forked from bartvdbraak/blender
Operator name improvements in select menu
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15bd165ca0
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504745c399
@ -471,8 +471,8 @@ class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
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layout.separator()
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layout.operator("mesh.select_random", text="Random...")
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layout.operator("mesh.select_nth", text="Select Nth...")
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layout.operator("mesh.select_random", text="Random")
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layout.operator("mesh.select_nth", text="Every N Number of Verts")
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layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
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layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
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layout.operator("mesh.faces_select_interior", text="Interior Faces")
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@ -485,7 +485,7 @@ class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
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if context.scene.tool_settings.mesh_selection_mode[2] == False:
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layout.operator("mesh.select_non_manifold", text="Non Manifold")
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layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
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layout.operator("mesh.select_similar", text="Similar...")
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layout.operator("mesh.select_similar", text="Similar")
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layout.separator()
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