fix [#24804] filetring of files doesnt work for import/export

This commit is contained in:
Campbell Barton 2010-11-19 10:33:44 +00:00
parent 7358a95c8a
commit 506e692263
6 changed files with 7 additions and 1 deletions

@ -33,6 +33,7 @@ class ExportPLY(bpy.types.Operator, ExportHelper):
bl_label = "Export PLY" bl_label = "Export PLY"
filename_ext = ".ply" filename_ext = ".ply"
filter_glob = StringProperty(default="*.ply", options={'HIDDEN'})
use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default=True) use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default=True)
use_normals = BoolProperty(name="Normals", description="Export Normals for smooth and hard shaded faces", default=True) use_normals = BoolProperty(name="Normals", description="Export Normals for smooth and hard shaded faces", default=True)

@ -53,6 +53,7 @@ class Export3DS(bpy.types.Operator, ExportHelper):
bl_label = 'Export 3DS' bl_label = 'Export 3DS'
filename_ext = ".3ds" filename_ext = ".3ds"
filter_glob = StringProperty(default="*.3ds", options={'HIDDEN'})
def execute(self, context): def execute(self, context):
import io_scene_3ds.export_3ds import io_scene_3ds.export_3ds

@ -36,6 +36,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
bl_label = "Export FBX" bl_label = "Export FBX"
filename_ext = ".fbx" filename_ext = ".fbx"
filter_glob = StringProperty(default="*.fbx", options={'HIDDEN'})
# List of operator properties, the attributes will be assigned # List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling. # to the class instance from the operator settings before calling.

@ -64,8 +64,9 @@ class ExportOBJ(bpy.types.Operator, ExportHelper):
bl_idname = "export_scene.obj" bl_idname = "export_scene.obj"
bl_label = 'Export OBJ' bl_label = 'Export OBJ'
filename_ext = ".obj" filename_ext = ".obj"
filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})
# List of operator properties, the attributes will be assigned # List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling. # to the class instance from the operator settings before calling.

@ -34,6 +34,7 @@ class ExportX3D(bpy.types.Operator, ExportHelper):
bl_label = 'Export X3D' bl_label = 'Export X3D'
filename_ext = ".x3d" filename_ext = ".x3d"
filter_glob = StringProperty(default="*.x3d", options={'HIDDEN'})
use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True) use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
use_triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=False) use_triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=False)

@ -63,6 +63,7 @@ class ExportMDD(bpy.types.Operator, ExportHelper):
bl_label = "Export MDD" bl_label = "Export MDD"
filename_ext = ".mdd" filename_ext = ".mdd"
filter_glob = StringProperty(default="*.mdd", options={'HIDDEN'})
# get first scene to get min and max properties for frames, fps # get first scene to get min and max properties for frames, fps