==== MSVC 7.1 projectfiles ====

maintenance work:
- internally renamed nodes lib to BL_nodes to follow naming of other libs, renaming of
  actual projectfile will follow after move to svn.
- added missing include dirs for new BL_nodes lib
- removed hardcoded include dir in nodes lib
- changed nodes lib to not 'compile as C++', but as default, so .c as C, .cpp as C++
- still found PHY_Ode dependency in ActiveX plugin which I removed
summary:
All should compile fine again now, let me know of any problems.
This commit is contained in:
Andrea Weikert 2007-03-26 18:34:25 +00:00
parent c78947d2d1
commit 4de22c2374
4 changed files with 141 additions and 50 deletions

@ -108,7 +108,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "..\gameengine\g
{09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
{E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
{415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
{EC405272-28E3-4840-AAC2-53D6DE4E163D} = {EC405272-28E3-4840-AAC2-53D6DE4E163D}
{4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
{6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
{F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
@ -142,6 +142,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_ghost", "..\gameengine\g
{09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
{E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
{415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
{4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
{6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
{F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
@ -232,7 +233,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Bullet", "..\gameengine
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nodes", "nodes\nodes.vcproj", "{4C3AB78A-52CA-4276-A041-39776E52D8C8}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_nodes", "nodes\nodes.vcproj", "{4C3AB78A-52CA-4276-A041-39776E52D8C8}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
@ -790,22 +791,22 @@ Global
{E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Debug.Build.0 = 3D Plugin Debug|Win32
{E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Release.ActiveCfg = 3D Plugin Release|Win32
{E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Release.Build.0 = 3D Plugin Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Debug.ActiveCfg = Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Debug.Build.0 = Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Release.ActiveCfg = Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Release.Build.0 = Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug.ActiveCfg = Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug.Build.0 = Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release.ActiveCfg = Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release.Build.0 = Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug.ActiveCfg = Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug.Build.0 = Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release.ActiveCfg = Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release.Build.0 = Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Debug.ActiveCfg = Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Debug.Build.0 = Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Release.ActiveCfg = Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Release.Build.0 = Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Debug.ActiveCfg = Blender Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Debug.Build.0 = Blender Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Release.ActiveCfg = Blender Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Release.Build.0 = Blender Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug.ActiveCfg = Blender Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug.Build.0 = Blender Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release.ActiveCfg = Blender Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release.Build.0 = Blender Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release.Build.0 = Blender Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Debug.ActiveCfg = Blender Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Debug.Build.0 = Blender Debug|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Release.ActiveCfg = Blender Release|Win32
{4C3AB78A-52CA-4276-A041-39776E52D8C8}.Release.Build.0 = Blender Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection

@ -21,7 +21,7 @@
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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@ -73,7 +73,7 @@
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Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
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PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_VERSE;WITH_OPENEXR"
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@ -125,7 +125,7 @@
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Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;UNWRAPPER;WITH_VERSE;WITH_OPENEXR"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -177,7 +177,7 @@
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Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -229,7 +229,7 @@
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Name="VCCLCompilerTool"
Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -281,7 +281,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem"
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@ -390,10 +390,10 @@
RelativePath="..\..\..\source\blender\blenkernel\intern\group.c">
</File>
<File
RelativePath="..\..\..\source\blender\blenkernel\intern\idprop.c">
RelativePath="..\..\..\source\blender\blenkernel\intern\icons.c">
</File>
<File
RelativePath="..\..\..\source\blender\blenkernel\intern\icons.c">
RelativePath="..\..\..\source\blender\blenkernel\intern\idprop.c">
</File>
<File
RelativePath="..\..\..\source\blender\blenkernel\intern\image.c">
@ -428,12 +428,6 @@
<File
RelativePath="..\..\..\source\blender\blenkernel\intern\node.c">
</File>
<File
RelativePath="..\..\..\source\blender\blenkernel\intern\node_composite.c">
</File>
<File
RelativePath="..\..\..\source\blender\blenkernel\intern\node_shaders.c">
</File>
<File
RelativePath="..\..\..\source\blender\blenkernel\intern\object.c">
</File>

@ -2,7 +2,7 @@
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="nodes"
Name="BL_nodes"
ProjectGUID="{4C3AB78A-52CA-4276-A041-39776E52D8C8}"
Keyword="Win32Proj">
<Platforms>
@ -11,16 +11,16 @@
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\..\..\build\msvc_7\source\blender\nodes\debug"
IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\nodes\debug"
Name="BlenderPlayer Debug|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="D:\source\blender\blender\source\blender\nodes;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -32,12 +32,13 @@
ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
WarningLevel="2"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\build\msvc_7\libs\debug\libNodes.lib"/>
OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_nodes.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
@ -58,31 +59,126 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\..\..\build\msvc_7\source\blender\nodes"
IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\nodes"
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OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
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<Tool
Name="VCCLCompilerTool"
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