forked from bartvdbraak/blender
partial fix for [#11107] two problems with explode modifier and vertex group
tooltip patch from olivs - [#10218] Corrected a few tooltips in shading buttons
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@ -1651,6 +1651,12 @@ void modifiers_explodeFacepa(void *arg1, void *arg2)
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emd->flag |= eExplodeFlag_CalcFaces;
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}
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void modifiers_explodeDelVg(void *arg1, void *arg2)
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{
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ExplodeModifierData *emd=arg1;
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emd->vgroup = 0;
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}
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static int modifier_is_fluid_particles(ModifierData *md) {
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if(md->type == eModifierType_ParticleSystem) {
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if(((ParticleSystemModifierData *)md)->psys->part->type == PART_FLUID)
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@ -2417,12 +2423,16 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
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char *menustr= get_vertexgroup_menustr(ob);
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int defCount=BLI_countlist(&ob->defbase);
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if(defCount==0) emd->vgroup=0;
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but=uiDefButS(block, MENU, B_MODIFIER_RECALC, menustr, lx, (cy-=19), buttonWidth/2,19, &emd->vgroup, 0, defCount, 0, 0, "Protect this vertex group");
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uiBlockBeginAlign(block);
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but=uiDefButS(block, MENU, B_MODIFIER_RECALC, menustr, lx, (cy-=19), buttonWidth-20,19, &emd->vgroup, 0, defCount, 0, 0, "Protect this vertex group");
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uiButSetFunc(but,modifiers_explodeFacepa,emd,0);
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MEM_freeN(menustr);
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but=uiDefIconBut(block, BUT, B_MODIFIER_RECALC, ICON_X, (lx+buttonWidth)-20, cy, 20,19, 0, 0, 0, 0, 0, "Disable use of vertex group");
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uiButSetFunc(but, modifiers_explodeDelVg, (void *)emd, (void *)NULL);
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but=uiDefButF(block, NUMSLI, B_MODIFIER_RECALC, "", lx+buttonWidth/2, cy, buttonWidth/2,19, &emd->protect, 0.0f, 1.0f, 0, 0, "Clean vertex group edges");
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but=uiDefButF(block, NUMSLI, B_MODIFIER_RECALC, "", lx, (cy-=19), buttonWidth,19, &emd->protect, 0.0f, 1.0f, 0, 0, "Clean vertex group edges");
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uiButSetFunc(but,modifiers_explodeFacepa,emd,0);
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but=uiDefBut(block, BUT, B_MODIFIER_RECALC, "Refresh", lx, (cy-=19), buttonWidth/2,19, 0, 0, 0, 0, 0, "Recalculate faces assigned to particles");
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@ -2432,6 +2442,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
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uiDefButBitS(block, TOG, eExplodeFlag_Unborn, B_MODIFIER_RECALC, "Unborn", lx, (cy-=19), buttonWidth/3,19, &emd->flag, 0, 0, 0, 0, "Show mesh when particles are unborn");
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uiDefButBitS(block, TOG, eExplodeFlag_Alive, B_MODIFIER_RECALC, "Alive", lx+buttonWidth/3, cy, buttonWidth/3,19, &emd->flag, 0, 0, 0, 0, "Show mesh when particles are alive");
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uiDefButBitS(block, TOG, eExplodeFlag_Dead, B_MODIFIER_RECALC, "Dead", lx+buttonWidth*2/3, cy, buttonWidth/3,19, &emd->flag, 0, 0, 0, 0, "Show mesh when particles are dead");
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uiBlockEndAlign(block);
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}
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uiBlockEndAlign(block);
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@ -3311,7 +3311,7 @@ static void material_panel_map_to(Object *ob, Material *ma, int from_nodes)
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uiDefButBitS(block, TOG3, MAP_RAYMIRR, B_MATPRV, "RayMir", 50,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value");
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uiDefButBitS(block, TOG3, MAP_ALPHA, B_MATPRV, "Alpha", 90,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the alpha value");
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uiDefButBitS(block, TOG3, MAP_EMIT, B_MATPRV, "Emit", 130,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the emit value");
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uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 180,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the layer blending value");
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uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 180,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the translucency value");
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if(from_nodes==0)
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uiDefButBitS(block, TOG3, MAP_DISPLACE, B_MATPRV, "Disp", 220,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture displace the surface");
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uiBlockSetCol(block, TH_BUT_SETTING1);
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@ -3323,7 +3323,7 @@ static void material_panel_map_to(Object *ob, Material *ma, int from_nodes)
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uiDefButBitS(block, TOG3, MAP_RAYMIRR, B_MATPRV, "RayMir", 60,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value");
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uiDefButBitS(block, TOG3, MAP_ALPHA, B_MATPRV, "Alpha", 110,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the alpha value");
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uiDefButBitS(block, TOG3, MAP_EMIT, B_MATPRV, "Emit", 160,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the emit value");
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uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 205,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the layer blending value");
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uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 205,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the translucency value");
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if(from_nodes==0)
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uiDefButBitS(block, TOG3, MAP_DISPLACE, B_MATPRV, "Disp", 265,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture displace the surface");
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}
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@ -3633,7 +3633,7 @@ static void material_panel_tramir(Material *ma)
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uiDefButF(block, NUMSLI, B_MATPRV, "IOR: ",
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X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->ang), 1.0, 3.0, 100, 2, "Sets angular index of refraction for raytraced refraction");
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uiDefButF(block, NUMSLI, B_MATPRV, "Fresnel: ",
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X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->fresnel_tra), 0.0, 5.0, 10, 2, "Power of Fresnel for mirror reflection");
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X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->fresnel_tra), 0.0, 5.0, 10, 2, "Power of Fresnel for transparency (Ray or ZTransp)");
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uiDefButF(block, NUMSLI, B_MATPRV, "Fac: ",
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X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->fresnel_tra_i), 1.0, 5.0, 10, 2, "Blending factor for Fresnel");
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uiBlockEndAlign(block);
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@ -4164,7 +4164,7 @@ static void material_panel_links(Object *ob, Material *ma)
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if(ma) uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE);
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if(ma)
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uiDefButC(block, TOG, B_MAT_USENODES, "Nodes", xco+5,160,300-xco-5,20, &ma->use_nodes, 0.0f, 0.0f, 0, 0, "");
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uiDefButC(block, TOG, B_MAT_USENODES, "Nodes", xco+5,160,300-xco-5,20, &ma->use_nodes, 0.0f, 0.0f, 0, 0, "Enables as a Nodes Material");
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if(ob->actcol==0) ob->actcol= 1; /* because of TOG|BIT button */
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@ -1208,7 +1208,7 @@ void image_buttons(void)
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} else {
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uiBlockBeginAlign(block);
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uiDefIconButBitI(block, TOGN, SI_SELACTFACE, B_REDR, ICON_VERTEXSEL, xco,0,XIC,YIC, &G.sima->flag, 1.0, 0.0, 0, 0, "UV Vertex select mode)");
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uiDefIconButBitI(block, TOGN, SI_SELACTFACE, B_REDR, ICON_VERTEXSEL, xco,0,XIC,YIC, &G.sima->flag, 1.0, 0.0, 0, 0, "UV Vertex select mode");
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xco+= XIC;
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uiDefIconButBitI(block, TOG, SI_SELACTFACE, B_REDR, ICON_FACESEL, xco,0,XIC,YIC, &G.sima->flag, 0, 0, 0, 0, "UV Face select mode");
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xco+= XIC+8;
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