forked from bartvdbraak/blender
Text patch for game player, from Charlie: TFace from KX_PolygonMaterial, as opposed to KX_BlenderMaterial
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1e23c080de
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50a1d9fc8b
@ -99,7 +99,7 @@
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#include "KX_RayCast.h"
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#include "KX_IPhysicsController.h"
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#include "PHY_IPhysicsEnvironment.h"
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#include "KX_BlenderMaterial.h"
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GPC_RenderTools::GPC_RenderTools()
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{
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@ -253,8 +253,16 @@ void GPC_RenderTools::RenderText(
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{
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STR_String mytext = ((CValue*)m_clientobject)->GetPropertyText("Text");
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const unsigned int flag = polymat->GetFlag();
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struct TFace* tface = 0;
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if(flag & RAS_BLENDERMAT) {
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KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(polymat);
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tface = bl_mat->GetTFace();
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} else {
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KX_PolygonMaterial* blenderpoly = static_cast<KX_PolygonMaterial*>(polymat);
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struct TFace* tface = blenderpoly->GetTFace();
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tface = blenderpoly->GetTFace();
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}
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BL_RenderText(mode, mytext, mytext.Length(), tface, v1, v2, v3, v4);
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}
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