BGE PyDoc: fix for KX_Object not linked to the class in some actuators API page

This commit is contained in:
Dalai Felinto 2010-03-30 04:59:24 +00:00
parent 1f8cd57073
commit 5089663962

@ -1120,7 +1120,7 @@ class KX_CameraActuator(SCA_IActuator):
@ivar useXY: axis this actuator is tracking, true=X, false=Y @ivar useXY: axis this actuator is tracking, true=X, false=Y
@type useXY: boolean @type useXY: boolean
@ivar object: the object this actuator tracks. @ivar object: the object this actuator tracks.
@type object: KX_GameObject or None @type object: L{KX_GameObject} or None
@author: snail @author: snail
""" """
#{ Deprecated #{ Deprecated
@ -1131,7 +1131,7 @@ class KX_CameraActuator(SCA_IActuator):
@deprecated: Use the L{object} attribute instead. @deprecated: Use the L{object} attribute instead.
@type name_only: bool @type name_only: bool
@param name_only: optional argument, when 0 return a KX_GameObject @param name_only: optional argument, when 0 return a KX_GameObject
@rtype: string, KX_GameObject or None if no object is set @rtype: string, L{KX_GameObject} or None if no object is set
""" """
def setObject(target): def setObject(target):
@ -2701,7 +2701,7 @@ class KX_ObjectActuator(SCA_IActuator):
@ivar pid: The PID coefficients of the servo controller @ivar pid: The PID coefficients of the servo controller
@type pid: list of floats [proportional, integral, derivate] @type pid: list of floats [proportional, integral, derivate]
@ivar reference: The object that is used as reference to compute the velocity for the servo controller. @ivar reference: The object that is used as reference to compute the velocity for the servo controller.
@type reference: KX_GameObject or None @type reference: L{KX_GameObject} or None
@group Deprecated: getForce, setForce, getTorque, setTorque, getDLoc, setDLoc, getDRot, setDRot, getLinearVelocity, setLinearVelocity, getAngularVelocity, @group Deprecated: getForce, setForce, getTorque, setTorque, getDLoc, setDLoc, getDRot, setDRot, getLinearVelocity, setLinearVelocity, getAngularVelocity,
setAngularVelocity, getDamping, setDamping, getForceLimitX, setForceLimitX, getForceLimitY, setForceLimitY, getForceLimitZ, setForceLimitZ, setAngularVelocity, getDamping, setDamping, getForceLimitX, setForceLimitX, getForceLimitY, setForceLimitY, getForceLimitZ, setForceLimitZ,
@ -2971,7 +2971,7 @@ class KX_ParentActuator(SCA_IActuator):
""" """
The parent actuator can set or remove an objects parent object. The parent actuator can set or remove an objects parent object.
@ivar object: the object this actuator sets the parent too. @ivar object: the object this actuator sets the parent too.
@type object: KX_GameObject or None @type object: L{KX_GameObject} or None
@ivar mode: The mode of this actuator @ivar mode: The mode of this actuator
@type mode: int from 0 to 1 L{GameLogic.Parent Actuator} @type mode: int from 0 to 1 L{GameLogic.Parent Actuator}
@ivar compound: Whether the object shape should be added to the parent compound shape when parenting @ivar compound: Whether the object shape should be added to the parent compound shape when parenting
@ -2998,7 +2998,7 @@ class KX_ParentActuator(SCA_IActuator):
@deprecated: Use the L{object} property. @deprecated: Use the L{object} property.
@type name_only: bool @type name_only: bool
@param name_only: optional argument, when 0 return a KX_GameObject @param name_only: optional argument, when 0 return a KX_GameObject
@rtype: string, KX_GameObject or None if no object is set @rtype: string, L{KX_GameObject} or None if no object is set
""" """
class KX_PhysicsObjectWrapper(PyObjectPlus): class KX_PhysicsObjectWrapper(PyObjectPlus):
@ -3497,7 +3497,7 @@ class KX_RaySensor(SCA_ISensor):
@ivar useXRay: Whether or not to use XRay. @ivar useXRay: Whether or not to use XRay.
@type useXRay: boolean @type useXRay: boolean
@ivar hitObject: The game object that was hit by the ray. (Read-only) @ivar hitObject: The game object that was hit by the ray. (Read-only)
@type hitObject: KX_GameObject @type hitObject: L{KX_GameObject}
@ivar hitPosition: The position (in worldcoordinates) where the object was hit by the ray. (Read-only) @ivar hitPosition: The position (in worldcoordinates) where the object was hit by the ray. (Read-only)
@type hitPosition: list [x, y, z] @type hitPosition: list [x, y, z]
@ivar hitNormal: The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (Read-only) @ivar hitNormal: The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (Read-only)
@ -3515,7 +3515,7 @@ class KX_RaySensor(SCA_ISensor):
Returns the game object that was hit by this ray. Returns the game object that was hit by this ray.
@deprecated: Use the L{hitObject} attribute instead. @deprecated: Use the L{hitObject} attribute instead.
@rtype: KX_GameObject @rtype: L{KX_GameObject}
""" """
def getHitPosition(): def getHitPosition():
""" """
@ -3544,9 +3544,9 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
""" """
Edit Object Actuator (in Add Object Mode) Edit Object Actuator (in Add Object Mode)
@ivar object: the object this actuator adds. @ivar object: the object this actuator adds.
@type object: KX_GameObject or None @type object: L{KX_GameObject} or None
@ivar objectLastCreated: the last added object from this actuator (read-only). @ivar objectLastCreated: the last added object from this actuator (read-only).
@type objectLastCreated: KX_GameObject or None @type objectLastCreated: L{KX_GameObject} or None
@ivar time: the lifetime of added objects, in frames. Set to 0 to disable automatic deletion. @ivar time: the lifetime of added objects, in frames. Set to 0 to disable automatic deletion.
@type time: integer @type time: integer
@ivar linearVelocity: the initial linear velocity of added objects. @ivar linearVelocity: the initial linear velocity of added objects.
@ -3584,7 +3584,7 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
@deprecated: use the L{object} property @deprecated: use the L{object} property
@type name_only: bool @type name_only: bool
@param name_only: optional argument, when 0 return a KX_GameObject @param name_only: optional argument, when 0 return a KX_GameObject
@rtype: string, KX_GameObject or None if no object is set @rtype: string, L{KX_GameObject} or None if no object is set
""" """
def setTime(time): def setTime(time):
""" """
@ -4232,7 +4232,7 @@ class KX_TrackToActuator(SCA_IActuator):
C{ERROR: GameObject I{Name} no object in EditObjectActuator I{ActuatorName}} C{ERROR: GameObject I{Name} no object in EditObjectActuator I{ActuatorName}}
@ivar object: the object this actuator tracks. @ivar object: the object this actuator tracks.
@type object: KX_GameObject or None @type object: L{KX_GameObject} or None
@ivar time: the time in frames with which to delay the tracking motion @ivar time: the time in frames with which to delay the tracking motion
@type time: integer @type time: integer
@ivar use3D: the tracking motion to use 3D @ivar use3D: the tracking motion to use 3D
@ -4255,7 +4255,7 @@ class KX_TrackToActuator(SCA_IActuator):
@deprecated: Use the L{object} attribute instead. @deprecated: Use the L{object} attribute instead.
@type name_only: bool @type name_only: bool
@param name_only: optional argument, when 0 return a KX_GameObject @param name_only: optional argument, when 0 return a KX_GameObject
@rtype: string, KX_GameObject or None if no object is set @rtype: string, L{KX_GameObject} or None if no object is set
""" """
def setTime(time): def setTime(time):
""" """