forked from bartvdbraak/blender
Yafray panel splitted in two so we can add more settings.
Also preliminar square arealight export, not usable yet, will be usefull as soon as photon export is added.
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3ed49f3299
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501adfba42
@ -1220,11 +1220,7 @@ static void render_panel_yafrayGI()
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if (G.scene->r.GIpower==0) G.scene->r.GIpower=1;
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if (G.scene->r.GIpower==0) G.scene->r.GIpower=1;
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uiDefButF(block, NUM, 0, "Power:", 5,35,154,20, &G.scene->r.GIpower, 0.01, 100.0, 0, 0, "GI lighting intensity scale, 1 is normal");
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uiDefButF(block, NUM, 0, "Power:", 5,35,154,20, &G.scene->r.GIpower, 0.01, 100.0, 0, 0, "GI lighting intensity scale, 1 is normal");
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}
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}
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uiDefButF(block, NUMSLI, 0, "Gam ", 5,10,154,20, &G.scene->r.YF_gamma, 0.001, 5.0, 0, 0, "Gamma correction, 1 is off");
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uiDefButF(block, NUMSLI, 0, "Exp ", 159,10,154,20, &G.scene->r.YF_exposure, 0.0, 10.0, 0, 0, "Exposure adjustment, 0 is off");
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uiDefButI(block, NUM, 0, "Processors:", 159,35,154,20,
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&G.scene->r.YF_numprocs, 1.0, 8.0, 10, 10, "Number of processors to use");
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if (G.scene->r.GImethod==2) {
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if (G.scene->r.GImethod==2) {
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if (G.scene->r.GIdepth==0) G.scene->r.GIdepth=2;
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if (G.scene->r.GIdepth==0) G.scene->r.GIdepth=2;
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@ -1242,6 +1238,26 @@ static void render_panel_yafrayGI()
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}
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}
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}
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}
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/* yafray: global options panel */
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static void render_panel_yafrayGlobal()
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{
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uiBlock *block;
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block= uiNewBlock(&curarea->uiblocks, "render_panel_yafrayGlobal", UI_EMBOSS, UI_HELV, curarea->win);
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uiNewPanelTabbed("Render", "Render");
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if(uiNewPanel(curarea, block, "YafRay", "Render", 320, 0, 318, 204)==0) return;
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// label to force a boundbox for buttons not to be centered
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uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, "");
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uiDefButF(block, NUMSLI, 0, "Gam ", 5,10,154,20, &G.scene->r.YF_gamma, 0.001, 5.0, 0, 0, "Gamma correction, 1 is off");
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uiDefButF(block, NUMSLI, 0, "Exp ", 159,10,154,20,&G.scene->r.YF_exposure, 0.0, 10.0, 0, 0, "Exposure adjustment, 0 is off");
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uiDefButI(block, NUM, 0, "Processors:", 159,35,154,20,
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&G.scene->r.YF_numprocs, 1.0, 8.0, 10, 10, "Number of processors to use");
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}
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void render_panels()
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void render_panels()
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{
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{
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@ -1253,6 +1269,7 @@ void render_panels()
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/* yafray: GI panel only available when yafray enabled for rendering */
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/* yafray: GI panel only available when yafray enabled for rendering */
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if (G.scene->r.mode & R_YAFRAY) {
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if (G.scene->r.mode & R_YAFRAY) {
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if (G.scene->r.YF_gamma==0.0) G.scene->r.YF_gamma=1.0;
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if (G.scene->r.YF_gamma==0.0) G.scene->r.YF_gamma=1.0;
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render_panel_yafrayGlobal();
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render_panel_yafrayGI();
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render_panel_yafrayGI();
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}
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}
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@ -239,7 +239,7 @@ void yafrayFileRender_t::writeTextures()
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{
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{
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for (map<string, pair<Material*, MTex*> >::const_iterator blendtex=used_textures.begin();
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for (map<string, pair<Material*, MTex*> >::const_iterator blendtex=used_textures.begin();
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blendtex!=used_textures.end();++blendtex) {
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blendtex!=used_textures.end();++blendtex) {
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Material* matr = blendtex->second.first;
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//Material* matr = blendtex->second.first;
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MTex* mtex = blendtex->second.second;
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MTex* mtex = blendtex->second.second;
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Tex* tex = mtex->tex;
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Tex* tex = mtex->tex;
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switch (tex->type) {
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switch (tex->type) {
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@ -921,7 +921,7 @@ void yafrayFileRender_t::writeAllObjects()
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writeObject(obj, all_objects[obj], obmat);
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writeObject(obj, all_objects[obj], obmat);
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// all others instances of first
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// all others instances of first
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for (int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16) { // number of 4x4 matrices
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for (unsigned int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16) { // number of 4x4 matrices
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// new mtx
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// new mtx
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for (int i=0;i<4;i++)
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for (int i=0;i<4;i++)
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@ -954,6 +954,21 @@ void yafrayFileRender_t::writeAllObjects()
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}
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}
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void yafrayFileRender_t::writeAreaLamp(LampRen* lamp,int num)
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{
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if(lamp->area_shape != LA_AREA_SQUARE) return;
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float *a=lamp->area[0],*b=lamp->area[1],*c=lamp->area[2],*d=lamp->area[3];
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ostr.str("");
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ostr << "<light type=\"arealight\" name=\"LAMP" << num+1 << "\" dummy=\"off\" " <<endl;
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ostr << "\tpower=\"" << lamp->energy <<"\">" <<endl;
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ostr << "\t<color r=\""<<lamp->r<<"\" g=\""<<lamp->g<<"\" b=\""<<lamp->b<<"\"/>"<<endl;
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ostr << "\t<a x=\""<<a[0]<<"\" y=\""<<a[1]<<"\" z=\""<<a[2]<<"\"/>"<<endl;
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ostr << "\t<b x=\""<<b[0]<<"\" y=\""<<b[1]<<"\" z=\""<<b[2]<<"\"/>"<<endl;
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ostr << "\t<c x=\""<<c[0]<<"\" y=\""<<c[1]<<"\" z=\""<<c[2]<<"\"/>"<<endl;
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ostr << "\t<d x=\""<<d[0]<<"\" y=\""<<d[1]<<"\" z=\""<<d[2]<<"\"/>"<<endl;
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ostr << "</light>"<<endl<<endl;
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xmlfile << ostr.str();
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}
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void yafrayFileRender_t::writeLamps()
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void yafrayFileRender_t::writeLamps()
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{
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{
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@ -962,6 +977,7 @@ void yafrayFileRender_t::writeLamps()
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{
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{
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ostr.str("");
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ostr.str("");
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LampRen* lamp = R.la[i];
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LampRen* lamp = R.la[i];
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if(lamp->type==LA_AREA) {writeAreaLamp(lamp,i);continue;}
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// TODO: add decay setting in yafray
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// TODO: add decay setting in yafray
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ostr << "<light type=\"";
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ostr << "<light type=\"";
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if (lamp->type==LA_LOCAL)
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if (lamp->type==LA_LOCAL)
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@ -970,12 +986,6 @@ void yafrayFileRender_t::writeLamps()
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ostr << "spotlight";
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ostr << "spotlight";
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else if (lamp->type==LA_SUN) // for now, hemi == sun
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else if (lamp->type==LA_SUN) // for now, hemi == sun
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ostr << "sunlight";
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ostr << "sunlight";
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/* TODO
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else if (lamp->type==LA_AREA) {
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// new blender area light
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ostr << "arealight";
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}
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*/
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else {
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else {
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// possibly unknown type, ignore
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// possibly unknown type, ignore
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cout << "Unknown Blender lamp type: " << lamp->type << endl;
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cout << "Unknown Blender lamp type: " << lamp->type << endl;
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@ -20,6 +20,7 @@ class yafrayFileRender_t : public yafrayRender_t
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virtual void writeObject(Object* obj,
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virtual void writeObject(Object* obj,
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const std::vector<VlakRen*> &VLR_list, const float obmat[4][4]);
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const std::vector<VlakRen*> &VLR_list, const float obmat[4][4]);
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virtual void writeAllObjects();
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virtual void writeAllObjects();
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void writeAreaLamp(LampRen* lamp,int num);
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virtual void writeLamps();
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virtual void writeLamps();
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virtual void writeCamera();
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virtual void writeCamera();
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virtual void writeHemilight();
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virtual void writeHemilight();
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@ -59,7 +59,10 @@ bool yafrayRender_t::exportScene()
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clearAll();
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clearAll();
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if(!finishExport())
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if(!finishExport())
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{
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G.afbreek = 1; //stop render and anim if doing so
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G.afbreek = 1; //stop render and anim if doing so
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return false;
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}
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else return true;
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else return true;
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}
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}
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