forked from bartvdbraak/blender
code cleanup: use const float and define array size
This commit is contained in:
parent
eda0f3b186
commit
54b64cfd61
@ -734,7 +734,7 @@ static void pchan_deform_mat_add(bPoseChannel *pchan, float weight, float bbonem
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}
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static float dist_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info, float vec[3], DualQuat *dq,
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float mat[][3], float *co)
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float mat[][3], const float co[3])
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{
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Bone *bone = pchan->bone;
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float fac, contrib = 0.0;
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@ -781,7 +781,7 @@ static float dist_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info, f
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}
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static void pchan_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info, float weight, float vec[3], DualQuat *dq,
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float mat[][3], float *co, float *contrib)
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float mat[][3], const float co[3], float *contrib)
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{
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float cop[3], bbonemat[3][3];
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DualQuat bbonedq;
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@ -83,8 +83,6 @@
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#endif
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typedef void (*Shrinkwrap_ForeachVertexCallback)(DerivedMesh *target, float *co, float *normal);
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/* get derived mesh */
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//TODO is anyfunction that does this? returning the derivedFinal without we caring if its in edit mode or not?
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DerivedMesh *object_get_derived_final(Object *ob)
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@ -109,23 +107,23 @@ void space_transform_from_matrixs(SpaceTransform *data, float local[4][4], float
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invert_m4_m4(data->target2local, data->local2target);
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}
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void space_transform_apply(const SpaceTransform *data, float *co)
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void space_transform_apply(const SpaceTransform *data, float co[3])
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{
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mul_v3_m4v3(co, ((SpaceTransform *)data)->local2target, co);
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}
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void space_transform_invert(const SpaceTransform *data, float *co)
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void space_transform_invert(const SpaceTransform *data, float co[3])
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{
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mul_v3_m4v3(co, ((SpaceTransform *)data)->target2local, co);
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}
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static void space_transform_apply_normal(const SpaceTransform *data, float *no)
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static void space_transform_apply_normal(const SpaceTransform *data, float no[3])
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{
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mul_mat3_m4_v3(((SpaceTransform *)data)->local2target, no);
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normalize_v3(no); // TODO: could we just determine de scale value from the matrix?
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}
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static void space_transform_invert_normal(const SpaceTransform *data, float *no)
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static void space_transform_invert_normal(const SpaceTransform *data, float no[3])
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{
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mul_mat3_m4_v3(((SpaceTransform *)data)->target2local, no);
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normalize_v3(no); // TODO: could we just determine de scale value from the matrix?
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@ -211,7 +209,7 @@ static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
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* MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (front faces hits are ignored)
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* MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (back faces hits are ignored)
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*/
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int normal_projection_project_vertex(char options, const float *vert, const float *dir, const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata)
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int normal_projection_project_vertex(char options, const float vert[3], const float dir[3], const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata)
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{
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float tmp_co[3], tmp_no[3];
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const float *co, *no;
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@ -50,17 +50,17 @@ KDTree *BLI_kdtree_new(int maxsize);
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void BLI_kdtree_free(KDTree *tree);
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/* Construction: first insert points, then call balance. Normal is optional. */
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void BLI_kdtree_insert(KDTree *tree, int index, float *co, float *nor);
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void BLI_kdtree_insert(KDTree *tree, int index, const float co[3], const float nor[3]);
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void BLI_kdtree_balance(KDTree *tree);
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/* Find nearest returns index, and -1 if no node is found.
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* Find n nearest returns number of points found, with results in nearest.
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* Normal is optional, but if given will limit results to points in normal direction from co. */
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int BLI_kdtree_find_nearest(KDTree *tree, float *co, float *nor, KDTreeNearest *nearest);
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int BLI_kdtree_find_n_nearest(KDTree *tree, int n, float *co, float *nor, KDTreeNearest *nearest);
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int BLI_kdtree_find_n_nearest(KDTree *tree, int n, const float co[3], const float nor[3], KDTreeNearest *nearest);
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/* Range search returns number of points found, with results in nearest */
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/* Normal is optional, but if given will limit results to points in normal direction from co. */
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/* Remember to free nearest after use! */
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int BLI_kdtree_range_search(KDTree *tree, float range, float *co, float *nor, KDTreeNearest **nearest);
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int BLI_kdtree_range_search(KDTree *tree, float range, const float co[3], const float nor[3], KDTreeNearest **nearest);
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#endif
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@ -73,7 +73,7 @@ void BLI_kdtree_free(KDTree *tree)
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}
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}
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void BLI_kdtree_insert(KDTree *tree, int index, float *co, float *nor)
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void BLI_kdtree_insert(KDTree *tree, int index, const float co[3], const float nor[3])
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{
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KDTreeNode *node = &tree->nodes[tree->totnode++];
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@ -132,7 +132,7 @@ void BLI_kdtree_balance(KDTree *tree)
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tree->root = kdtree_balance(tree->nodes, tree->totnode, 0);
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}
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static float squared_distance(const float v2[3], const float v1[3], float *UNUSED(n1), float *n2)
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static float squared_distance(const float v2[3], const float v1[3], const float *UNUSED(n1), const float *n2)
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{
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float d[3], dist;
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@ -258,7 +258,7 @@ static void add_nearest(KDTreeNearest *ptn, int *found, int n, int index, float
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}
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/* finds the nearest n entries in tree to specified coordinates */
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int BLI_kdtree_find_n_nearest(KDTree *tree, int n, float *co, float *nor, KDTreeNearest *nearest)
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int BLI_kdtree_find_n_nearest(KDTree *tree, int n, const float co[3], const float nor[3], KDTreeNearest *nearest)
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{
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KDTreeNode *root, *node = NULL;
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KDTreeNode **stack, *defaultstack[100];
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@ -373,7 +373,7 @@ static void add_in_range(KDTreeNearest **ptn, int found, int *totfoundstack, int
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to->dist = sqrt(dist);
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copy_v3_v3(to->co, co);
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}
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int BLI_kdtree_range_search(KDTree *tree, float range, float *co, float *nor, KDTreeNearest **nearest)
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int BLI_kdtree_range_search(KDTree *tree, float range, const float co[3], const float nor[3], KDTreeNearest **nearest)
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{
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KDTreeNode *root, *node = NULL;
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KDTreeNode **stack, *defaultstack[100];
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@ -42,7 +42,7 @@ int nextAdaptativeSubdivision(struct ToolSettings *toolsettings, struct BArcIter
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struct EditBone *subdivideArcBy(struct ToolSettings *toolsettings, struct bArmature *arm, ListBase *editbones, struct BArcIterator *iter, float invmat[][4], float tmat[][3], NextSubdivisionFunc next_subdividion);
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void setBoneRollFromNormal(struct EditBone *bone, float *no, float invmat[][4], float tmat[][3]);
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void setBoneRollFromNormal(struct EditBone *bone, const float no[3], float invmat[][4], float tmat[][3]);
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#endif /* __BIF_GENERATE_H__ */
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@ -50,7 +50,7 @@
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#include "armature_intern.h"
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#include "BIF_generate.h"
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void setBoneRollFromNormal(EditBone *bone, float *no, float UNUSED(invmat[][4]), float tmat[][3])
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void setBoneRollFromNormal(EditBone *bone, const float no[3], float UNUSED(invmat[][4]), float tmat[][3])
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{
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if (no != NULL && !is_zero_v3(no)) {
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float normal[3];
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@ -120,18 +120,19 @@ void ED_object_toggle_modes(struct bContext *C, int mode);
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void ED_object_exit_editmode(struct bContext *C, int flag);
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void ED_object_enter_editmode(struct bContext *C, int flag);
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void ED_object_location_from_view(struct bContext *C, float *loc);
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void ED_object_rotation_from_view(struct bContext *C, float *rot);
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void ED_object_base_init_transform(struct bContext *C, struct Base *base, float *loc, float *rot);
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float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob, float *loc, float *rot, float primmat[][4]);
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void ED_object_location_from_view(struct bContext *C, float loc[3]);
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void ED_object_rotation_from_view(struct bContext *C, float rot[3]);
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void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]);
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float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob,
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const float loc[3], const float rot[3], float primmat[][4]);
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void ED_object_add_generic_props(struct wmOperatorType *ot, int do_editmode);
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int ED_object_add_generic_invoke(struct bContext *C, struct wmOperator *op, struct wmEvent *event);
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int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op,
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float *loc, float *rot, int *enter_editmode, unsigned int *layer, int *is_view_aligned);
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int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, float loc[3], float rot[3],
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int *enter_editmode, unsigned int *layer, int *is_view_aligned);
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struct Object *ED_object_add_type(struct bContext *C, int type, float *loc,
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float *rot, int enter_editmode, unsigned int layer);
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struct Object *ED_object_add_type(struct bContext *C, int type, const float loc[3], const float rot[3],
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int enter_editmode, unsigned int layer);
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void ED_object_single_users(struct Main *bmain, struct Scene *scene, int full);
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void ED_object_single_user(struct Scene *scene, struct Object *ob);
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@ -165,13 +166,17 @@ enum {
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MODIFIER_APPLY_SHAPE
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};
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struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type);
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int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md);
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struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
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struct Object *ob, const char *name, int type);
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int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
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struct Object *ob, struct ModifierData *md);
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void ED_object_modifier_clear(struct Main *bmain, struct Scene *scene, struct Object *ob);
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int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md, int mode);
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int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
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struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene,
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struct Object *ob, struct ModifierData *md, int mode);
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int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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#ifdef __cplusplus
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@ -55,7 +55,7 @@
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/* uses context to figure out transform for primitive */
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/* returns standard diameter */
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static float new_primitive_matrix(bContext *C, float *loc, float *rot, float primmat[][4])
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static float new_primitive_matrix(bContext *C, const float loc[3], const float rot[3], float primmat[][4])
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{
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Object *obedit = CTX_data_edit_object(C);
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View3D *v3d = CTX_wm_view3d(C);
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@ -85,7 +85,7 @@ static float new_primitive_matrix(bContext *C, float *loc, float *rot, float pri
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static void make_prim_init(bContext *C, const char *idname,
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float *dia, float mat[][4],
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int *state, float *loc, float *rot, unsigned int layer)
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int *state, const float loc[3], const float rot[3], const unsigned int layer)
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{
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Object *obedit = CTX_data_edit_object(C);
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@ -120,7 +120,7 @@ EnumPropertyItem lamp_type_items[] = {
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/************************** Exported *****************************/
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void ED_object_location_from_view(bContext *C, float *loc)
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void ED_object_location_from_view(bContext *C, float loc[3])
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{
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View3D *v3d = CTX_wm_view3d(C);
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Scene *scene = CTX_data_scene(C);
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@ -131,7 +131,7 @@ void ED_object_location_from_view(bContext *C, float *loc)
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copy_v3_v3(loc, cursor);
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}
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void ED_object_rotation_from_view(bContext *C, float *rot)
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void ED_object_rotation_from_view(bContext *C, float rot[3])
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{
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RegionView3D *rv3d = CTX_wm_region_view3d(C);
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if (rv3d) {
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@ -145,7 +145,7 @@ void ED_object_rotation_from_view(bContext *C, float *rot)
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}
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}
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void ED_object_base_init_transform(bContext *C, Base *base, float *loc, float *rot)
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void ED_object_base_init_transform(bContext *C, Base *base, const float loc[3], const float rot[3])
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{
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Object *ob = base->object;
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Scene *scene = CTX_data_scene(C);
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@ -163,7 +163,8 @@ void ED_object_base_init_transform(bContext *C, Base *base, float *loc, float *r
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/* uses context to figure out transform for primitive */
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/* returns standard diameter */
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float ED_object_new_primitive_matrix(bContext *C, Object *obedit, float *loc, float *rot, float primmat[][4])
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float ED_object_new_primitive_matrix(bContext *C, Object *obedit,
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const float loc[3], const float rot[3], float primmat[][4])
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{
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View3D *v3d = CTX_wm_view3d(C);
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float mat[3][3], rmat[3][3], cmat[3][3], imat[3][3];
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@ -260,8 +261,8 @@ int ED_object_add_generic_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(ev
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return op->type->exec(C, op);
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}
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int ED_object_add_generic_get_opts(bContext *C, wmOperator *op, float *loc,
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float *rot, int *enter_editmode, unsigned int *layer, int *is_view_aligned)
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int ED_object_add_generic_get_opts(bContext *C, wmOperator *op, float loc[3], float rot[3],
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int *enter_editmode, unsigned int *layer, int *is_view_aligned)
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{
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View3D *v3d = CTX_wm_view3d(C);
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int a, layer_values[20];
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@ -324,7 +325,7 @@ int ED_object_add_generic_get_opts(bContext *C, wmOperator *op, float *loc,
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/* for object add primitive operators */
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/* do not call undo push in this function (users of this function have to) */
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Object *ED_object_add_type(bContext *C, int type, float *loc, float *rot,
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Object *ED_object_add_type(bContext *C, int type, const float loc[3], const float rot[3],
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int enter_editmode, unsigned int layer)
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{
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Main *bmain = CTX_data_main(C);
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@ -328,21 +328,15 @@ void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar)
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IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax))
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{
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MovieTrackingTrack *track = channel->track;
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uiBut *but;
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const int icon = (track->flag & TRACK_LOCKED) ? ICON_LOCKED : ICON_UNLOCKED;
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PointerRNA ptr;
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int icon;
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RNA_pointer_create(&clip->id, &RNA_MovieTrackingTrack, track, &ptr);
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if (track->flag & TRACK_LOCKED)
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icon = ICON_LOCKED;
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else
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icon = ICON_UNLOCKED;
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uiBlockSetEmboss(block, UI_EMBOSSN);
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but = uiDefIconButR(block, ICONTOG, 1, icon,
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v2d->cur.xmax - UI_UNIT_X - CHANNEL_PAD, y - UI_UNIT_Y / 2.0f,
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UI_UNIT_X, UI_UNIT_Y, &ptr, "lock", 0, 0, 0, 0, 0, NULL);
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uiDefIconButR(block, ICONTOG, 1, icon,
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v2d->cur.xmax - UI_UNIT_X - CHANNEL_PAD, y - UI_UNIT_Y / 2.0f,
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UI_UNIT_X, UI_UNIT_Y, &ptr, "lock", 0, 0, 0, 0, 0, NULL);
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uiBlockSetEmboss(block, UI_EMBOSS);
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}
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@ -5393,7 +5393,7 @@ typedef struct TransDataTracking {
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} TransDataTracking;
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static void markerToTransDataInit(TransData *td, TransData2D *td2d, TransDataTracking *tdt, MovieTrackingTrack *track,
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int area, float *loc, float *rel, float *off)
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int area, float loc[2], float rel[2], const float off[2])
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{
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int anchor = area == TRACK_AREA_POINT && off;
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@ -97,8 +97,13 @@ struct VlakRen *RE_findOrAddVlak(struct ObjectRen *obr, int nr);
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struct VertRen *RE_findOrAddVert(struct ObjectRen *obr, int nr);
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struct StrandRen *RE_findOrAddStrand(struct ObjectRen *obr, int nr);
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struct HaloRen *RE_findOrAddHalo(struct ObjectRen *obr, int nr);
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struct HaloRen *RE_inithalo(struct Render *re, struct ObjectRen *obr, struct Material *ma, float *vec, float *vec1, float *orco, float hasize, float vectsize, int seed);
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struct HaloRen *RE_inithalo_particle(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, struct Material *ma, float *vec, float *vec1, float *orco, float *uvco, float hasize, float vectsize, int seed, float *pa_co);
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struct HaloRen *RE_inithalo(struct Render *re, struct ObjectRen *obr, struct Material *ma,
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const float vec[3], const float vec1[3],
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const float *orco, float hasize, float vectsize, int seed);
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struct HaloRen *RE_inithalo_particle(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, struct Material *ma,
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const float vec[3], const float vec1[3],
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const float *orco, const float *uvco, float hasize, float vectsize, int seed,
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const float pa_co[3]);
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struct StrandBuffer *RE_addStrandBuffer(struct ObjectRen *obr, int totvert);
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struct ObjectRen *RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int psysindex, int lay);
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@ -91,7 +91,7 @@ typedef struct ZSpan {
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int rectx, recty; /* range for clipping */
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int miny1, maxy1, miny2, maxy2; /* actual filled in range */
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float *minp1, *maxp1, *minp2, *maxp2; /* vertex pointers detect min/max range in */
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||||
const float *minp1, *maxp1, *minp2, *maxp2; /* vertex pointers detect min/max range in */
|
||||
float *span1, *span2;
|
||||
|
||||
float zmulx, zmuly, zofsx, zofsy; /* transform from hoco to zbuf co */
|
||||
@ -115,23 +115,26 @@ typedef struct ZSpan {
|
||||
void *sss_handle; /* used by sss */
|
||||
void (*sss_func)(void *, int, int, int, int, int);
|
||||
|
||||
void (*zbuffunc)(struct ZSpan *, int, int, float *, float *, float *, float *);
|
||||
void (*zbuflinefunc)(struct ZSpan *, int, int, float *, float *);
|
||||
void (*zbuffunc)(struct ZSpan *, int, int, const float *, const float *, const float *, const float *);
|
||||
void (*zbuflinefunc)(struct ZSpan *, int, int, const float *, const float *);
|
||||
|
||||
} ZSpan;
|
||||
|
||||
/* exported to shadbuf.c */
|
||||
void zbufclip4(struct ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, float *f4, int c1, int c2, int c3, int c4);
|
||||
void zbufclip4(struct ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, float *f4,
|
||||
int c1, int c2, int c3, int c4);
|
||||
void zbuf_free_span(struct ZSpan *zspan);
|
||||
void freepsA(struct ListBase *lb);
|
||||
|
||||
/* to rendercore.c */
|
||||
void zspan_scanconvert(struct ZSpan *zpan, void *handle, float *v1, float *v2, float *v3, void (*func)(void *, int, int, float, float) );
|
||||
void zspan_scanconvert(struct ZSpan *zpan, void *handle, float *v1, float *v2, float *v3,
|
||||
void (*func)(void *, int, int, float, float) );
|
||||
|
||||
/* exported to edge render... */
|
||||
void zbufclip(struct ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, int c1, int c2, int c3);
|
||||
void zbuf_alloc_span(struct ZSpan *zspan, int rectx, int recty, float clipcrop);
|
||||
void zbufclipwire(struct ZSpan *zspan, int obi, int zvlnr, int ec, float *ho1, float *ho2, float *ho3, float *ho4, int c1, int c2, int c3, int c4);
|
||||
void zbufclipwire(struct ZSpan *zspan, int obi, int zvlnr, int ec,
|
||||
float *ho1, float *ho2, float *ho3, float *ho4, int c1, int c2, int c3, int c4);
|
||||
|
||||
/* exported to shadeinput.c */
|
||||
void zbuf_make_winmat(Render *re, float winmat[][4]);
|
||||
|
@ -130,7 +130,7 @@
|
||||
/* ------------------------------------------------------------------------- */
|
||||
/* this is a bad beast, since it is misused by the 3d view drawing as well. */
|
||||
|
||||
static HaloRen *initstar(Render *re, ObjectRen *obr, float *vec, float hasize)
|
||||
static HaloRen *initstar(Render *re, ObjectRen *obr, const float vec[3], float hasize)
|
||||
{
|
||||
HaloRen *har;
|
||||
float hoco[4];
|
||||
@ -1324,7 +1324,8 @@ static void static_particle_wire(ObjectRen *obr, Material *ma, const float vec[3
|
||||
|
||||
}
|
||||
|
||||
static void particle_curve(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, ParticleStrandData *sd, float *loc, float *loc1, int seed, float *pa_co)
|
||||
static void particle_curve(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, ParticleStrandData *sd,
|
||||
const float loc[3], const float loc1[3], int seed, float *pa_co)
|
||||
{
|
||||
HaloRen *har=0;
|
||||
|
||||
|
@ -586,7 +586,7 @@ void make_envmaps(Render *re)
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
static int envcube_isect(EnvMap *env, float *vec, float *answ)
|
||||
static int envcube_isect(EnvMap *env, const float vec[3], float answ[2])
|
||||
{
|
||||
float labda;
|
||||
int face;
|
||||
|
@ -444,16 +444,16 @@ VlakRen *RE_vlakren_copy(ObjectRen *obr, VlakRen *vlr)
|
||||
return vlr1;
|
||||
}
|
||||
|
||||
void RE_vlakren_get_normal(Render *UNUSED(re), ObjectInstanceRen *obi, VlakRen *vlr, float *nor)
|
||||
void RE_vlakren_get_normal(Render *UNUSED(re), ObjectInstanceRen *obi, VlakRen *vlr, float r_nor[3])
|
||||
{
|
||||
float (*nmat)[3]= obi->nmat;
|
||||
|
||||
if (obi->flag & R_TRANSFORMED) {
|
||||
mul_v3_m3v3(nor, nmat, vlr->n);
|
||||
normalize_v3(nor);
|
||||
mul_v3_m3v3(r_nor, nmat, vlr->n);
|
||||
normalize_v3(r_nor);
|
||||
}
|
||||
else {
|
||||
copy_v3_v3(nor, vlr->n);
|
||||
copy_v3_v3(r_nor, vlr->n);
|
||||
}
|
||||
}
|
||||
|
||||
@ -931,8 +931,9 @@ HaloRen *RE_findOrAddHalo(ObjectRen *obr, int nr)
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, float *vec1,
|
||||
float *orco, float hasize, float vectsize, int seed)
|
||||
HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma,
|
||||
const float vec[3], const float vec1[3],
|
||||
const float *orco, float hasize, float vectsize, int seed)
|
||||
{
|
||||
HaloRen *har;
|
||||
MTex *mtex;
|
||||
@ -1044,8 +1045,9 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f
|
||||
return har;
|
||||
}
|
||||
|
||||
HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, float *vec, float *vec1,
|
||||
float *orco, float *uvco, float hasize, float vectsize, int seed, float *pa_co)
|
||||
HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma,
|
||||
const float vec[3], const float vec1[3],
|
||||
const float *orco, const float *uvco, float hasize, float vectsize, int seed, const float pa_co[3])
|
||||
{
|
||||
HaloRen *har;
|
||||
MTex *mtex;
|
||||
|
@ -1449,7 +1449,7 @@ typedef struct ISBBranch {
|
||||
|
||||
typedef struct BSPFace {
|
||||
Boxf box;
|
||||
float *v1, *v2, *v3, *v4;
|
||||
const float *v1, *v2, *v3, *v4;
|
||||
int obi; /* object for face lookup */
|
||||
int facenr; /* index to retrieve VlakRen */
|
||||
int type; /* only for strand now */
|
||||
@ -1868,7 +1868,8 @@ static void isb_bsp_recalc_box(ISBBranch *root)
|
||||
}
|
||||
|
||||
/* callback function for zbuf clip */
|
||||
static void isb_bsp_test_strand(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4)
|
||||
static void isb_bsp_test_strand(ZSpan *zspan, int obi, int zvlnr,
|
||||
const float *v1, const float *v2, const float *v3, const float *v4)
|
||||
{
|
||||
BSPFace face;
|
||||
|
||||
@ -1902,7 +1903,8 @@ static void isb_bsp_test_strand(ZSpan *zspan, int obi, int zvlnr, float *v1, flo
|
||||
}
|
||||
|
||||
/* callback function for zbuf clip */
|
||||
static void isb_bsp_test_face(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4)
|
||||
static void isb_bsp_test_face(ZSpan *zspan, int obi, int zvlnr,
|
||||
const float *v1, const float *v2, const float *v3, const float *v4)
|
||||
{
|
||||
BSPFace face;
|
||||
|
||||
|
@ -116,9 +116,10 @@ static void zbuf_init_span(ZSpan *zspan)
|
||||
zspan->minp1= zspan->maxp1= zspan->minp2= zspan->maxp2= NULL;
|
||||
}
|
||||
|
||||
static void zbuf_add_to_span(ZSpan *zspan, float *v1, float *v2)
|
||||
static void zbuf_add_to_span(ZSpan *zspan, const float *v1, const float *v2)
|
||||
{
|
||||
float *minv, *maxv, *span;
|
||||
const float *minv, *maxv;
|
||||
float *span;
|
||||
float xx1, dx0, xs0;
|
||||
int y, my0, my2;
|
||||
|
||||
@ -301,7 +302,8 @@ static APixstr *addpsA(ZSpan *zspan)
|
||||
return zspan->curpstr;
|
||||
}
|
||||
|
||||
static void zbuffillAc4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4)
|
||||
static void zbuffillAc4(ZSpan *zspan, int obi, int zvlnr,
|
||||
const float *v1, const float *v2, const float *v3, const float *v4)
|
||||
{
|
||||
APixstr *ap, *apofs, *apn;
|
||||
double zxd, zyd, zy0, zverg;
|
||||
@ -427,7 +429,7 @@ static void zbuffillAc4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2,
|
||||
|
||||
|
||||
|
||||
static void zbuflineAc(ZSpan *zspan, int obi, int zvlnr, float *vec1, float *vec2)
|
||||
static void zbuflineAc(ZSpan *zspan, int obi, int zvlnr, const float vec1[3], const float vec2[3])
|
||||
{
|
||||
APixstr *ap, *apn;
|
||||
int *rectz, *rectmask;
|
||||
@ -584,7 +586,7 @@ static void zbuflineAc(ZSpan *zspan, int obi, int zvlnr, float *vec1, float *vec
|
||||
|
||||
/* ************* NORMAL ZBUFFER ************ */
|
||||
|
||||
static void zbufline(ZSpan *zspan, int obi, int zvlnr, float *vec1, float *vec2)
|
||||
static void zbufline(ZSpan *zspan, int obi, int zvlnr, const float vec1[3], const float vec2[3])
|
||||
{
|
||||
int *rectz, *rectp, *recto, *rectmask;
|
||||
int start, end, x, y, oldx, oldy, ofs;
|
||||
@ -714,7 +716,7 @@ static void zbufline(ZSpan *zspan, int obi, int zvlnr, float *vec1, float *vec2)
|
||||
}
|
||||
}
|
||||
|
||||
static void zbufline_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), float *vec1, float *vec2)
|
||||
static void zbufline_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), const float vec1[3], const float vec2[3])
|
||||
{
|
||||
int *rectz, *rectz1= NULL;
|
||||
int start, end, x, y, oldx, oldy, ofs;
|
||||
@ -1039,7 +1041,8 @@ void zbufsinglewire(ZSpan *zspan, int obi, int zvlnr, const float ho1[4], const
|
||||
|
||||
/* WATCH IT: zbuffillGLinv4 and zbuffillGL4 are identical except for a 2 lines,
|
||||
* commented below */
|
||||
static void zbuffillGLinv4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4)
|
||||
static void zbuffillGLinv4(ZSpan *zspan, int obi, int zvlnr,
|
||||
const float *v1, const float *v2, const float *v3, const float *v4)
|
||||
{
|
||||
double zxd, zyd, zy0, zverg;
|
||||
float x0, y0, z0;
|
||||
@ -1161,7 +1164,8 @@ static void zbuffillGLinv4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v
|
||||
|
||||
/* WATCH IT: zbuffillGLinv4 and zbuffillGL4 are identical except for a 2 lines,
|
||||
* commented below */
|
||||
static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4)
|
||||
static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr,
|
||||
const float *v1, const float *v2, const float *v3, const float *v4)
|
||||
{
|
||||
double zxd, zyd, zy0, zverg;
|
||||
float x0, y0, z0;
|
||||
@ -1291,7 +1295,8 @@ static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2,
|
||||
*/
|
||||
|
||||
/* now: filling two Z values, the closest and 2nd closest */
|
||||
static void zbuffillGL_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), float *v1, float *v2, float *v3, float *v4)
|
||||
static void zbuffillGL_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr),
|
||||
const float *v1, const float *v2, const float *v3, const float *v4)
|
||||
{
|
||||
double zxd, zyd, zy0, zverg;
|
||||
float x0, y0, z0;
|
||||
@ -2445,7 +2450,8 @@ void zbuffer_shadow(Render *re, float winmat[][4], LampRen *lar, int *rectz, int
|
||||
zbuf_free_span(&zspan);
|
||||
}
|
||||
|
||||
static void zbuffill_sss(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4)
|
||||
static void zbuffill_sss(ZSpan *zspan, int obi, int zvlnr,
|
||||
const float *v1, const float *v2, const float *v3, const float *v4)
|
||||
{
|
||||
double zxd, zyd, zy0, z;
|
||||
float x0, y0, x1, y1, x2, y2, z0, z1, z2, xx1, *span1, *span2;
|
||||
|
Loading…
Reference in New Issue
Block a user