BGE PyDoc: fix for KX_Object not linked to the class in some actuators API page

This commit is contained in:
Dalai Felinto 2010-03-30 04:59:24 +00:00
parent 1f8cd57073
commit 5089663962

@ -1120,7 +1120,7 @@ class KX_CameraActuator(SCA_IActuator):
@ivar useXY: axis this actuator is tracking, true=X, false=Y
@type useXY: boolean
@ivar object: the object this actuator tracks.
@type object: KX_GameObject or None
@type object: L{KX_GameObject} or None
@author: snail
"""
#{ Deprecated
@ -1131,7 +1131,7 @@ class KX_CameraActuator(SCA_IActuator):
@deprecated: Use the L{object} attribute instead.
@type name_only: bool
@param name_only: optional argument, when 0 return a KX_GameObject
@rtype: string, KX_GameObject or None if no object is set
@rtype: string, L{KX_GameObject} or None if no object is set
"""
def setObject(target):
@ -2701,7 +2701,7 @@ class KX_ObjectActuator(SCA_IActuator):
@ivar pid: The PID coefficients of the servo controller
@type pid: list of floats [proportional, integral, derivate]
@ivar reference: The object that is used as reference to compute the velocity for the servo controller.
@type reference: KX_GameObject or None
@type reference: L{KX_GameObject} or None
@group Deprecated: getForce, setForce, getTorque, setTorque, getDLoc, setDLoc, getDRot, setDRot, getLinearVelocity, setLinearVelocity, getAngularVelocity,
setAngularVelocity, getDamping, setDamping, getForceLimitX, setForceLimitX, getForceLimitY, setForceLimitY, getForceLimitZ, setForceLimitZ,
@ -2971,7 +2971,7 @@ class KX_ParentActuator(SCA_IActuator):
"""
The parent actuator can set or remove an objects parent object.
@ivar object: the object this actuator sets the parent too.
@type object: KX_GameObject or None
@type object: L{KX_GameObject} or None
@ivar mode: The mode of this actuator
@type mode: int from 0 to 1 L{GameLogic.Parent Actuator}
@ivar compound: Whether the object shape should be added to the parent compound shape when parenting
@ -2998,7 +2998,7 @@ class KX_ParentActuator(SCA_IActuator):
@deprecated: Use the L{object} property.
@type name_only: bool
@param name_only: optional argument, when 0 return a KX_GameObject
@rtype: string, KX_GameObject or None if no object is set
@rtype: string, L{KX_GameObject} or None if no object is set
"""
class KX_PhysicsObjectWrapper(PyObjectPlus):
@ -3497,7 +3497,7 @@ class KX_RaySensor(SCA_ISensor):
@ivar useXRay: Whether or not to use XRay.
@type useXRay: boolean
@ivar hitObject: The game object that was hit by the ray. (Read-only)
@type hitObject: KX_GameObject
@type hitObject: L{KX_GameObject}
@ivar hitPosition: The position (in worldcoordinates) where the object was hit by the ray. (Read-only)
@type hitPosition: list [x, y, z]
@ivar hitNormal: The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (Read-only)
@ -3515,7 +3515,7 @@ class KX_RaySensor(SCA_ISensor):
Returns the game object that was hit by this ray.
@deprecated: Use the L{hitObject} attribute instead.
@rtype: KX_GameObject
@rtype: L{KX_GameObject}
"""
def getHitPosition():
"""
@ -3544,9 +3544,9 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
"""
Edit Object Actuator (in Add Object Mode)
@ivar object: the object this actuator adds.
@type object: KX_GameObject or None
@type object: L{KX_GameObject} or None
@ivar objectLastCreated: the last added object from this actuator (read-only).
@type objectLastCreated: KX_GameObject or None
@type objectLastCreated: L{KX_GameObject} or None
@ivar time: the lifetime of added objects, in frames. Set to 0 to disable automatic deletion.
@type time: integer
@ivar linearVelocity: the initial linear velocity of added objects.
@ -3584,7 +3584,7 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
@deprecated: use the L{object} property
@type name_only: bool
@param name_only: optional argument, when 0 return a KX_GameObject
@rtype: string, KX_GameObject or None if no object is set
@rtype: string, L{KX_GameObject} or None if no object is set
"""
def setTime(time):
"""
@ -4232,7 +4232,7 @@ class KX_TrackToActuator(SCA_IActuator):
C{ERROR: GameObject I{Name} no object in EditObjectActuator I{ActuatorName}}
@ivar object: the object this actuator tracks.
@type object: KX_GameObject or None
@type object: L{KX_GameObject} or None
@ivar time: the time in frames with which to delay the tracking motion
@type time: integer
@ivar use3D: the tracking motion to use 3D
@ -4255,7 +4255,7 @@ class KX_TrackToActuator(SCA_IActuator):
@deprecated: Use the L{object} attribute instead.
@type name_only: bool
@param name_only: optional argument, when 0 return a KX_GameObject
@rtype: string, KX_GameObject or None if no object is set
@rtype: string, L{KX_GameObject} or None if no object is set
"""
def setTime(time):
"""