Fix for [#25572] crash when changing vertex group density in particle mode

* Hair was freed & redone on changes, but particle mode data wasn't updated.
This commit is contained in:
Janne Karhu 2011-01-12 10:01:33 +00:00
parent 4043830cf8
commit 4e15c169c6

@ -4100,6 +4100,12 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
free_hair(ob, psys, 0);
if(psys->edit && psys->free_edit) {
psys->free_edit(psys->edit);
psys->edit = NULL;
psys->free_edit = NULL;
}
/* first step is negative so particles get killed and reset */
psys->cfra= 1.0f;