extern superlu'
if (env['OURPLATFORM'] == 'win32-mingw'):
env.BlenderLib ('blender_ONL', sources, Split(incs), [], libtype=['core','intern','player'], priority=[1,80,22] )
env.BlenderLib ('blender_ONL', sources, Split(incs), [], libtype=['core','intern'], priority=[1,80] )
else:
env.BlenderLib ('blender_ONL', sources, Split(incs), [], libtype=['core','player'], priority=[55,22] )
env.BlenderLib ('blender_ONL', sources, Split(incs), [], libtype=['core'], priority=[55] )

@ -242,6 +242,12 @@ void bglEnd(void) {}
/* booleanops.c */
struct DerivedMesh *NewBooleanDerivedMesh(struct Object *ob, struct Object *ob_select, int int_op_type) { return 0; }
/* LOD_decimation.cpp */
int LOD_LoadMesh(struct LOD_Decimation_Info* info) { return 0;};
int LOD_PreprocessMesh(struct LOD_Decimation_Info* info) {return 0;};
int LOD_CollapseEdge(struct LOD_Decimation_Info* info) {return 0;};
int LOD_FreeDecimationData(struct LOD_Decimation_Info* info) {return 0;};
// bobj read/write debug messages
void elbeemDebugOut(char *msg) {}
void fluidsimSettingsFree(struct FluidsimSettings* sb) {}