Operator name improvements in select menu

This commit is contained in:
Daniel Salazar 2010-03-20 05:14:22 +00:00
parent 15bd165ca0
commit 504745c399

@ -471,8 +471,8 @@ class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
layout.separator()
layout.operator("mesh.select_random", text="Random...")
layout.operator("mesh.select_nth", text="Select Nth...")
layout.operator("mesh.select_random", text="Random")
layout.operator("mesh.select_nth", text="Every N Number of Verts")
layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
layout.operator("mesh.faces_select_interior", text="Interior Faces")
@ -485,7 +485,7 @@ class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
if context.scene.tool_settings.mesh_selection_mode[2] == False:
layout.operator("mesh.select_non_manifold", text="Non Manifold")
layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
layout.operator("mesh.select_similar", text="Similar...")
layout.operator("mesh.select_similar", text="Similar")
layout.separator()