forked from bartvdbraak/blender
Disable viewer nodes and previews when rendering in background mode
This node and operations are not useful in background mode anyway, but calculating them could be really time-consuming especially when working on 4K frames.
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parent
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@ -26,6 +26,7 @@
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#include "DNA_image_types.h"
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#include "DNA_color_types.h"
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#include "BLI_rect.h"
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#include "BKE_global.h"
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class PreviewOperation : public NodeOperation {
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protected:
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@ -42,7 +43,7 @@ protected:
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const ColorManagedDisplaySettings *m_displaySettings;
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public:
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PreviewOperation(const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings);
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bool isOutputOperation(bool rendering) const { return true; }
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bool isOutputOperation(bool rendering) const { return !G.background; }
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void initExecution();
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void deinitExecution();
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const CompositorPriority getRenderPriority() const;
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@ -25,6 +25,7 @@
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#include "COM_NodeOperation.h"
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#include "DNA_image_types.h"
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#include "BLI_rect.h"
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#include "BKE_global.h"
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class ViewerBaseOperation : public NodeOperation {
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protected:
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@ -45,7 +46,7 @@ protected:
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const ColorManagedDisplaySettings *m_displaySettings;
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public:
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bool isOutputOperation(bool rendering) const { return isActiveViewerOutput(); }
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bool isOutputOperation(bool rendering) const { if (G.background) return false; return isActiveViewerOutput(); }
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void initExecution();
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void deinitExecution();
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void setImage(Image *image) { this->m_image = image; }
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