forked from bartvdbraak/blender
BGE PyDoc: fix for KX_Object not linked to the class in some actuators API page
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1f8cd57073
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@ -1120,7 +1120,7 @@ class KX_CameraActuator(SCA_IActuator):
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@ivar useXY: axis this actuator is tracking, true=X, false=Y
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@ivar useXY: axis this actuator is tracking, true=X, false=Y
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@type useXY: boolean
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@type useXY: boolean
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@ivar object: the object this actuator tracks.
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@ivar object: the object this actuator tracks.
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@type object: KX_GameObject or None
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@type object: L{KX_GameObject} or None
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@author: snail
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@author: snail
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"""
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"""
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#{ Deprecated
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#{ Deprecated
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@ -1131,7 +1131,7 @@ class KX_CameraActuator(SCA_IActuator):
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@deprecated: Use the L{object} attribute instead.
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@deprecated: Use the L{object} attribute instead.
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@type name_only: bool
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@type name_only: bool
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@param name_only: optional argument, when 0 return a KX_GameObject
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@param name_only: optional argument, when 0 return a KX_GameObject
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@rtype: string, KX_GameObject or None if no object is set
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@rtype: string, L{KX_GameObject} or None if no object is set
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"""
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"""
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def setObject(target):
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def setObject(target):
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@ -2701,7 +2701,7 @@ class KX_ObjectActuator(SCA_IActuator):
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@ivar pid: The PID coefficients of the servo controller
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@ivar pid: The PID coefficients of the servo controller
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@type pid: list of floats [proportional, integral, derivate]
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@type pid: list of floats [proportional, integral, derivate]
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@ivar reference: The object that is used as reference to compute the velocity for the servo controller.
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@ivar reference: The object that is used as reference to compute the velocity for the servo controller.
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@type reference: KX_GameObject or None
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@type reference: L{KX_GameObject} or None
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@group Deprecated: getForce, setForce, getTorque, setTorque, getDLoc, setDLoc, getDRot, setDRot, getLinearVelocity, setLinearVelocity, getAngularVelocity,
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@group Deprecated: getForce, setForce, getTorque, setTorque, getDLoc, setDLoc, getDRot, setDRot, getLinearVelocity, setLinearVelocity, getAngularVelocity,
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setAngularVelocity, getDamping, setDamping, getForceLimitX, setForceLimitX, getForceLimitY, setForceLimitY, getForceLimitZ, setForceLimitZ,
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setAngularVelocity, getDamping, setDamping, getForceLimitX, setForceLimitX, getForceLimitY, setForceLimitY, getForceLimitZ, setForceLimitZ,
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@ -2971,7 +2971,7 @@ class KX_ParentActuator(SCA_IActuator):
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"""
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"""
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The parent actuator can set or remove an objects parent object.
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The parent actuator can set or remove an objects parent object.
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@ivar object: the object this actuator sets the parent too.
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@ivar object: the object this actuator sets the parent too.
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@type object: KX_GameObject or None
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@type object: L{KX_GameObject} or None
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@ivar mode: The mode of this actuator
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@ivar mode: The mode of this actuator
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@type mode: int from 0 to 1 L{GameLogic.Parent Actuator}
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@type mode: int from 0 to 1 L{GameLogic.Parent Actuator}
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@ivar compound: Whether the object shape should be added to the parent compound shape when parenting
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@ivar compound: Whether the object shape should be added to the parent compound shape when parenting
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@ -2998,7 +2998,7 @@ class KX_ParentActuator(SCA_IActuator):
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@deprecated: Use the L{object} property.
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@deprecated: Use the L{object} property.
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@type name_only: bool
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@type name_only: bool
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@param name_only: optional argument, when 0 return a KX_GameObject
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@param name_only: optional argument, when 0 return a KX_GameObject
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@rtype: string, KX_GameObject or None if no object is set
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@rtype: string, L{KX_GameObject} or None if no object is set
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"""
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"""
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class KX_PhysicsObjectWrapper(PyObjectPlus):
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class KX_PhysicsObjectWrapper(PyObjectPlus):
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@ -3497,7 +3497,7 @@ class KX_RaySensor(SCA_ISensor):
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@ivar useXRay: Whether or not to use XRay.
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@ivar useXRay: Whether or not to use XRay.
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@type useXRay: boolean
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@type useXRay: boolean
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@ivar hitObject: The game object that was hit by the ray. (Read-only)
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@ivar hitObject: The game object that was hit by the ray. (Read-only)
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@type hitObject: KX_GameObject
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@type hitObject: L{KX_GameObject}
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@ivar hitPosition: The position (in worldcoordinates) where the object was hit by the ray. (Read-only)
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@ivar hitPosition: The position (in worldcoordinates) where the object was hit by the ray. (Read-only)
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@type hitPosition: list [x, y, z]
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@type hitPosition: list [x, y, z]
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@ivar hitNormal: The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (Read-only)
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@ivar hitNormal: The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (Read-only)
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@ -3515,7 +3515,7 @@ class KX_RaySensor(SCA_ISensor):
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Returns the game object that was hit by this ray.
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Returns the game object that was hit by this ray.
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@deprecated: Use the L{hitObject} attribute instead.
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@deprecated: Use the L{hitObject} attribute instead.
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@rtype: KX_GameObject
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@rtype: L{KX_GameObject}
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"""
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"""
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def getHitPosition():
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def getHitPosition():
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"""
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"""
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@ -3544,9 +3544,9 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
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"""
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"""
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Edit Object Actuator (in Add Object Mode)
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Edit Object Actuator (in Add Object Mode)
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@ivar object: the object this actuator adds.
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@ivar object: the object this actuator adds.
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@type object: KX_GameObject or None
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@type object: L{KX_GameObject} or None
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@ivar objectLastCreated: the last added object from this actuator (read-only).
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@ivar objectLastCreated: the last added object from this actuator (read-only).
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@type objectLastCreated: KX_GameObject or None
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@type objectLastCreated: L{KX_GameObject} or None
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@ivar time: the lifetime of added objects, in frames. Set to 0 to disable automatic deletion.
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@ivar time: the lifetime of added objects, in frames. Set to 0 to disable automatic deletion.
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@type time: integer
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@type time: integer
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@ivar linearVelocity: the initial linear velocity of added objects.
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@ivar linearVelocity: the initial linear velocity of added objects.
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@ -3584,7 +3584,7 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
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@deprecated: use the L{object} property
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@deprecated: use the L{object} property
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@type name_only: bool
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@type name_only: bool
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@param name_only: optional argument, when 0 return a KX_GameObject
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@param name_only: optional argument, when 0 return a KX_GameObject
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@rtype: string, KX_GameObject or None if no object is set
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@rtype: string, L{KX_GameObject} or None if no object is set
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"""
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"""
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def setTime(time):
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def setTime(time):
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"""
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"""
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@ -4232,7 +4232,7 @@ class KX_TrackToActuator(SCA_IActuator):
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C{ERROR: GameObject I{Name} no object in EditObjectActuator I{ActuatorName}}
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C{ERROR: GameObject I{Name} no object in EditObjectActuator I{ActuatorName}}
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@ivar object: the object this actuator tracks.
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@ivar object: the object this actuator tracks.
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@type object: KX_GameObject or None
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@type object: L{KX_GameObject} or None
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@ivar time: the time in frames with which to delay the tracking motion
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@ivar time: the time in frames with which to delay the tracking motion
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@type time: integer
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@type time: integer
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@ivar use3D: the tracking motion to use 3D
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@ivar use3D: the tracking motion to use 3D
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@ -4255,7 +4255,7 @@ class KX_TrackToActuator(SCA_IActuator):
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@deprecated: Use the L{object} attribute instead.
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@deprecated: Use the L{object} attribute instead.
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@type name_only: bool
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@type name_only: bool
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@param name_only: optional argument, when 0 return a KX_GameObject
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@param name_only: optional argument, when 0 return a KX_GameObject
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@rtype: string, KX_GameObject or None if no object is set
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@rtype: string, L{KX_GameObject} or None if no object is set
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"""
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"""
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def setTime(time):
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def setTime(time):
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"""
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"""
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