Use const for SetProjectionMatrix

Remove warning printf.
This commit is contained in:
Kester Maddock 2004-05-16 12:55:21 +00:00
parent 2144f20b04
commit 512c269a16
3 changed files with 2 additions and 11 deletions

@ -1067,7 +1067,7 @@ void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
}
void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_Matrix4x4 & mat)
void RAS_OpenGLRasterizer::SetProjectionMatrix(const MT_Matrix4x4 & mat)
{
glMatrixMode(GL_PROJECTION);
double matrix[16];

@ -152,7 +152,7 @@ public:
);
virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat);
virtual void SetProjectionMatrix(MT_Matrix4x4 & mat);
virtual void SetProjectionMatrix(const MT_Matrix4x4 & mat);
virtual void SetViewMatrix(
const MT_Matrix4x4 & mat,
const MT_Vector3& campos,

@ -184,15 +184,6 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays
}
// use glDrawElements to draw each vertexarray
static bool doWarning = true;
if (vertexarrays.size() > 1 && doWarning)
{
/* TODO: if vertexarrays.size() == 1 then if we are multitexturing
we can glLockArraysEXT the vertex arrays - GL will be able to cache
the vertex transforms. */
std::cout << "# vertex arrays: " << vertexarrays.size() << std::endl;
std::cout << "I wondered if this could happen: please inform the proper authorities." << std::endl;
doWarning = false;
}
for (vt=0;vt<vertexarrays.size();vt++)
{