Fix [#20297] Preview "Both" hides part of texture

This commit is contained in:
Matt Ebb 2010-01-29 05:14:10 +00:00
parent 70109d0dc1
commit 54127ccf00

@ -483,10 +483,7 @@ static int ed_preview_draw_rect(ScrArea *sa, Scene *sce, ID *id, int split, int
newrect->xmax= MAX2(newrect->xmax, rect->xmin + rres.rectx + offx);
newrect->ymax= MAX2(newrect->ymax, rect->ymin + rres.recty);
glPushMatrix();
glTranslatef(offx, 0, 0);
glaDrawPixelsSafe_to32(rect->xmin, rect->ymin, rres.rectx, rres.recty, rres.rectx, rres.rectf, gamma_correct);
glPopMatrix();
glaDrawPixelsSafe_to32(rect->xmin+offx, rect->ymin, rres.rectx, rres.recty, rres.rectx, rres.rectf, gamma_correct);
RE_ReleaseResultImage(re);
return 1;