Bug fixes:

[#19596] Child particle in particle mode show for one redraw, then disappear
[#19598] Draw actual particles options draws in wrong location
This commit is contained in:
Janne Karhu 2009-10-18 16:55:33 +00:00
parent 9b26e7d7ca
commit 505f5c58ce
3 changed files with 89 additions and 23 deletions

@ -2277,15 +2277,20 @@ static int psys_threads_init_path(ParticleThread *threads, Scene *scene, float c
ParticleSettings *part = psys->part;
ParticleEditSettings *pset = &scene->toolsettings->particle;
int totparent=0, between=0;
int steps = (int)pow(2.0,(double)part->draw_step);
int steps = (int)pow(2.0, (double)part->draw_step);
int totchild = psys->totchild;
int i, seed, totthread= threads[0].tot;
/*---start figuring out what is actually wanted---*/
if(psys_in_edit_mode(scene, psys))
if(psys_in_edit_mode(scene, psys)) {
ParticleEditSettings *pset = &scene->toolsettings->particle;
if(psys->renderdata==0 && (psys->edit==NULL || pset->flag & PE_DRAW_PART)==0)
totchild=0;
steps = (int)pow(2.0, (double)pset->draw_step);
}
if(totchild && part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
totparent=(int)(totchild*part->parents*0.3);
@ -2360,7 +2365,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
ParticleSystem *psys = ctx->sim.psys;
ParticleSettings *part = psys->part;
ParticleCacheKey **cache= psys->childcache;
ParticleCacheKey **pcache= psys->pathcache;
ParticleCacheKey **pcache= psys_in_edit_mode(ctx->sim.scene, psys) ? psys->edit->pathcache : psys->pathcache;
ParticleCacheKey *state, *par = NULL, *key[4];
ParticleData *pa=NULL;
ParticleTexture ptex;
@ -2372,6 +2377,9 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
int k, cpa_num;
short cpa_from;
if(!pcache)
return;
if(part->flag & PART_BRANCHING) {
branch_begin=rng_getFloat(thread->rng_path);
branch_end=branch_begin+(1.0f-branch_begin)*rng_getFloat(thread->rng_path);
@ -2954,7 +2962,7 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
float birthtime = 0.0, dietime = 0.0;
float t, time = 0.0, keytime = 0.0, frs_sec;
float hairmat[4][4];
float hairmat[4][4], rotmat[3][3], prev_tangent[3];
int k,i;
int steps = (int)pow(2.0, (double)pset->draw_step);
int totpart = edit->totpoint;
@ -2998,8 +3006,12 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
/*--get the first data points--*/
init_particle_interpolation(ob, psys, pa, &pind);
if(psys)
if(psys) {
psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
VECCOPY(rotmat[0], hairmat[2]);
VECCOPY(rotmat[1], hairmat[1]);
VECCOPY(rotmat[2], hairmat[0]);
}
birthtime = pind.birthtime;
dietime = pind.dietime;
@ -3020,9 +3032,55 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
do_particle_interpolation(psys, i, pa, t, frs_sec, &pind, &result);
/* non-hair points are allready in global space */
if(psys && !(psys->flag & PSYS_GLOBAL_HAIR))
if(psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
Mat4MulVecfl(hairmat, result.co);
/* create rotations for proper creation of children */
if(k) {
float cosangle, angle, tangent[3], normal[3], q[4];
if(k == 1) {
/* calculate initial tangent for incremental rotations */
VECSUB(tangent, ca->co, (ca - 1)->co);
VECCOPY(prev_tangent, tangent);
Normalize(prev_tangent);
/* First rotation is based on emitting face orientation. */
/* This is way better than having flipping rotations resulting */
/* from using a global axis as a rotation pole (vec_to_quat()). */
/* It's not an ideal solution though since it disregards the */
/* initial tangent, but taking that in to account will allow */
/* the possibility of flipping again. -jahka */
Mat3ToQuat_is_ok(rotmat, (ca-1)->rot);
}
else {
VECSUB(tangent, ca->co, (ca - 1)->co);
Normalize(tangent);
cosangle= Inpf(tangent, prev_tangent);
/* note we do the comparison on cosangle instead of
* angle, since floating point accuracy makes it give
* different results across platforms */
if(cosangle > 0.999999f) {
QUATCOPY((ca - 1)->rot, (ca - 2)->rot);
}
else {
angle= saacos(cosangle);
Crossf(normal, prev_tangent, tangent);
VecRotToQuat(normal, angle, q);
QuatMul((ca - 1)->rot, q, (ca - 2)->rot);
}
VECCOPY(prev_tangent, tangent);
}
if(k == steps)
QUATCOPY(ca->rot, (ca - 1)->rot);
}
}
VECCOPY(ca->co, result.co);
ca->vel[0] = ca->vel[1] = 0.0f;
@ -3053,6 +3111,11 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
}
edit->totcached = totpart;
if(psys && psys->part->type == PART_HAIR) {
ParticleSimulationData sim = {scene, ob, psys, psys_get_modifier(ob, psys), NULL};
psys_cache_child_paths(&sim, cfra, 1);
}
}
/************************************************/
/* Particle Key handling */

@ -3658,7 +3658,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
//if(part->flag&PART_GLOB_TIME)
cfra=bsystem_time(scene, 0, (float)CFRA, 0.0f);
if(draw_as==PART_DRAW_PATH && psys->pathcache==NULL)
if(draw_as==PART_DRAW_PATH && psys->pathcache==NULL && psys->childcache==NULL)
draw_as=PART_DRAW_DOT;
/* 3. */
@ -4009,6 +4009,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(totchild && (part->draw&PART_DRAW_PARENT)==0)
totpart=0;
else if(psys->pathcache==NULL)
totpart=0;
/* draw actual/parent particles */
cache=psys->pathcache;
@ -5709,6 +5711,22 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
if(ob->pd && ob->pd->forcefield) draw_forcefield(scene, ob);
/* particle mode has to be drawn first so that possible child particles get cached in edit mode */
if( (warning_recursive==0) &&
(flag & DRAW_PICKING)==0 &&
(!scene->obedit)
) {
if(ob->mode & OB_MODE_PARTICLE_EDIT && ob==OBACT) {
PTCacheEdit *edit = PE_get_current(scene, ob);
if(edit) {
wmLoadMatrix(rv3d->viewmat);
draw_ptcache_edit(scene, v3d, rv3d, ob, edit, dt);
wmMultMatrix(ob->obmat);
}
}
}
/* code for new particle system */
if( (warning_recursive==0) &&
(ob->particlesystem.first) &&
@ -5733,21 +5751,6 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
//glDepthMask(GL_TRUE);
if(col) cpack(col);
}
if( (warning_recursive==0) &&
(flag & DRAW_PICKING)==0 &&
(!scene->obedit)
) {
if(ob->mode & OB_MODE_PARTICLE_EDIT && ob==OBACT) {
PTCacheEdit *edit = PE_get_current(scene, ob);
if(edit) {
wmLoadMatrix(rv3d->viewmat);
draw_ptcache_edit(scene, v3d, rv3d, ob, edit, dt);
wmMultMatrix(ob->obmat);
}
}
}
/* draw code for smoke */
if((md = modifiers_findByType(ob, eModifierType_Smoke)))

@ -405,7 +405,7 @@ static void rna_def_particle_edit(BlenderRNA *brna)
prop= RNA_def_property(srna, "draw_particles", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", PE_DRAW_PART);
RNA_def_property_ui_text(prop, "Draw Particles", "Draw actual particles.");
RNA_def_property_update(prop, NC_OBJECT, NULL);
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
prop= RNA_def_property(srna, "mirror_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", PE_X_MIRROR);