forked from bartvdbraak/blender
2.5 Buttons:
* Small stamp tweaks by William Reynish. * Moved the modifier tab next to constraints.
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@ -209,13 +209,15 @@ class RENDER_PT_stamp(RenderButtonsPanel):
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sub = split.column()
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sub.itemR(rd, "render_stamp")
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sub.itemR(rd, "stamp_foreground")
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sub.itemR(rd, "stamp_background")
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sub.itemR(rd, "stamp_font_size", text="Font Size")
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colsub = sub.column()
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colsub.active = rd.render_stamp
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colsub.itemR(rd, "stamp_foreground")
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colsub.itemR(rd, "stamp_background")
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colsub.itemR(rd, "stamp_font_size", text="Font Size")
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bpy.types.register(RENDER_PT_render)
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bpy.types.register(RENDER_PT_dimensions)
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bpy.types.register(RENDER_PT_antialiasing)
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bpy.types.register(RENDER_PT_shading)
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bpy.types.register(RENDER_PT_output)
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bpy.types.register(RENDER_PT_stamp)
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bpy.types.register(RENDER_PT_stamp)
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@ -174,10 +174,10 @@ void buttons_header_buttons(const bContext *C, ARegion *ar)
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT_DATA, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_OBJECT, 0, 0, "Object");
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if(sbuts->pathflag & (1<<BCONTEXT_CONSTRAINT))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_CONSTRAINT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_CONSTRAINT, 0, 0, "Modifier");
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if(sbuts->pathflag & (1<<BCONTEXT_DATA))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, sbuts->dataicon, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_DATA, 0, 0, "Object Data");
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if(sbuts->pathflag & (1<<BCONTEXT_MODIFIER))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_MODIFIER, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_MODIFIER, 0, 0, "Modifier");
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if(sbuts->pathflag & (1<<BCONTEXT_DATA))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, sbuts->dataicon, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_DATA, 0, 0, "Object Data");
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if(sbuts->pathflag & (1<<BCONTEXT_BONE))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_BONE_DATA, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_BONE, 0, 0, "Bone");
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if(sbuts->pathflag & (1<<BCONTEXT_MATERIAL))
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