Fix #32891: Bake to Texture didn't use color management flag properly

This commit is contained in:
Sergey Sharybin 2012-10-16 15:07:01 +00:00
parent 66295d709c
commit 51fe26b78d

@ -59,6 +59,7 @@
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_texture.h"
#include "BKE_scene.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@ -2653,6 +2654,8 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
Image *ima;
int a, vdone = FALSE, use_mask = FALSE, result = BAKE_RESULT_OK;
re->scene_color_manage = BKE_scene_check_color_management_enabled(re->scene);
/* initialize render global */
R= *re;
R.bakebuf= NULL;