Disable viewer nodes and previews when rendering in background mode

This node and operations are not useful in background mode anyway,
but calculating them could be really time-consuming especially
when working on 4K frames.
This commit is contained in:
Sergey Sharybin 2013-03-13 14:50:33 +00:00
parent 47f6d7ff93
commit 53735787ff
2 changed files with 4 additions and 2 deletions

@ -26,6 +26,7 @@
#include "DNA_image_types.h"
#include "DNA_color_types.h"
#include "BLI_rect.h"
#include "BKE_global.h"
class PreviewOperation : public NodeOperation {
protected:
@ -42,7 +43,7 @@ protected:
const ColorManagedDisplaySettings *m_displaySettings;
public:
PreviewOperation(const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings);
bool isOutputOperation(bool rendering) const { return true; }
bool isOutputOperation(bool rendering) const { return !G.background; }
void initExecution();
void deinitExecution();
const CompositorPriority getRenderPriority() const;

@ -25,6 +25,7 @@
#include "COM_NodeOperation.h"
#include "DNA_image_types.h"
#include "BLI_rect.h"
#include "BKE_global.h"
class ViewerBaseOperation : public NodeOperation {
protected:
@ -45,7 +46,7 @@ protected:
const ColorManagedDisplaySettings *m_displaySettings;
public:
bool isOutputOperation(bool rendering) const { return isActiveViewerOutput(); }
bool isOutputOperation(bool rendering) const { if (G.background) return false; return isActiveViewerOutput(); }
void initExecution();
void deinitExecution();
void setImage(Image *image) { this->m_image = image; }