forked from bartvdbraak/blender
Fix for sculptmode drawing error, where the brush was incorrectly shown with a texture after it had been deactivated.
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@ -1222,7 +1222,7 @@ void sculptmode_propset(unsigned short event)
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for(i=0; i<tsz; ++i)
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for(j=0; j<tsz; ++j)
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d[i*tsz+j]= simple_strength(sqrt(pow(i-tsz/2,2)+pow(j-tsz/2,2)),tsz/2);
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if(G.scene->sculptdata.texrndr) {
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if(G.scene->sculptdata.texact != -1 && G.scene->sculptdata.texrndr) {
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for(i=0; i<tsz; ++i)
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for(j=0; j<tsz; ++j) {
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const int col= G.scene->sculptdata.texrndr->rect[i*tsz+j];
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